1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. PatrickB

Posts by PatrickB

  • Gearbox Software Hiring Experienced Level Designers

    • PatrickB
    • January 26, 2007 at 8:04 PM
    Quote from KungFuSquirrel

    Get some sharks that swim backards in space and see what she thinks.

    Only if they have freakin laser beams attached to their heads...

  • Gearbox Software Hiring Experienced Level Designers

    • PatrickB
    • January 26, 2007 at 5:27 PM
    Quote from st0lve

    Why not just say that it's for the new Alien game.And you should add a list of the awesome people from the Core working there.

    As normal, I'm still in school and I do not live in the US

    What makes you so sure it's for the Aliens game?

  • What does the industry expect of level designers?

    • PatrickB
    • May 2, 2006 at 7:15 PM
    Quote from Skjalg

    yes, thanks. But what would you suggest we do when it comes to showing that we know what good design is? Write a whole 5 page long article about how we made the layout and why we did this and that? I'm not sure if anyone would bother reading that :/

    Your work should show how much you know, and if you understand good design. Screenshots of your levels showing different areas, and a topdown showing the entire layout should demonstrate this. Some places will want to play your levels as well.

    A quick paragraph attached to your work describing what your goals for the level were isn't a bad idea at all. Shows that you had a plan and followed through with it.

  • What does the industry expect of level designers?

    • PatrickB
    • May 2, 2006 at 5:08 PM
    Quote from PS_Mouse

    Basically I'm curious as to what I should have in the way of skills or what programs/processes I'd be expected to be familiar with in the industry.

    First time poster, but here is my 2cents. Along with knowing the basic tool set of a level designer, (Unreal, Hammer, etc) you must also have a general knowledge of what is good design. Understanding the needs for a paticular goal and then acting on it. The ability and talent to build a world that supports fun gameplay, style and flow is what is looked for in new people.

    A second area of knowledge helps too. Besides just being able to build the level, also knowing how to script combat or script sequences also helps. I know some places have level designers that do nothing but build the world, then others come in and do nothing but scripting. While here at Gearbox all of our level designers do more than just building the world. They also do combat scripting, and scripted sequences. Some also do FX work. We have very talented people here.

    As far as getting your foot in the door. Your #1 concern should be your portoflio. This is what's going to get you noticed. If you don't have previous experience, then get some. Many people here came from the mod community. My advice is to get involved with a good mod team, and show nothing but your absolute best. If this is something that you really want, then work as hard as you can to get your porfolio looking as good as you can.

    And lastly, there is a reason why on every wanted ad you see the phrase: "Must have a OMG love for video games". You will understand why once you go through your first crunch time. This is an awsome industry, but if you don't love it, then you probably won't last long. It's a very rewarding job, but can be very stressfull at times as well. It's worth it if this is what you love to do.

    Hope this helped.

    Patrick

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™