Quote from 2d-chris
Building this sort of stuff is one of the most fun things in the game. It's very hypnotic to zoom in and see the little minions use all the exits and interchanges.
Especially when you're drunk.
Quote from 2d-chris
Building this sort of stuff is one of the most fun things in the game. It's very hypnotic to zoom in and see the little minions use all the exits and interchanges.
Especially when you're drunk.
Here's puddingtonvile... man, this screenshot reminds me of what the hell was wrong with the new Sim City... the scale. You want your city to cross rivers, to have districts and so on. You don't want it to be a shoe box.
Anyway, I've been enjoying the game but it feels a bit easy, I haven't been really stretched for money nor have I had to tackle any major problems. I hope mods will start looking into balancing and such!
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Yeah, looked interesting but super-laggy. Hopefully the netcode is really tight in this. :x
Quote from VayaExternal Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.kliksphilip had the same idea. some of these changes are great!
... but most changes are terrible.
Quote from El MoroesOk, I want the last one now !!
QuoteI am speculating that the W-thing is a re-hash from the comic. Stop reading here if you don't want spoilers about the prison/woodbury era from the comic. So, in the comic when they were staying in the prison one of the inmates was actually a psycho and it was major thing and who was it yadayada. Anyway, I'm thinking they liked the idea of it and decided to shake up this place with that storyline instead. Or who knows.
Yah it was a good ep!
Aight, new level, bitches! It's called Hoxton Revenge and it's a follow-up to "Hoxton Breakout". The goal is to infiltrate an FBI Safehouse where a rat is being kept. The information about this safehouse was uncovered in the previously released "Hoxton Breakout". It's stealth-focused but can be completed with guns blazing.
Scroll down for a video. You might recognize a blue:ish geometric shape on someone's t-shirt...
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Quote from SenturaAfter finally playing this game for a while I now completely understand the people who make one way streets/roads everywhere
Even though the traffica data layer may become green:er with that approach, I think that if used recklessly you create long travel times for citizens and goods, could be wrong tho.
wtf!
vivi won't be happy. he won't be happy at all. dat man loves nuke yo.
If I had to guess they are taking nuke out of rotation to revamp it in the same way they did train and when it returns it will replace the weakest link of the active duty roster.
Pretty exciting last few episodes indeed. Though I always find a lot of the episode twists to be incredibly laughable sometimes and there's a lot of truth to the often-joked structure of "nothing happens... then someone does something stupid".
QuoteThat conveniently exploding army zombie, that random shot that hits that excavator piston which OF COURSE someone is on top of, that revolving door scene which they clearly and stupidly enter...
The white text in the black box seems to explain it tbh.
If it doesn't work, might be a glitch.
After playing for a while now I can safely say: if you have more than 1 controller attached to your PS4, this game is a must. I'm gonna try to get a 4man coop night together in the near future, which I can only assume will be amazing. The game is very simple and relatively easy to pick up, but there's a lot of things to master and a lot of situational weapons and stratagems to play around with.
The only downside is the map variety. Most games feel kind of similar structurally, it would've been nice if they did some more radical shifts in how the missions play.
Awwwwwwwwwwwwww yeaaaaaaaaaah! That's a mighty fine city you have there.
Nah, it's SP only. Old school. I actually suspect that the devs dropped multiplayer because it would be too much of a time-sink to get all the mp mechanics to work and to make it interesting (SimCity 5 tried to make meaningful mp but it fell hella-flat).
Yeah, bloody Titan. Was wrong about Hellraisers and Titan. I don't understand why I picked Hellraisers, the eastern disappointment team. ![]()
brb renaming thread to "The cityscape misadventures of Steppenwolf"
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Aight people, listen up. Dis here sim city challenger just got released. Good reviews so far, 8's and 9's with around 88+ metacritic.
I just bought it and I'm gonna try to get some playtime in soon. Will post my review later. ![]()
Hostage Rescue map plz. Compensate with height what the map lacks in width.