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Posts by Puddy

  • Counter-Strike: Global Offensive

    • Puddy
    • March 10, 2021 at 10:07 AM

    Ok, let's all calm down and get back on topic.

    @Michael_: You have some unorthodox ideas and perspectives about level design and originality. You need to realize this and shouldn't be surprised that others have different ideas. You speak with very little humility, a harsh tone and an accusatory attitude. Please try to adress this or Mapcore may not be the place for you.

  • Doom Eternal

    • Puddy
    • March 22, 2020 at 8:42 AM

    Having a great time so far with this but

    - the story... wat? very confusing presentation

    - all the upgrade systems and currencies jeebus

    - fortress of doom layout is a goddamn maze lmao

    - teleporting to/from locations willy-nilly (storywise) makes the adventure feel a bit less adventerous, if that makes sense

    overall these are nitpicks doe, except maybe the story which could've been told waaaaaay more elegantly also i love da main menu theme, it's fucking stuck now ?

  • Half-Life Alyx

    • Puddy
    • March 9, 2020 at 7:53 PM

    I got the 7-9 week estimate, but it’s probably for the best, gotta paint and fix our new apartment before the virtual world swallows me whole.

  • Half-Life Alyx

    • Puddy
    • March 9, 2020 at 5:51 PM

    Ordered! I hope. I pressed the button and got a confirmation mail but haven't paid yet or stuff. Let's hope it's all good. ?

  • Half-Life Alyx

    • Puddy
    • March 3, 2020 at 11:05 AM

    Time to go on media blackout. ?

  • Jacob Stegmeier | Multiplayer Level Designer

    • Puddy
    • February 25, 2020 at 7:21 AM
    Quote from Jake Stegmeier

    12 hours ago, Jake Stegmeier said:

    @Puddy Do companies actually filter out applicants if they haven't paid for their domain? Like if something says .wixsite.com. I hadn't heard of that before?

    It would not be a company policy or anything (like a checklist) - but look at it this way, if a recruiter sees that and gets the sense that your portfolio is very junior, which it is since it doesn't contain any professional experience, they might quickly skim past your portfolio if other candidates are more senior. Don't give them a reason to overlook you unnecessarily. Let them at least soak in your portfolio a bit first before they make a decision.

  • Jacob Stegmeier | Multiplayer Level Designer

    • Puddy
    • February 23, 2020 at 7:38 PM

    Heyo!

    Some quick thoughts:

    • Before you apply for jobs, be sure to pay for Wix - don't get filtered arbitrarily
    • Your portfolio should be your home page, you can have an about page with text/CV
    • Your email should be immediately visible on your portfolio
    • Your portfolio has a background image with contrasting brightness, make it a plain background and let your images pop
    • The separation between your portfolio entries is a bit vague, does the text belong to the image below or above it? Bunch up your image and text more clearly and let the page have some space between each entry
    • This is a bit subjective but I think your portfolio entries are a bit too "big" and zoomed in, lots of scrolling involved

    Hope it helps

    Puddy

  • Exotic Places CS:GO Mapping Contest 2019

    • Puddy
    • February 16, 2020 at 10:26 PM

    Okay, I think it's time for everyone to take a breather. From here on, post quality must take an upward swing or we'll have to break up the mud wrestling.

    Feel free to discuss but please avoid making things personal, don't drag specific entries through the dirt and please motivate your opinions, expain your reasoning etc.

    Thanks in advance!

  • Call of Duty: Modern Warfare (2019)

    • Puddy
    • January 14, 2020 at 2:41 PM

    I believe IW said there would be no payment required for gameplay things such as guns, abilities and what have you.

    Of course they are gonna let you pay for a KD watch. It's not a necessary item or game-breaking and I don't think they broke their promise, even though it can't be hailed as admirable.

  • Exotic Places CS:GO Mapping Contest 2019

    • Puddy
    • December 11, 2019 at 6:15 PM
    Quote from Animal1ty

    1 hour ago, Animal1ty said: 2 days gone... still wait for answer from judge :)

    Hello!

    I checked the map out to verify its state and due to the aforementioned rule, the map is unfortunately not eligible.

  • Exotic Castle map Work in progress pictures...

    • Puddy
    • November 27, 2019 at 12:37 PM
    Quote from Soldat Du Christ

    11 hours ago, Soldat Du Christ said: Its a fun change of pace designing for a different kind of fps, i feel like this would have been the best entree in the contest if i went through with it.

    Don't worry, you're still a frontrunner for the "Most Modest Mapper"-award.

  • Exotic Castle map Work in progress pictures...

    • Puddy
    • November 25, 2019 at 3:00 PM
    Quote from Tynnyri

    4 hours ago, Tynnyri said: Mapcore is flawed as a system. It rewards people clicking on your greybox that looks cool over greybox that plays well. Many people who describe themselves "environmental designers" hastily make maps that then win big contests like these, get accepted into the game/esea/faceit and nobody likes them because they weren't created by a level designer, but an environmental designer. The difference being the one is about making something play well, the other is to add green foliage around a map and calling it a remake. Mapcore could become a center for making maps for CS:GO, but currently it just stands as another bland "here's my interactive 3D wallpaper, enjoy"

    Quote from Tynnyri

    2 hours ago, Tynnyri said: I really don't care to discuss with someone who is clearly arguing out of bad faith. Just PM me or so

    Dude, you went on a bit of a bad faith rant yourself. Please take a minute to re-read your post and think about how you can formulate yourself in a more constructive, less vitriolic way and what would be a more appropriate thread for this kind of discussion (feel free to start a topic if none are suitable).

    Let's get this thread back on topic. Valid topics of discussion are the blockout itself or the approach of making the blockout in another engine.

  • [CS:GO] DE_Breach - Released!

    • Puddy
    • October 30, 2019 at 5:53 PM
    Quote from fewseb

    15 hours ago, fewseb said: The changes are nice, but I got to ask, did you edit the nav mesh in T-spawn? One of the things I noted down when you sent out those feedback request forms was that when either team would inevitably get a bot, the bots on T-side would camp out int he open and die immediately to CTs rushing lobby. I suggested setting all the nav tile in T spawn to bad camping spots and then setting the 2 cubbies off to the side of T-spawn to good camping tiles. It seems like a lot of work for such a small change but ive found scrimmage mode to be plagued be abandoning players and a bot on T side with breach might as well of not been there at all.

    CT rushes have been nerfed in general so that should alleviate this issue, I'll keep an eye on this but right now I would classify this as a very minor thing.

  • [CS:GO] DE_Breach - Released!

    • Puddy
    • October 29, 2019 at 9:04 PM

    The update is now LIVE! ---> https://steamcommunity.com/sharedfiles/fi…/?id=1258599704

    Some info about the update is available in a twitter thread here, for those who are curious!

  • Call of Duty: Modern Warfare (2019)

    • Puddy
    • October 11, 2019 at 12:40 AM
    Quote from blackdog

    On 10/8/2019 at 10:33 PM, blackdog said: And here is the mode only PS players can play

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    It's just one sub-mode in this mode that PS4 gets exclusively. My guess is that most of what you see is what everyone gets.

  • [CS:GO] DE_Breach - Released!

    • Puddy
    • October 11, 2019 at 12:03 AM
    Quote from Oleboy555

    On 8/1/2019 at 11:52 AM, Oleboy555 said: Congratulations on getting the map in game!

    Thanks! I actually missed that the thread had updated (was on vacation at the time)! :D Anyway, I thought I'd share some progress on the gameplay overhaul. When the map was added to the game, it kind of lit a fire under my ass and I am pushing to get the overhaul done ASAP. It feels like we are finally approaching the finish line.

    WARNING: Designer art below. Everything is heavily WIP. You have been warned!


    A-long: Heavily simplified, less corners to check, more straightforward in general. Also, a more open and epic view!


    A-site: Pit is removed, stone walls near entrance removed, blinds have been added to window, the globe base is bigger and has been moved to allow for safer plants/block certain angles.


    Mid: Lower mid is elevated to improve fights with CT window. B-connector is less confusing and more covered from mid. Timings have been adjusted to reduce CT aggression. Glass has been removed from key locations.


    CT Spawn: Old CT spawn room and staircase room have been combined to reduce the number of rooms and help with navigation. Players now spawn and see their initial choices (A or mid/B) more clearly.


    + lots of other stuff! Would like to thank the Mapcore crew and everyone else who've helped with the playtesting! You've helped a helpless nerd with mental fatigue to get somewhere. Hats off!

  • Counter-Strike: Global Offensive

    • Puddy
    • October 5, 2019 at 4:19 PM

    Hey folks!

    As you know, Breach has been a part of scrimmage/mapcore faceit hub for a while and we humbly invite any mapcore players who've tried the level to give us feedback so we can continue to improve it. :) It's much appreciated!

    FEEDBACK FORM

  • Counter-Strike: Global Offensive

    • Puddy
    • October 3, 2019 at 3:10 AM

    Ruby is removed fully while Breach is in casual rotation only.

  • Call of Duty: Modern Warfare (2019)

    • Puddy
    • September 28, 2019 at 9:47 AM

    After seeing the Jack Ryan ads on twitch and other places so many times, the story trailer just feels too familiar and like a re-hash of every "oh noes they have chemical weapons/nukes"-thriller there is. Really wish that it got more of a Sicario or Zero Dark Thirty vibe, just a bit more raw "edge" with less clichées.

    Yeah, I know, I'm being difficult.

  • Control (Remedy)

    • Puddy
    • September 11, 2019 at 9:54 AM
    Quote from Puddy

    12 hours ago, Puddy said: Same. I must admit that my patience ain't the best right now though.

    I played for an hour. I thought that the presentation, characters and dialogue were a bit, well, crude despite the premise being incredibly intriguing. Less would've been more in this case, they should've let the building tell its own story and gone easier on the exposition and early melodrama. Additionally, the game is way too quick in giving you a gun to blast generic enemies with and introducing very gamey systems ("control" points, weapon mods etc). Instead of fighting creepy otherworldly entities I felt like I was blasting Destiny "mobs".

    Also, I think the lower FOV influenced my harsh judgement. ?

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