Thanks Moroes and Squad for the donations! ![]()
Posts by Puddy
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Sweet video General Vivi!
I might actually link that if I ever need to showcase Agency in video form. -
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Don't worry, I found something that should help him out! Here you go, Marks!
http://answers.yahoo.com/question/index…14115539AAaw6RH

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I don't care about you guys... I'm impressed.

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Hey guys!
Just added 80 buckaroos to keep the bills payed. If you feel the CS:GO server has helped you test your map and would like to pitch in, please visit this link:
https://billing.eoreality.net/grouppay.php?h…-bd767-5f077-63
Any amount is appreciated, cheers!

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daaaaaaaaaaayuuuuuuuuuuuummmmmmmmm
please have bsp left in some form

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Good so far. I love the atmosphere. It's like a nice, thick gravy that the show is drenched in. Also, I really like the opening intro/theme. Shit's slick, yo.
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Squad, you should have online seminars by the looks of things!
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Well walll, you have a good foundation as it is. I think the layout works well, with a few exceptions:
1. that vantage point that CT's have as you enter A doesn't feel too great. I'm not saying it should be removed, but it does need work in my opinion. You should look at how T's enter bombsite A via the lower path on Mirage. On mirage, T's first get line of sight to the higher elevated platform which gives them a chance to out-aim whoever is there and then push forward. On your map, you can get sandwiched to oblivion when you push the entrance towards A.
2. the vent to B. should probably be full-sized. also, considering the environment the map is set in, it shouldn't be an actual vent.
There are just some quick thoughts. Would love to playtest this 5on5 competitive.
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marks, you're always so cheery!

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Quote from 3Dnj
Sup'

Levillain!!! Where is Cassandra Prosciutto?! Damn you and your hyper-advanced laser-traps!
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Wow, that was unexpected. :x I would be lying if I wasn't hoping that Agency might get some love.

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vivi, are you global elite ranked?

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Brushes aren't dead PogoP, stahp it.

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Had a look and it looks fantastic. My two concerns are:
- Some areas are very dark/contrasty
- Some areas aren't very readable (noisy background)
Here's my recommendation: Place both T and CT models throughout the map (prop_dynamic and the T/CT-models in question). Especially at choke points where it's more likely the action will go down. Then compile this testversion and ask yourself; are the models readable everywhere? And then address all the areas that are problematic.
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sweet, genelecs are nice!
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You know your playerbase will be limited when there's a group called "Active Neotokyo Players".
