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  3. e-freak

Posts by e-freak

  • Crysis Terrain Details

    • e-freak
    • February 14, 2010 at 4:11 PM

    Thank you Corwing. That solved it!!! (Easiest way is not use the pipet to select a material, but select a rock with correct textures and pick from selection and then assign to (select to be changed rock) selection).

  • Crysis Terrain Details

    • e-freak
    • February 14, 2010 at 12:52 PM

    OK, I'm still working on that stuff and just wanted to use a bit different geometry for the rocks, but there's this problem:

    [Blocked Image: http://www.abload.de/img/problemo4i1.jpg]

  • [L4D2] Escape From Parkdale

    • e-freak
    • February 14, 2010 at 10:52 AM

    Those Screens look decent! Seems like solid work you've done there.

    The point about the Download Link is it should be huge and first thing you see (after the Screenshots) - you sell a product, so you should make it as availble as possible.

    On the BaE - When I asked around what I should teach at my Photoshop Tutorials, alot of professionals put it like that: "It's only a good use of filters and layer styles if you can't see it's a filter or layer style".

  • Alan Wake

    • e-freak
    • February 13, 2010 at 9:00 PM

    well after some googling on it i got to a simmilar result, slightly higher though. They said MP2 sold about 2 million units and as seems was called a disappointment because they clearly had higher expectations after the first one (4 to 5 million).

    From a personal perspective I'm not surprised though. MP2 was one of the more expensive titles at release, especially considering the short duration and some of the heavy AI-Bugs.

    I may sound like a PC-Fanboy, but such a decision against the PC-Market from both Remedy and Microsoft really lowers my respect to these companies (resp. the department in charge).

  • Alan Wake

    • e-freak
    • February 13, 2010 at 7:26 PM

    Have we any numbers of the Max Payne sells? Honestly, to me it just looks as if Microsoft is trying to prolong the Xbox' life-cycle and set a comparsion mark to the upcoming PS3 exclusives (Heavy Rain kind of attracts the same audience i could imagine).

  • Aliens vs Predator

    • e-freak
    • February 13, 2010 at 7:08 PM

    f*cking publisher not making it availble there. it's a shame, really. one could argue it's our govermental age restrictions and the likes and steam not supporting a legit enough age-verification, but in the end it comes down to the publisher...

  • Weaver - Innovative FPS Project Needs Artists

    • e-freak
    • February 13, 2010 at 12:35 PM

    Very cool presentation. Not sure about your choice of engine though. Hard to get people onto the openSource rail... Good luck

  • [L4D2] Escape From Parkdale

    • e-freak
    • February 13, 2010 at 12:33 PM

    Three things:

    Screenshots

    Download Link

    No Bevel and Emboss, Outer Glow and the likes.

  • What have you purchased recently?

    • e-freak
    • February 8, 2010 at 2:35 PM

    i got my university library to buy it and it just came last week so i now have (both) lying on my desk here... great read hourences, and i did recommend it to everyone in the course already (they usually go and buy the stuff after they read it so that might be a few more sells for you).

  • WIP in WIP, post your level screenshots!

    • e-freak
    • February 7, 2010 at 6:54 PM

    Thanks a hell lot! Gonna answer this in german, easier to lay out.

    Die Beleuchtung und Wasserfarbe ist absichtlich lächerlich stark, weil unsere Story zu dem Racetrack etwas abgedreht ist (lauter Rockabillys rasen unter einem Armee-Angriff/Vulkanausbruch um den letzten Platz auf dem Flugzeugträger). Den Fluss breiter machen sollte ich aber auf jeden fall, dann wirkt auch die Furt echter. Vegetation und Steine müssen noch viele hin, die aktuellen Steine sind nur dafür da, die Strecke zu markieren. Ich versuche das ganze natürlicher wirken zu lassen - hoffe ich kann da heute noch ein Update zeigen.

    Images

    • feedback.webp
      • 102.98 kB
      • 1,151 × 741
  • WIP in WIP, post your level screenshots!

    • e-freak
    • February 7, 2010 at 5:33 PM

    yes, true. one constrain of the course we're doing this in is - however - to use crysis assets as much as possible (i think there will be some custom models, but only for landmarks, not for these rocks). art-pass for that matter is detailing out, don't know if there's any better word than that to use?

  • WIP in WIP, post your level screenshots!

    • e-freak
    • February 7, 2010 at 4:56 PM

    Working on the artpass/beautification of this awesome racetrack - learning to use all of the CE(2)'s features is great fun but I feel like I know all assets by heart by now and it feels damn slow to work on this (whole racetrack is like more than 2 kilometers and I work in 50 meter sets).

    Anyway:

    [Blocked Image: http://www.abload.de/img/clipboard04t530.jpg]

    [Blocked Image: http://www.abload.de/img/clipboard0325ji.jpg]

    If you wonder how that same scene looked before:

    External Content www.youtube.com
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    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    Left to do in this part: Add decals and variation to the ground textures.

  • Crysis Terrain Details

    • e-freak
    • February 7, 2010 at 1:37 PM

    It's only about breaking up cliffs and the likes on a racing track (it's in the WIP in WIP) for better visual reading... But seems I'm going with models for most of it as it works out ahell lot faster (did open official maps but couldn't find too simmilar situations but had a look at Helder's Volcano and it's most of the time models there).

  • Crysis Terrain Details

    • e-freak
    • February 6, 2010 at 6:51 PM

    I tried googleing it but there's a question driving me mad on detailing terrain:

    In order to break up large cliffs do you

    a) place models

    b) paint voxels

    ? Anyone having an input on this?

  • MapCore Job Census

    • e-freak
    • February 3, 2010 at 7:55 AM

    big time congrats

  • Frankfurt get together....part 2

    • e-freak
    • February 3, 2010 at 7:47 AM

    [Blocked Image: http://www.abload.de/img/foto01388ugu.jpg]

    We didn't do a group picture this time, so this should do.

    Two programmers (crytek) on the far left end of the table, then robert (bja) and helder (hp), chris (2d-chris) and francois (furyo), me and michael (s-e), simon (guy from keen games) and philip (guy from h_da) and then rick (rick_d).

    You don't see everyone in the picture though but that's about as much as you can get. Good times everyone, next time Darmstadt, right chris? Two top highlights - helder throwing stuff at everyone and the waitress asking if we would be one family meet-up and being totally confused what the heck a game-designer does

  • Vivi's Sf4 Arcade Sticks - [February stick *FINISHED*]

    • e-freak
    • February 2, 2010 at 10:43 AM

    yes i just said, i welcome that. Like in "hey it's cool to see this".

    maybe i should dub it to german so it's easier to understand :megaman:

    any updates on the second one?

  • Vivi's Sf4 Arcade Sticks - [February stick *FINISHED*]

    • e-freak
    • February 2, 2010 at 12:00 AM

    yes but building something like this on your own is rather not so much game related, and I think we see diy-stuff way to little on mapcore.

  • Vivi's Sf4 Arcade Sticks - [February stick *FINISHED*]

    • e-freak
    • February 1, 2010 at 6:16 PM

    awesome - kind-of-not-game-related-art you've got there. would like to see if you can push it further and develop another case (though I don't know anything about these nostalgic-controlers how they play and stuff).

  • METRO 2033

    • e-freak
    • January 31, 2010 at 5:20 PM

    why not just release it on steam like any other game and you can choose between all supported languages? what's the great feature here?

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