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  3. Puddy

Posts by Puddy

  • Mute

    • Puddy
    • January 14, 2018 at 11:07 AM

    Aw yiss,

    always game for some duncan jones

    except warcraft

    let's forget warcraft

  • Dishonored II

    • Puddy
    • January 13, 2018 at 3:17 PM
    Quote from Vaya

    3 hours ago, Vaya said: I think it's worth playing them all. I'm playing on medium because I'm more interested in the looks and atmosphere than the challenge/

    i also switched to medium, didn't have the energy to be a badass ninja :D im a few missions in, going to continue with death of the outsider afterwards!

  • Manhunt - Unabomber

    • Puddy
    • January 7, 2018 at 10:32 AM

    10/10

  • [CS:GO] DE_Breach - Released!

    • Puddy
    • January 5, 2018 at 6:14 PM

    THE MAP IS NOW RELEASED

    http://steamcommunity.com/sharedfiles/fi…/?id=1258599704

    [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/921416646727814476/1210387504252E9684F8EE3DDF753E2E14FF45B2/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside%7C637:358&composite-to=*,*%7C637:358&background-color=black]

    We will be running it on the Mapcore Server tonight, feel free to join and celebrate! :)

    CS:GO Server IP: [/b]185.62.204.12:27035Location:[/b] Central EuropeSlots: [/b]20 players

  • [CS:GO] DE_Breach - Released!

    • Puddy
    • January 5, 2018 at 1:03 PM
    Quote from blackdog

    52 minutes ago, blackdog said: Went to look on the workshop to discover... there's another map called de_breach

    Hey, this was discussed on the previous page. :)

  • [CS:GO] DE_Breach - Released!

    • Puddy
    • January 5, 2018 at 9:53 AM

    So... Today it is! Goddamn finally amirite?!

  • [CS:GO] DE_Breach - Released!

    • Puddy
    • January 1, 2018 at 4:02 PM
    Quote from Serialmapper

    1 hour ago, Serialmapper said: Just to let you know, there is another map de_breach on the steam workshop sice 2013. Of course it's not professionally made like this one.

    With so many entries in the workshop, it has become a littered minefield of taken names - with multiple ones called Breach. We have tried to be respectful and have avoided names that were taken by recent and/or fully polished maps.

    I would like to hear if people disagree with our decision, as we don’t want to cause a stir.

  • [CS:GO] DE_Breach - Released!

    • Puddy
    • January 1, 2018 at 11:54 AM

    The end (of development) is nigh!

    A little gif showcasing the various (25) iterations, where you can see the level evolve further and further away from the initial DE_AGENCY.

    [Blocked Image: https://i.imgur.com/uPrYDP1.gif]

  • Looking for a game development team.

    • Puddy
    • December 31, 2017 at 1:40 PM

    Hey man,

    For educational purposes, I want to make it immediately clear that this setup is not going to work.

    • First of all, why embark on multiple projects? This is a hobby endeavour, yes? 2/3 hours a day definitely sounds like a hobby.
    • Secondly, it is a big ask for people to give away their time and energy. To even have a slight chance of attracting people's attention, you need to tell them what the projects are about.
    • Finally, and most importantly, you are young and eager. Now is perhaps not the right time to spearhead multiple team projects. You need to learn to walk before you can run. Do you have any practical game design skills at the moment? Art/design/code/etc? You should work on strengthening your own skill or skills and perhaps work on a small solo project or join a mod or hobby project. Maybe it is more suitable to be the apprentice and not the master?

    Some food for thought! :)

  • Far Cry 5

    • Puddy
    • December 28, 2017 at 2:54 PM

    I'm game.

  • RaVaGe's real life WIP

    • Puddy
    • December 28, 2017 at 2:52 PM

    Nifty af! :D

  • Star Wars

    • Puddy
    • December 15, 2017 at 8:24 PM

    I liked it, but it wasn't perfect!

    8/10

  • What are you playing now?

    • Puddy
    • November 13, 2017 at 8:51 PM
    Quote from blackdog

    11 hours ago, blackdog said: Squad?

    Yup!

  • What are you playing now?

    • Puddy
    • November 10, 2017 at 9:58 PM

    External Content www.youtube.com
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  • What have you purchased recently?

    • Puddy
    • October 29, 2017 at 6:52 PM

    [Blocked Image: http://cdn.wccftech.com/wp-content/uploads/2017/08/Intel-Coffee-Lake-Core-i7-8700K.png]

    [Blocked Image: https://www.msi.com/asset/resize/image/global/product/product_0_20170323105218_58d33862572b9.png62405b38c58fe0f07fcef2367d8a9ba1/600.png]

    [Blocked Image: https://images-na.ssl-images-amazon.com/images/I/61SkMwdTAOL._SY550_.jpg]


    :D Included with GFX

    [Blocked Image: https://images-na.ssl-images-amazon.com/images/I/51vbj4snOjL.jpg]

  • Blade Runner 2049

    • Puddy
    • October 18, 2017 at 10:06 PM

    Seeing it again on saturday and got the original on blu-ray yesterday! :D

  • CSGO Mafia Minigame Map

    • Puddy
    • October 9, 2017 at 1:03 PM

    [Blocked Image: https://i.imgur.com/SwfNTmx.jpg]

  • Blade Runner 2049

    • Puddy
    • October 9, 2017 at 11:59 AM
    Quote from [HP]

    3 hours ago, [HP] said: Also, I know what I'll be listening during the week: https://open.spotify.com/album/5kSUsy5FU3Wcxd4DBvXFm4

    I tried listening to it one evening but by god is that shit dark and overpowering. It fucks with your head imo. :D

  • Blade Runner 2049

    • Puddy
    • October 8, 2017 at 9:48 PM

    I've been on media blackout and saw it yesterday.

    My god. I was completely transfixed. Visually stunning film.


    Great film overall. However, a bit muddled and messy in the middle with some solid world building and intrigue at the start and a good wrap-up towards the end. I didn't really feel the original needed a sequel but I'm not bothered that there was one either. Definitely need this on Blu-ray!

  • Max Payne thread

    • Puddy
    • September 27, 2017 at 11:02 AM

    Great video. I fucking love this game. Actually started playing it again too. It has aged surprisingly well imho. Gameplay and feel is tight as hell.

    What I'm truly amazed by is the atmosphere, tone and maturity of the entire game. Everything just feels so... right (or wrong, as the reality in the game is quite twisted). As I look and analyze various portions of the game, the components (characters, environments, effects, comic panels) are so bloody basic by today's standards but all the pieces form such a great whole. The world building is great and Noir York feels like a real place by the end of the game.

    This game also makes me reflect on the increasing budgetary demands for games. No way you could make a 6 hour rollercoaster ride of the same calibre with the same amount of people these days. Or you have to be incredibly smart about which theme and design you choose etc. Way harder in any case.

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