1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. Puddy

Posts by Puddy

  • MapCore CS:GO Playtesting 3.0

    • Puddy
    • January 30, 2014 at 8:06 AM

    Thanks Moroes and Squad for the donations!

  • Counter-Strike: Global Offensive

    • Puddy
    • January 29, 2014 at 8:10 AM

    Sweet video General Vivi! I might actually link that if I ever need to showcase Agency in video form.

  • MapCore CS:GO Playtesting 3.0

    • Puddy
    • January 28, 2014 at 8:09 PM

    Correct!

  • Respawn Entertainment's - Titanfall

    • Puddy
    • January 28, 2014 at 1:28 PM

    Don't worry, I found something that should help him out! Here you go, Marks!


    http://answers.yahoo.com/question/index…14115539AAaw6RH


  • Source 2 Left 4 Dead 2 Prototype Screenshots Leaked

    • Puddy
    • January 28, 2014 at 10:18 AM

    I don't care about you guys... I'm impressed.

  • MapCore CS:GO Playtesting 3.0

    • Puddy
    • January 28, 2014 at 10:10 AM

    Hey guys!


    Just added 80 buckaroos to keep the bills payed. If you feel the CS:GO server has helped you test your map and would like to pitch in, please visit this link:


    https://billing.eoreality.net/grouppay.php?h…-bd767-5f077-63


    Any amount is appreciated, cheers!

  • True Detective - TV Show

    • Puddy
    • January 28, 2014 at 8:10 AM
    Quote from dkm

    Really like it so far and Mcconaughey's character is really cool (probably the only role I ever liked him in). Hope it keeps on going at the same pace!


    Yeah, it's a great character. Such a cynical fucking party-pooper though.

  • Source 2 Left 4 Dead 2 Prototype Screenshots Leaked

    • Puddy
    • January 27, 2014 at 9:06 PM

    daaaaaaaaaaayuuuuuuuuuuuummmmmmmmm


    please have bsp left in some form ;(

  • True Detective - TV Show

    • Puddy
    • January 27, 2014 at 6:56 PM

    Good so far. I love the atmosphere. It's like a nice, thick gravy that the show is drenched in. Also, I really like the opening intro/theme. Shit's slick, yo.

  • A CS:GO Editing Crash Course [Advice needed]

    • Puddy
    • January 27, 2014 at 12:00 PM

    Squad, you should have online seminars by the looks of things!

  • MapCore CS:GO Playtesting 3.0

    • Puddy
    • January 26, 2014 at 9:32 PM

    Well walll, you have a good foundation as it is. I think the layout works well, with a few exceptions:


    1. that vantage point that CT's have as you enter A doesn't feel too great. I'm not saying it should be removed, but it does need work in my opinion. You should look at how T's enter bombsite A via the lower path on Mirage. On mirage, T's first get line of sight to the higher elevated platform which gives them a chance to out-aim whoever is there and then push forward. On your map, you can get sandwiched to oblivion when you push the entrance towards A.


    2. the vent to B. should probably be full-sized. also, considering the environment the map is set in, it shouldn't be an actual vent.


    There are just some quick thoughts. Would love to playtest this 5on5 competitive.

  • Insurgency

    • Puddy
    • January 25, 2014 at 2:00 PM

    marks, you're always so cheery!

  • Mapcore update - Real names can be added

    • Puddy
    • January 24, 2014 at 4:58 PM
    Quote from 3Dnj

    Sup'


    Levillain!!! Where is Cassandra Prosciutto?! Damn you and your hyper-advanced laser-traps!

  • Counter-Strike: Global Offensive

    • Puddy
    • January 24, 2014 at 10:39 AM

    Wow, that was unexpected. :x I would be lying if I wasn't hoping that Agency might get some love.

  • Investment Bankers...

    • Puddy
    • January 23, 2014 at 8:11 PM
    Quote from RaVaGe

    Invest in gold/bitcoins guyz


    Fuck that! Women and sheep!

  • Counter-Strike: Global Offensive

    • Puddy
    • January 22, 2014 at 9:07 PM

    vivi, are you global elite ranked? 8|

  • A CS:GO Editing Crash Course [Advice needed]

    • Puddy
    • January 22, 2014 at 2:58 PM

    Brushes aren't dead PogoP, stahp it. ;(

  • [CS:GO] De_marquis

    • Puddy
    • January 21, 2014 at 11:22 AM

    Had a look and it looks fantastic. My two concerns are:


    - Some areas are very dark/contrasty

    - Some areas aren't very readable (noisy background)


    Here's my recommendation: Place both T and CT models throughout the map (prop_dynamic and the T/CT-models in question). Especially at choke points where it's more likely the action will go down. Then compile this testversion and ask yourself; are the models readable everywhere? And then address all the areas that are problematic.

  • What have you purchased recently?

    • Puddy
    • January 19, 2014 at 9:47 PM

    sweet, genelecs are nice!

  • [NEOTOKYO] Nt_Yuki_ctg

    • Puddy
    • January 19, 2014 at 1:20 PM

    You know your playerbase will be limited when there's a group called "Active Neotokyo Players".


Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™