If anyone ever thinks Chernobyl was a result of anything but the inherent problems in the USSR at the time, then you are poorly educated on the subject. Nuclear power is fine.
Posts by JeanPaul
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Quote from Sentura
i'm out of the question anyway, i just wanted to point that out for you smug american sons of bitches
Whats more smug?
Saying its only a 4 hour drive?
or
Pretentiously pointing out price differences in cars from continent to continent with nationalistic elitist undertones?
Okay, maybe that was a

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Oh poor baby has to sit on a train for that long then.

Man your ass up and find a way to get there, this is mapcore damnit!
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Quote from Zyndrome
Sure I'll walk there ... just 400 kilometers away or so. Actually, forget it :C
dude thats only a 4 hour drive bro
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I think a light green/yellow with sparsely placed strong orange lights and a light green fog would look pretty sweet.
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Oh my FUCK
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I am bummed!
My precious customizable and dynamic Crysis has been turned into a blurred and inaccessible COD clone. I used to spend hours stalking people in tall grass in huge open ended battlefield type arenas whereas now I have more HUD than actual gameplay screen real estate, and the nearest player is 10 feet from me due to the counter-strike sized maps

Man, I fucking hate console simplification, especially when it destroys something that could have been beautiful.
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You're an idiot, Orpheus. I mean, are you reading the garbage you have been posting in this thread?
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Whoa!
QuoteDisplay MoreTIME AND PLACE ARE SUBJECTIVE – BOOM! That was the sound of Serious Sam 3: BFE news dropping. Croteam’s Serious Sam 3: BFE is a glorious throwback to the golden age of first-person shooters where men were men, cover was for amateurs and pulling the trigger made things go boom. Serving as a prequel to the original indie sensation, Serious Sam: The First Encounter, Serious Sam 3: BFE takes place during the Earth’s final struggle against Mental’s invading legions of beasts and mercenaries. Set against the collapsing temples of an ancient civilization and the crumbling cities of 22nd century Egypt, Serious Sam 3: BFE is an exhilarating fusion of classic twitch shooters and modern gameplay features.“Serious Sam 3 is about pure fun and unfiltered action,” said Davor Hunski, chief creative officer of developer Croteam. “We wanted to expand on everything gamers love about the series while adding some genuinely unique new features to really enhance the mayhem Serious Sam is known for.”
Trademark features such as relentless hordes of spectacular enemies and expansive outdoor battlefields return in Serious Sam 3: BFE at full force. Other features include:
Frantic Arcade-Style Action – The calling card of the Serious Sam series, hold down the trigger and lay waste to a never-ending onslaught of attackers or face being overrun by Mental’s savage beasts. No cover systems, no camping – it’s just you and them. All of them.
Mental’s Fearsome Legions – A new battalion of unforgettable minions including the rumbling Scrapjack and towering Khnum join the legendary Headless Kamikaze, Gnaar and Sirian Werebull. Your days of mowing down zombie huggy bear space pirates are over.
Serious Melee Attacks – When an enemy slips by your wall of lead and pain, use one of the all-new innovative melee moves to drop an enemy right where they stand in the most violent way possible.
Pure Multiplayer Mayhem – Play through the full campaign mode with up to 16 players or drop the gauntlet and let the heavy ordinance fly in versus modes like Deathmatch and Beast Hunt. This is the next level of Serious Sam multiplayer and all hell is about to break loose.
“Holy crap, I am going to make a boatload of cash of this game,” said Fork Parker, chief financial officer at Devolver Digital, the Serious Sam 3: BFE publisher. “I mean that’s what this is all about, right? If this thing comes out in the summer my wife is totally getting the tit job she’s been asking for.”
Serious Sam 3 will bring the boom to PC and game consoles this summer.
When asked for further comment, Fork replied, “Bam. Tit job.”
Reveal In-game Screenshots and game art image
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It needs a nice light distance fog, that would help immensely
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Quote from e-freak
content wise: top notch, really like your photography, would like to see more LD-Work.
Come to think of it. I definitely agree with this. Ive been using these shots for a while as I dont want to take the time to set them up again (they were taken at 32x AA) but I will show more black mesa work once its released.
Also do keep in mind that its a photo portfolio as I dont think I really want to work in the game design industry.
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Hey guys I took most of your suggestions and updated my website, what do you guys think?
New work is also up.
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I really dont think 1024 is enough for a decent arena map. Size is a large limiting factor in this contest and in games with different play styles seen from class to class, you wind up limiting only certain classes. (i.e. the scout) Whereas in hl2dm, all the players have the same play styles and movement speed.
But again it doesnt matter to me either way as I would love to use the tf2 assets again
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I dont want to exclude anyone but why not close down the allowances here? Why dont we make it 1024x3 HL2 DM with no custom content?
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Dont do singleplayer.
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Dude,
QuoteMon Aug 11, 2008 5:09 am
