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Posts by Puddy

  • Bombard me with interesting articles!

    • Puddy
    • November 24, 2014 at 7:16 PM

    I've come across very few design articles that actually have any applicable wisdom to offer.


    This is one of those rare articles which actually opened my eyes quite a bit and it helped me design a clever system in one of our latest PAYDAY 2 levels. The article is about interesting decisions.


    http://www.gamasutra.com/view/feature/1…ng_.php?print=1

  • Far Cry 4

    • Puddy
    • November 23, 2014 at 2:00 PM

    Guys, if you disagree with a company's policy, boycott the product. If you want to make a statement, you can't have your cake and eat it too. Otherwise the signal you are sending is "more DRM plx".

  • Far Cry 4

    • Puddy
    • November 23, 2014 at 10:28 AM

    Two things:


    Anyone know how to kill rhinos ethically? One shot type thing.


    How do I release animals from cages without endangering myself?


    For some reason, and I know this is a game, but these two things really bother me.

  • What have you purchased recently?

    • Puddy
    • November 21, 2014 at 5:45 PM

    I finally caved to the donation banner on wikipedia and started donating a monthly sum.

  • Counter-Strike: Global Offensive

    • Puddy
    • November 21, 2014 at 11:52 AM
    Quote from Vilham

    Second one is bullshit. You need 10 wins to become ranked, that's 5 days back to back playing and ensuring 2 wins each day.


    It's something you do once.

  • Far Cry 4

    • Puddy
    • November 21, 2014 at 9:24 AM

    8. I fucking love vehicle takedowns, abandoning your vehicle at high speed (roll out the door), vehicle shooting, excellent side mission design (Assasinations are really tense and cleverly designed), sticky c4/grenades, the gyrocopter and the combination of all these things (and others).


  • Counter-Strike: Global Offensive

    • Puddy
    • November 21, 2014 at 8:32 AM

    Rumors are that these guys aren't the only pro players who cheat. This is gonna be interesting! Might come some last-minute VAC bans before DHW.


    Can't pro players enter some sort of contract where they pay shit ton of penalties if they are caught or something? :/

  • Far Cry 4

    • Puddy
    • November 20, 2014 at 8:54 PM

    6. Still enjoying the game, if anybody wants to co-op up, lemme know on Steam.


    7. A minor criticism when it comes to weapon balance. I unlocked some regular and signature weapons very early that are just cleeearly better than others, which makes your choices less interesting. :/

  • Far Cry 4

    • Puddy
    • November 20, 2014 at 4:41 PM
    Quote from deceiver

    No tranqs...but you can use arrows...a *little bit* more humane ;P.


    There's RPGs too! Very instant and humane imho.

  • Far Cry 4

    • Puddy
    • November 19, 2014 at 9:05 AM
    Quote from Buddy

    The whole game is 80% copy-paste from Far Cry 3


    Hehe, okay, that's a bit true. Just feels like you'd replace the weapons since they are a fairly "easy" thing to replace. I dunno.

  • Far Cry 4

    • Puddy
    • November 19, 2014 at 8:17 AM

    5. I am, as mentioned before in this thread, slightly disappointed that the weapons are 80% copy-paste from Far Cry 3. Would've been nice to explore a new arsenal.

  • Far Cry 4

    • Puddy
    • November 18, 2014 at 9:57 PM

    1. I have not noticed any retarded "companion app"/microtransaction bullshit. Hooray!


    2. This game is a lot of fun, thus far.


    3. This game is beautiful and looks much better than Far Cry 3.


    4. The world looks much more unique and "hand-sculpted" than the islands in Far Cry 3. Just richer somehow.

  • Watching this "tutorial" hurts so bad!

    • Puddy
    • November 18, 2014 at 6:27 PM
    Quote from Sentura

    Also why is this even necessary when you can just use displacements?


    Are you trolling about the troll?


  • Bullet Time Arena (CS:GO Custom Gamemode)

    • Puddy
    • November 17, 2014 at 2:13 PM
    Quote from Vaya

    Have you tested this idea?


    I don't see how it would slow the 'bullets' as they don't exist in the engine. It's more like a Laser line that calculates if the gun would hit the other player.


    I think it's more about everything being slow-mo in general.

  • Call of Duty: Advanced Warfare

    • Puddy
    • November 16, 2014 at 5:44 PM
    Quote from dux

    Forcing my way to level 50


    Your time is worth something you know. BTW, doesn't it feel like time to kill and shooting balance is much better in Titanfall?

  • Far Cry 4

    • Puddy
    • November 16, 2014 at 3:17 PM

    Bought it for a full, whopping 60 euros on Steam. Better be good, and I'm sure it will be! Looking forward to Tuesday.

  • Call of Duty: Advanced Warfare

    • Puddy
    • November 16, 2014 at 10:45 AM
    Quote from Puddy

    Aight, I bought this. First CoD game in many years. My ambition is to have at least 5 hours of fun jumping around like an idiot in MP, any more is a bonus.


    Okay, 6 hours of MP. Now I'm sick of it.

  • What are you playing now?

    • Puddy
    • November 15, 2014 at 2:59 PM

    Started playing Door Kickers again now that it has been released. Having fun! Also found a nifty sound mod which has incredibly raw and hectic sound effects. Warning, not for everyone.


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  • Counter-Strike: Global Offensive

    • Puddy
    • November 12, 2014 at 8:37 AM

    Aw yeah here we go! Congrats mappers!

  • Call of Duty: Advanced Warfare

    • Puddy
    • November 11, 2014 at 9:39 PM
    Quote from dux

    Also I finished the single player Campaign last night. All I can say is lol. The writing and story made NO SENSE.


    Just finished it too, was fun at times. Plot was whimsical and hard to take seriously. If there was anything that annoyed the fuck out of me, it was that the game didn't trust you as a player. There's so many sections where the game forces you to walk in the exact footsteps of an NPC, force total and utter control of your camera in first person, restrict exo movement (exo types... please), artificially slow down your movement during "story moments" and so on. I can't even count the number of times the player character is "knocked down" in a cinematic fashion. Sure, I know this is part of the whole action rollercoaster but it gets sooooo tiring after a while

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