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  3. ReFlex

Posts by ReFlex

  • totally random texture thread

    • ReFlex
    • May 13, 2011 at 8:18 PM

    *reanimate" //lat post Sat Apr 23, 2011 3:10 pm

    I'm working on HD tracktextures for Minecraft, I will release a SDK with miscellaneous types and materials... normalmaps too

    wip render:

    http://www.huizkistn.at/rumplkistn/mode ... s_wip4.jpg

    ingame test:

    http://www.huizkistn.at/rumplkistn/mode ... s_wip5.jpg

  • THE 20 BRUSH CHALLENGE: Submission Thread

    • ReFlex
    • January 23, 2011 at 12:26 PM

    My entry:

    Mapname: dm_reflex_contest3

    Engine: Source

    Game: HL2DM

    2 pics, because a overview shows not the layout:

    [Blocked Image: http://www.huizkistn.at/rumplkistn/map…ontest30003.jpg]

    [Blocked Image: http://www.huizkistn.at/rumplkistn/map…ontest30004.jpg]

    Hammer map info:

    [Blocked Image: http://www.huizkistn.at/rumplkistn/map…hammer_info.jpg]

    Download:

    http://www.huizkistn.at/rumplkistn/maps ... ntest3.zip

    contain *.bsp and *.vmf

  • ctf_quarry [release]

    • ReFlex
    • December 12, 2007 at 5:15 PM

    Nice map, but its realy easy do defend the files room with a sentry!!

  • WIP in WIP, post your level screenshots!

    • ReFlex
    • December 7, 2007 at 4:35 PM

    The mine is damn cool PogoP!

    But, there should not being a light on the ceiling:

    [Blocked Image: http://www.huizkistn.at/rumplkistn/pogop_light.jpg]

  • go-kart model

    • ReFlex
    • November 30, 2007 at 3:52 PM

    I want a bad guy car....

  • totally random texture thread

    • ReFlex
    • November 12, 2007 at 8:58 PM

    /bored

    a small remake of a C&C Renegade texture:

    original:

    [Blocked Image: http://www.huizkistn.at/rumplkistn/textures/02Doorollup.jpg]

    new:

    [Blocked Image: http://www.huizkistn.at/rumplkistn/textures/nod_rollupdoor01.png]

    [Blocked Image: http://www.huizkistn.at/rumplkistn/textures/nod_rollupdoor01_local.png]

    without NOD logo:

    [Blocked Image: http://www.huizkistn.at/rumplkistn/textures/rollupdoor01.png]

  • 3DS max & Alpha Channel

    • ReFlex
    • November 12, 2007 at 6:09 PM

    Use a black/white mask!

    black = invisible

    white = solid

    [Blocked Image: http://www.huizkistn.at/rumplkistn/3dsmax_mask.jpg]

  • totally random texture thread

    • ReFlex
    • November 10, 2007 at 11:55 AM

    They going in.

  • totally random texture thread

    • ReFlex
    • November 9, 2007 at 2:44 PM

    New metalwall texture...

    [Blocked Image: http://www.huizkistn.at/rumplkistn/textures/metalwall05.png]

    [Blocked Image: http://www.huizkistn.at/rumplkistn/textures/metalwall05_local.png]

    [Blocked Image: http://www.huizkistn.at/rumplkistn/textures/metalwall05_render.png]

  • HL2 sdk update tomorrow morning

    • ReFlex
    • November 7, 2007 at 9:14 PM

    NV GTS 8800, newest drivers but lightpreview doesnt work!

    Damn, valve... its the year 2007!!

  • Three maps.

    • ReFlex
    • November 4, 2007 at 7:17 PM

    The lavamap is damn cool!

  • Crysis demo out

    • ReFlex
    • October 27, 2007 at 10:40 AM

    EA link: http://na.llnet.cdn.ea.com/u/demos/Crysis_SP_Demo.exe

  • UT3 Demo leaked early!!

    • ReFlex
    • October 13, 2007 at 1:52 PM
    Quote from Warby

    -player models look fugly-post processing filter makes everything blured and milky and cant be deactivated D:

    Set "Mutet" by "post Processing"

    Some screens I have made:

    http://www.huizkistn.at/rumplkistn/ut3/ ... /index.php

  • The random model thread!

    • ReFlex
    • October 13, 2007 at 12:54 PM

    HL1 flatbed remake: (wip)

    [Blocked Image: http://www.huizkistn.at/rumplkistn/models/hl1flatbed_wip4.jpg]

  • UT3 Demo leaked early!!

    • ReFlex
    • October 12, 2007 at 4:40 PM

    thanks

    10h left.

  • UT3 Demo leaked early!!

    • ReFlex
    • October 12, 2007 at 4:21 PM
    Quote

    ":z8gt7evr]There's 500^ seeds! :roll:

    hm, my client sucks.

  • UT3 Demo leaked early!!

    • ReFlex
    • October 12, 2007 at 4:10 PM

    No seeders.

  • ff_dropdown: a new Fortress Forever map

    • ReFlex
    • October 11, 2007 at 7:33 PM

    cool

  • The random model thread!

    • ReFlex
    • October 9, 2007 at 2:41 PM

    I simply uses a isometric view... (look at the floorgrid)

    [Blocked Image: http://www.huizkistn.at/rumplkistn/models/pff3d_max.jpg]

  • The random model thread!

    • ReFlex
    • October 8, 2007 at 9:35 PM

    highres render: http://www.huizkistn.at/rumplkistn/mode ... 0_1200.jpg

    Edit:

    http://www.huizkistn.at/rumplkistn/mode ... 0_1200.jpg

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