Ive played this a few times, definitely a fun map. Check this shit out yo.
Posts by JeanPaul
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Excuse my ignorance on the subject as I have had to wait for lighting compiles my entire game design life, but there is just one thing I dont understand.
How is it humanly possible to create terrible lighting when the results are right in front of your fucking face??
I mean before that ray traced acceleration software hit Vrad I had to wait 9 hours to compile some reactor maps in Lambda Core only to open it up and see the most minor thing wrong upon which I immediately hated doing anything in source.
EDIT: That compile time was also because I was using a non dual or quad core processor as well.
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First stage alpha cs:go maps look better than any single completed 1.6 map. What a lame excuse.
Also mapcore has a cs:go server!
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Im going out on a limb here but I have to ask. Whats with all the cs:go level designers just going straight into detailing before even testing or finishing a fun layout? Doesnt that seem incredibly stupid?
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Nifty, but dont texture that trim with the hazard stripe, it looks too busy.
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I would absolutely love to work on environments like that. And knowing bugie, they will be exactly the scale you see in these drawings.
I have heard that bungie's tools are some of the worst in the industry though. Maybe new tools too?

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I guys thought you might like to see some failed lighting tests ive been messing with
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I wonder what goes through my mind sometimes
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Test is over.
I definitely have a nice list of changes to make for alpha 5 though.
More shots:
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Okay so there will be a scheduled test today at 3pm to test some maps and this. Come test.
My map is second so if you want you can just come in at 3:30.
usa.tf2maps.net:27015
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Not bad. Maybe open the eyes a little more? How many triangles is the baby's face?
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Also get rid of the 45 degree transitions from the ceiling to the wall - it looks amateurish
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fun fun
random test. I was just sitting in the server and someone changed it to the map.
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My new last point seems to play well too which is good. Still going to keep testing it.
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Wow that is quite the compliment haha thanks.
We will be testing it on the tf2maps server (usa.tf2maps.net:27015) in about one hour. So 4:15pm eastern. Come play.
EDIT: It might be a little later than I thought
EDIT: The admin left and nothing happened. Fun.
Guaranteed to test this on Sunday at 3pm though.
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Thanks babe.
Also, I just edited the download link back in.
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Alpha 4
First, two images of the new red spawn. I managed to make it one room and that makes me proud of myself

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And now the map. Holy jesus this was a massive amount of work. I dont even want to look at it for the next week haha.
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Download:
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This is very clearly a result of games with constant action and no ups and downs in intensity. This guy has probably just been jaded with ACTION ACTION CUTSCENE so much in the past few years that he forgot what proper pacing feels like lulz
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Man Im confused
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Yeah I would definitely like to continue this. The fact that its in the half life universe is only because I thought it would be better to make this concept in black mesa than half life 2 or something even more overdone. The original concept doesnt take place in the half life universe but instead in random time periods and universes for each chapter.
If I were to continue this on black mesa, this would be the lambda core type chapter dealio. I dont know yet there is a lot in the air still.
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Why are you guys assuming Im not going to have good pacing in this game/mappack? Seems kind of weird that youd all jump on me just straight up carbon copying everything over from painkiller?
I want to use the great things from half life and combine them with the great things in painkiller.
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No, this is nothing like call of duty and will be nothing like call of duty. Please dont compare my ideas to shit thats been rehashed into worse shit
