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  3. e-freak

Posts by e-freak

  • Frankfurt get together....part 2

    • e-freak
    • January 31, 2010 at 4:28 PM

    So... if everything works out michael and I are gonna be a bit earlier in frankfurt because we need to show of some recent footage of our recent university project.

    i just wanted to check what pub we are attending? can we just make a quick poll who's in favor of the sam's sportsbar and who'd rather go to the aussie bar?

    sam's sportsbar here.

  • Dear Esther hl2 mod looking for a concept artist & gfx coder

    • e-freak
    • January 30, 2010 at 9:17 PM

    I'd love to do some paintovers but I can't really "contract" into anything right now (i don't want to tell "hell yeah i'm doing 15 mega paint overs" and can only finish 2 meh-ones because of other work) but if you're willing to go "closed-beta" or provide screenshots and a small overview of what it is and where it is supposed to be I might be able to help.

  • What have you purchased recently?

    • e-freak
    • January 30, 2010 at 9:15 PM
    Quote from twiz

    [Blocked Image: http://img190.imageshack.us/img190/2431/arduinoduemilanove.jpg][Blocked Image: http://img52.imageshack.us/img52/1739/arduinonanotop.jpg]

    Microcontrollers for my senior design auto-guitar tuner project

    Top one is for easy prototyping, bottom one is the small one for final install!

    awesome. these things are really great to use. only thing that freaked me out was that i couldn't get arrays to work properly (but that's maybe just me being a stupid code hacker not any kind of good programmer).

  • Test your Brain

    • e-freak
    • January 29, 2010 at 12:29 PM
    Quote from Duff-e

    I actually got it right...where's the guy with balloons and big check?

  • What have you purchased recently?

    • e-freak
    • January 26, 2010 at 10:31 AM

    everyone take a hug, "Let's stay on topic guys! I'm sorry but I [would ask you to delete] the last 4 or 5 posts."

  • Natural Selection 2

    • e-freak
    • January 25, 2010 at 12:42 PM

    the smiling-airship game?

    [Blocked Image: http://image.com.com/gamespot/images/screenshots/gs/action/gunman/gunman_1201_screen004.jpg]

  • How to break in the games industry - an insiders' guide

    • e-freak
    • January 25, 2010 at 10:34 AM

    A-Levels Math seems natural to me. At least in germany that's mandatory to do anyways so don't understand the fuzz?

  • Natural Selection 2

    • e-freak
    • January 25, 2010 at 10:31 AM

    i like it, but the weapon animation doesn't seem to reflect the heaviness of the gun. looks more like the tmp in counter-strike than a bfg.

  • Bullet Crops Project.

    • e-freak
    • January 24, 2010 at 11:47 PM

    looks too much DoD:S and is to grey. Bring in colors!

  • Great places to visit

    • e-freak
    • January 24, 2010 at 4:23 PM

    dunno about that exact one but usually it's either a small road for donkeys or sometimes they use lifts (large baskets with ropes... pretty dangerous but who cares).

  • Post Your Pic Extravaganza 2010

    • e-freak
    • January 24, 2010 at 10:51 AM

    -snip-

  • [HP] ~ 3D Sketchbook Thread

    • e-freak
    • January 21, 2010 at 1:51 PM

    looks good but i think the concept looks more like hexagons when circles. also it seems as if some of the left sided details have a perspective in there (assuming this is for a bake i'd go with a orthogonal projection)

    also: Is this all floating geometry or how did you go about these lots of small holes?

  • Happy bday Chris Kay

    • e-freak
    • January 21, 2010 at 12:17 PM

    so when and where is the party?

  • Frankfurt get together....part 2

    • e-freak
    • January 21, 2010 at 12:12 PM

    So i'd say we go for the tuesday evening? Furyo would have all wednesday to check out the city and see crytek and whatever other companies you want to check out and we could pick you right up from the trainstation and start party at around 7 pm? (given you're not too tired from the travel).

    Anyone pro or contra that idea and any plans on where to go? Sam's again or the Aussiebar or something different this time?

  • Frankfurt get together....part 2

    • e-freak
    • January 21, 2010 at 12:07 PM

    furyo - i have another sim card flying around which just needs some charge. it's e-plus, you'd have a phone number the moment you arrive.

    frie: schonmal wegen mitfahrgelegenheiten geguckt? müsste so um die 12euro sein für die strecke?

  • Best iPhone/iPod Touch games?

    • e-freak
    • January 19, 2010 at 5:31 PM

    playing sudoku on the toilet... on real paper... a free java based mobile version without internet connection required would be nice

  • Great places to visit

    • e-freak
    • January 19, 2010 at 12:31 PM

    don't believe a word, bielefeld is a big setup by the goverment and DOES NOT EXIST!

  • WIP in WIP, post your level screenshots!

    • e-freak
    • January 18, 2010 at 10:41 PM

    you mind an insight on how you made the flying islands? (all voxel or models?)

  • Post your favourite movie scenes ever!

    • e-freak
    • January 18, 2010 at 9:53 PM

    didn't mean to start such a big discussion here.

    kubrick is hell well known for his work and I don't question that he most probably took alot of thought into every shot. It's just that it doesn't work for me and as I asked around today fellow students most of them told me it didn't work for them either. With all the ero/sex scenes involved it might have well been that a more dramatic/picturesque lighting would have killed the mood and would miss the whole "uncomfortable" feeling involved with the characters. There's quite alot more points bugging me (e.g. cuts and flash-backs), but I don't want to go into that before seeing the moving at least once again.

  • Gustav Engman - Level Designer

    • e-freak
    • January 18, 2010 at 8:45 PM

    There are basically two main distinctions:

    A) Level Design - Gameplay and Scripts. The Level Designer sets a given area corresponding and within the rules of the Game Design and makes sure he pushes the concept of that to the top.

    B) Level/Enivroment Artist - Look and Feel. The Artist sets the eviroment to life. He gives sense and "real" background to the theoretical and "abstract" world the Designer created.

    and in most today's enviroments there's a third one involved

    c) Production Artits - Creation of Assets. The Enviroment Artist is in most cases not doing every prop and rock by himself but gets his required material from the producing artists of his team.

    ofcourse there's someone in before all of this starts

    0) Game Design - Gamemechanics and Features. The Game Designer sets global rules for the world, like is there a gravity (most abstract) to what is a Portal-Gun doing (elementary feature in Portal). He's doing a very abstract treatment of what the game involves, sets the rules and all that what the Level Designer needs.

    In Crysis the Game Designer would have designed the Nanosuit's features and the general weapon, vehicle and ai behaviour (he does NOT code,implement or finetune this!), the level designer works out cool passages where each of the features is highlighted (cliffs that need power-jump, villages that need stealth-mode, enviroment tracks that need a certain vehicle, stuff like that and most probably they talk alot about the finetuning of the features), the enviroment artist comes up with alot of concepts and references and then beautifies the level so it becomes believable and readable, requesting his fellow artists to produce needed content.

    If you apply for a job it might be interesting to make yourself clear what area you want to work in. For some it is most rewarding to focus on high quality model work (producing artists, micro level), and some might not want to worry so much about the looks but about cool mission design and playability (level designer)... hope that helps..

    on the portfolio: BIG LINK to your resume requested, else: great quality but provide more background information and download links.

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