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Posts by Puddy

  • Want Help Building / Upgrading a PC?

    • Puddy
    • September 22, 2016 at 9:19 AM
    Quote from Squad

    8 hours ago, Squad said: @jackophantDo you offer help with smartphones too by any chance? :D

    I'm not an expert and I just stick to iPhones cause they just work and they're a walled garden etc etc etc. However, my buddy got a OnePlus 3 and it seems both cheap, stylish and well-designed. Just something to maybe consider.

  • Sniper Elite 4

    • Puddy
    • September 21, 2016 at 8:52 AM

    Man, that brainstab was a bit unnerving. D:

  • Overwatch

    • Puddy
    • September 19, 2016 at 12:17 PM
    Quote from FMPONE

    The decision to have two maps with the same stupid "here's a virtually unflankable bottleneck!" is something that gnaws at me and creates tremendous anger. Pls stop

    Hmmm.... Volskaya and Eichenwald?

  • Overwatch

    • Puddy
    • September 16, 2016 at 4:49 PM

    [Blocked Image: http://i.imgur.com/YxEJy6R.png]

  • [CS:GO] DE_Breach - Released!

    • Puddy
    • September 14, 2016 at 1:00 PM
    Quote from laminutederire

    12 minutes ago, laminutederire said: @Puddy will there be a public download link available soon? I think a bunch of people who haven't playtested it would be interested in enjoying the map even in its unfinished stages.

    Feel free to run around!

    https://drive.google.com/file/d/0BxQPUZ…iew?usp=sharing

  • Dishonored II

    • Puddy
    • September 13, 2016 at 6:49 PM
    Quote from 3Dnj

    Out new gameplay trailer is out !

    External Content www.youtube.com
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    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    Excited but on media blackout!

  • [WIP] cs_beatz

    • Puddy
    • September 12, 2016 at 3:02 PM
    Quote from Roald

    44 minutes ago, Roald said: The map was cs_nightclub and someone replied on my workshop cs_pulse. I googled it and saw a nightclub with a same atmosphere.

    You have been trolled, my friend. And by extension, everyone here has been trolled too.

    Did your Google searches not lead you to anything else?

  • [WIP] cs_beatz

    • Puddy
    • September 12, 2016 at 1:38 PM
    Quote from Vorontsov

    1 hour ago, Vorontsov said: So what do I think about all these World War games where 20+ million of my brothers and sisters died? It is the same thing, don't even try to deflect that. You can say okay it's just 20 million of a nation, then I will just bring up recent ancestry that has suffered horribly from commies (grandad, grandma & her family etc.).

    I hope thread derailing ends with me. I will run around this map and think of proper criticism to try and make up for this shitstorm. Will edit later.

    It is not the same thing. Using a global, historic war, that happened more than half a century ago, as a backdrop in games that are primarily focused on battles between armed combatants can NOT be compared to unnecessarily using a very recent massacre in a completely civilian environment as part of the theme for a Counter Strike level.

    Discussing the name and setting of a level is definitely on topic in my book and I do not consider the thread derailed. Yes, usually we are more focused on angles, timings and balance but that's because map themes tend to be about a thousand times less controversial.

    If I had to guess, the map's combo of name and theme not only assures it's disqualification from an Operation but perhaps even the workshop itself.

  • [WIP] cs_beatz

    • Puddy
    • September 12, 2016 at 10:56 AM

    To begin with, I would argue against selecting a theme that is associated with a very recent terrorist action, especially one which falls in the "rampage shooting" category.

    Furthermore, sharing a location name with a recent and horrific terror attack is, in all honestly, a bit tasteless. Counter-Strike is, in a way, a game about terrorism but at the same time, it's not. It's a shooter with two teams that uses counter-terrorism operations as a "skin" to ground it in reality. All the levels in the game are relatively nondescript and don't reference any real world scenarios. The terror organisation the game has expanded upon the most, the Phoenix Connection, is purely fictional. All kill:able characters in the game are combatants and the "bombings" in the game are directed at material targets.

  • [CS:GO] DE_Breach - Released!

    • Puddy
    • September 10, 2016 at 11:50 PM

    STATUS ALERT

    We had a 5on5 competitive test earlier tonight and it went well I'd say. There'll always be minor things that need tweaking but the overall structure is "there" now. Friggin' finally I say. I had a look back at some of the older versions and man, oh man, is some stuff embarrassing. To begin with, we've playtested 25 versions. 25. Jesus christ. And some of my earlier design choices make me cringe now. I think a big part of the problem was that I was trying to balance new stuff with the agency legacy, wanting to stay true to the original map etc. When I abandoned that and just said fuck it, it's a new map, things went a lot smoother.

    In the name of science, here's a side-by-side overview shot of the first playable version (December 2014) and the current version (September 2016).

    [Blocked Image: http://i.imgur.com/8Hj9jmq.jpg]

  • Doom (4)

    • Puddy
    • September 9, 2016 at 1:54 PM

    In this context, what does arcade mode mean?

  • Playstation 4

    • Puddy
    • September 8, 2016 at 7:37 PM

    That seems like such a huge oversight tbh. :S

  • [CS:GO] DE_Breach - Released!

    • Puddy
    • September 8, 2016 at 4:22 PM

    January 5th 2018 Update:

    THE MAP IS NOW RELEASED (post here)

    http://steamcommunity.com/sharedfiles/fi…/?id=1258599704

    [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/921416646727814476/1210387504252E9684F8EE3DDF753E2E14FF45B2/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside%7C637:358&composite-to=*,*%7C637:358&background-color=black]


    OLD POST:

    Hey guys!

    As a lot of you already know, I'm working on bringing CS_AGENCY into the world of bomb defusal (and I have for quite some time...). The only problem is that I've basically made a new map instead so I'm gonna rename this at a later stage. The theme is a corporate campus (think Googleplex / facebook HQ). I'll try to get art assistance to help me prettify it soon.

    The map will be playtested tonight (September 8th) on the public playtesting server (10vs10)!

    Everything is mockup only right now, but I thought I'd share some screens anyway and use this thread to share progress, vent about shit and get your juicy feedback.


    Main entrance, T spawn

    [Blocked Image: http://i.imgur.com/hOHzqKx.jpg]

    A site (pillars beneath the HQ)

    [Blocked Image: http://i.imgur.com/WZIWkLi.jpg]

    B site (server room)

    [Blocked Image: http://i.imgur.com/AZQ6IuT.jpg]

    Mid

    [Blocked Image: http://i.imgur.com/qCcLZWP.jpg]

  • Battlefield 1

    • Puddy
    • September 6, 2016 at 8:19 PM

    Anyone want to squad up on PC right now?

  • Call of Duty: Infinite Warfare

    • Puddy
    • September 4, 2016 at 9:22 PM
    Quote from Pampers

    On 2016-09-03 at 1:20 AM, Pampers said:

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    Really want the remaster tbh, but still not sure it's worth $80

    Same, but I refuse to buy it. Maybe. :D

  • Battlefield 1

    • Puddy
    • September 1, 2016 at 8:18 AM
    Quote from Vilham

    10 hours ago, Vilham said: Tbh that's what makes it great and unique, the close quarters combat is meant to be frantic, you should be blowing up buildings to clear areas, angles don't exist.

    Sure, it's supposed to be frantic and hectic but right now it's so so random who happens to see who's back first etc, there's no structure. I'll agree to disagree. :)

  • Battlefield 1

    • Puddy
    • August 31, 2016 at 9:17 PM

    Servers are probably hella-overloaded. Will probably sort itself out over the coming days. I managed to play for an hour tonight and I am, overall, having so much fun with this game! Everything is much more beefy and analogue, I love all the rustbucket tech!

    My only gripe is that the level design in the town section is kind of awkward. Being able to be inside all buildings, on all floors etc sometimes makes the combat very paranoid and neck-breaking at times. And it can be oh so hard to see people in those dark windows.

  • [CS:GO][WIP] Tel Aviv

    • Puddy
    • August 31, 2016 at 11:49 AM

    I would consider toning down the Israel references. It's a very touchy subject. The Dust levels work in a middle eastern setting cause they are very generic and non-descriptive.

  • Battlefield 1

    • Puddy
    • August 31, 2016 at 8:10 AM
    Quote from PogoP

    8 hours ago, PogoP said: Ergh, rush is absolutely terrible on this map. I hope it's not a sign of things to come, but it's just flat out awful as it stands at the moment. The second objectives are impossible to capture, it just turns into a snipefest.

    Tried it for a little while and so far I've got to agree. Such a wonky layout with terrible sight lines.

  • Battlefield 1

    • Puddy
    • August 30, 2016 at 8:42 PM

    Just had so much fun riding around with my sword the entire match. 27 kills before they stopped me. I'm a terrible person. :D

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