Canon EOS Series Digital Rebel (something between 350D and 450D) + some Sigma Lenses.
Posts by e-freak
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so what about tuesday or friday 18th/19th december? I think it's a good excuse to look for some presents at the Weihnachtsmarkt and have a glühwein. No ones gonna work the 4 days before christmas?
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Just delete the .blob File from your steam folder (while steam is NOT running) - should fix the problem (at least if you bought the game - you can double check that as well.)
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Yes, Glühwein sounds good as well. The Frankfurter Weihnachtsmarkt is awesome (Michelstadt is even more awesome but I fear it's too far for everyone not equipped with a Semesterticket)...
Freak: You don't need to drink any alcohol. I can drink your part of the round as well

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No but I think Zombie Master allows you to do that (Half-Life2 Mod)
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So recently I have a weekend free of Uni-Work and I have wondered if anyone is interested in Mapcore Beertrinking in the Rhein Main Area. I know FrieChamp is in town at Nintendo and 2D-Chris is now at Crytek, Kiiia is studying in Darmstadt (as do I) and there are for sure a lot more people I didn't mention just yet as well as some further geeks from Polycount or whatever who would join as well. The Swedish Part of the Core already managed to get this done so who's up for some Mapcore Beertrinking this December?
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With Valve opening Steam up for Mods its gets easier again though. You can really see the Patch history of DIPRIP, Synergy or Zombie Master getting much more faster since they have the ability to get it straight to the players. Imagine more and more mods getting into automatic update process it will hopefully give back some of the gold-src spirit.
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Quote from arhurt
Low polygon models (but then sometimes there are dozens of zombies on the screen), lack of proper dynamic lights/shadows, and the fact that the player models do not blend in with the environment as much as I`d expect (clipping issues such as weapons going trough doors and a character`s feet being inside non-solid geometry).
The Models are relatively highpoly on max-settings. sure they are not quadrillion polys each but they have so much detail as they need, then there are sometimes 50 zombies on the screen and it's still running fluent, there are dynamic lights and shadows (that's what the flashlight does!) and I didn't have any clipping problems with the player models yet. i had 2 or 3 times a standard zombie clipping into something but usually a good portion of headshot solves the problem better than any graphic-card.
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Sylar as the Volcano Elf? If he's doing his Heroes-Brain-Cut thing it'll be a good movie

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What always helps alot for servers is being in a steam-group with good servers. Our hlportal Group has 4 exclusive servers which allows me to play most of the time with low ping and good players, which is really enjoyable.
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No it isn't. Funny thing I just finished reading A theory of Fun today and I compared it alot to Left4Dead while reading. The core-mechanic is the same as in Space-Invaders, yes. You have a bunch of dumb enemies and you shoot them in right timing - add 3D and you're done. But that's not the point of the game and it would most certainly not give it credit. As Koster puts it: What the game is trying to teach and what it's really about is Team-Work. It's the same lesson applied in Team-Fortress 2 allthough the graphical medium is a completely different one and the rules of the core-mechanic are alot different. There are three layers on this game: Core-Mechanic (Space Invaders), Teach/Fun-Part (Team Work) and Graphical Medium (Comic-Style/Zombie-Apocalypse both Gory).
It's not fun to play Space-Invaders 25hrs in just one week, even if it's 3D. We strike through the Graphical Medium and directly see the Core-Mechanic if this is the only thing the game offers. It's not fun because you don't learn anything, you don't progress. And the only thing that makes fun in games is progress and learning. And we had enough games teaching us timing and virtual-aiming. What we learn or what we progress in as gamers is Team-Care and Team-Communication. It changes the game from Space-Invaders to a much deeper experience not only in visuals but in terms of how you play. And most gamers find team-work appealing because it's something they can shift theyr experiences (in a very abstract form) from virtual to real world and viceversa.
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some of these would really benefit from some PP with multiple shutter times (or shorter ones with better gradient-curve)
apart - the location and shots are really cool

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A-Team Theme is an instant win. Looks solid. Make sure you look into de_forrest, some nice techniques there for nature/plant works in source.
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it should if it's within the first two years after purchase. at least that's what my intuos warranty says.
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looks great (photo and model!) the face is a bit flat litten atm - some PS retouching might help (more levels on the nose)
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it just says "make sure they are all dead"
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while black mesa is not the most original one in terms of base-idea, I think the creativity and originality in it's art direction is superb and stands out.