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  3. Puddy

Posts by Puddy

  • Alien: Isolation

    • Puddy
    • December 14, 2013 at 8:02 PM

    ah, so this will be one of those games where i poop mah pants

  • MapCore CS:GO Playtesting 3.0

    • Puddy
    • December 13, 2013 at 11:56 AM

    Pakistan:

    Couldn't enjoy myself because of horrendous performance.


    Rostok

    Not too shabby layout-wise, but it does need some polish. The visuals, however, really let the map down. The environment light and the skybox are still not "clicking" for me and the brushwork, prop usage and indoor lighting reminds me too much of HL2. The gameplay areas are generally very noisy and hard to read. Look at maps like Nuke/Train and look at how their areas are built.

  • Playstation 4

    • Puddy
    • December 11, 2013 at 10:12 PM

    Got one from work.


    Unfortunately there aren't any heavy-hitting launch titles, but I'm anticipating some great games in the futurez! Also, thank God I don't have to navigate that piece of shit interface in the xbone...

  • VGX 2013

    • Puddy
    • December 11, 2013 at 9:08 PM

    Yeah, he's not a true douche. I think they just wanted him to be "edge:y" or some idiotic PR shit like that.

  • Edge Of Tomorrow

    • Puddy
    • December 11, 2013 at 8:54 PM

    might be enjoyably stupid like pacific rim


    but probably not

  • No Man's Sky

    • Puddy
    • December 11, 2013 at 4:06 PM
    Quote from Chimeray

    One thing that I found in an article is that they're gonna generate the universe for you, once, and ship that Which is a bit sad, I want to generate it every new game, minecraft style.


    Wow, really? That's a shame.

  • Decompiling CS:GO maps

    • Puddy
    • December 10, 2013 at 12:03 PM
    Quote from Squad

    A decompiler just converts BSP files into VMF format, so it doesn't really matter if it's for CS:GO, L4D2, ...


    This is correct. The real trick is changing the decompiled maps somewhat and adding 2k to the name and then re-releasing them!

  • WIP in WIP, post your level screenshots!

    • Puddy
    • December 8, 2013 at 10:18 PM

    just something to consider: maps that are 100% indoor tend to feel mazy and claustrophobic. If possible you should include some more open/outdoor areas.

  • MapCore on social networks (LinkedIn, Twitter)

    • Puddy
    • December 8, 2013 at 4:26 PM

    https://twitter.com/puddpuddpudd


    So. Yeah. Twitter. 'Murica.

  • VGX 2013

    • Puddy
    • December 8, 2013 at 2:10 PM

    D:


    This looks like the worst piece of shit...

  • PAYDAY 2

    • Puddy
    • December 8, 2013 at 12:18 PM

    Sent!


    We're all out of keys people. Continue enjoying PAYDAY2!

  • PAYDAY 2

    • Puddy
    • December 8, 2013 at 10:51 AM

    Aight, one key left. =)

  • PAYDAY 2

    • Puddy
    • December 7, 2013 at 10:30 AM

    Okay, I've got 4 DLC keys to give away for the "GAGE Weapon Pack".


    First come, first serve. Write here! Please don't be a dick and grab one if you don't own the game or similar.

  • MapCore CS:GO Playtesting 3.0

    • Puddy
    • December 6, 2013 at 12:28 PM

    Updated the first post to reflect that roflzomglol is hosting the tests from now on.


    And yes, please read the first post.

  • Oculus Rift

    • Puddy
    • December 5, 2013 at 10:37 PM

    Yeah, exactly, there's potential. But even an improved Oculus is very, very exciting.

  • Battlefield 4

    • Puddy
    • December 5, 2013 at 9:42 PM

    BC2 was pretty good. Ultimately, however, I think that it's shitty, shitty corridor maps with retarded chokes, destructable MCOMS and completely removable cover let it down.


    Or nah, I liked defending MCOMS in lower elevation with zero cover to hide behind in Valparaiso base 3.

  • Oculus Rift

    • Puddy
    • December 5, 2013 at 5:11 PM

    Tried this today, was only moderately interested before.

    Wow, such amaze.

  • The Walking Dead

    • Puddy
    • December 5, 2013 at 12:11 PM
    Quote from PogoP


    stahp

  • Project CRN447

    • Puddy
    • December 4, 2013 at 10:45 AM
    Quote from Hboybowen

    Yes its pretty cool it was for another version which turned into another project seemingly but its seen here:


    [Blocked Image: http://31.media.tumblr.com/854466299b09ca855ba5cbe37c15d9dc/tumblr_mvcoby8yw21qksj8jo1_400.gif][Blocked Image: http://24.media.tumblr.com/f1cc7c3a5b394ce1e2cd58d428796b5d/tumblr_mvcnzpC3B71qksj8jo1_400.gif]


    In the end I realized the scope for that project needs to be put on the backburner.


    Then I turned focus and went on to the project seen earlier in this thread. I'll keep you guys posted after a for sure art style is in place and mechanics are much closer

    Display More


    [Blocked Image: http://i.imgur.com/Sk1kOQi.png]

  • Battlefield 4

    • Puddy
    • December 3, 2013 at 9:55 PM

    cool with dlc


    but it would be cool if the game didn't crash every hour or so

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