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  3. e-freak

Posts by e-freak

  • [Crysis] | [WIP] - Hongzhou Harbor *New Pics and Video.*

    • e-freak
    • May 9, 2010 at 1:19 PM

    the first one is good readable and clean, the second one however is very hard on the eye. looks too much tone in tone and to dark in the shades. i can not see any route or gameplay in either of these, but maybe that's just because of being static shots.

  • Black Mesa Source

    • e-freak
    • May 3, 2010 at 11:35 PM

    yes obm is looking really good compared to what it used to be like... even with sharpen applied once or twice too much.

  • The Ball - Indie FPS Action/Puzzle Game

    • e-freak
    • May 2, 2010 at 3:35 PM

    that's totally kick ass. wonder though how you guys work with that money as i was under the impression you all work remote?

  • Call of Duty 7: Black Ops

    • e-freak
    • May 1, 2010 at 7:27 PM

    that analysis failed pretty hard. "another helicopter, helicopter, helicopter"... he misses most of the important points and even gets the steyr aug wrong as a "so new weapon like mw2". jeez if you're trying to look smart, check your references dude. they aug is developed since 1960 and mass production since 1978 which is only three years after the end of the nam war.

  • Call of Duty 7: Black Ops

    • e-freak
    • May 1, 2010 at 4:50 PM
    Quote from Seldoon182

    Seems to be the last one guys so appreciate it!

    i'd say it's not gonna be the last one for sure. at least activision currently rebuild theyr structure and CoD is the only ip that has it's own buisness sektor within theyr company (apart from Blizzard IPs)

  • Hammer update!

    • e-freak
    • April 30, 2010 at 1:43 PM

    instancing is creating a "map tile" that you can then use everythere in your map like a prefab but with the benefit of being able to edit the instancing source parallel.

  • Punky's photography thread

    • e-freak
    • April 27, 2010 at 9:05 PM

    the picture would be nearly square then (no pun). If you come to reshoot it maybe shift more to the right side in order to have it "move" to the left (like a shipnose) or to the right and create a more symmetrical mirror line in the picture (so that the corner is right towards the spectator, like the sharp side of a blade). if possible or use a lower focal length (wider FOV), which will increase the perspectival tilt. also if not intended try to avoid falling lines (vertical perspective). i see you shot from ground level and upward so naturally the building looks thiner at the top but i'd go either with stressing this effect (again wider fov) or try to avoid it completely (by lens tubes or photoshop in such a minor correction).

    i like the contrast of the different parts of the picture, but imo they don't fit the final composition. the sky is too much in midtones, while the building (major element) is clearly divided into darks and highlights. if you want to maintain a low contrast within the clouds to stress the building more, brighten up the sky (blue/green filter).

  • Interviews

    • e-freak
    • April 27, 2010 at 3:22 PM

    nice one on crytek uk! hope you come to frankfurt hqs sometime

  • Black Mesa Source

    • e-freak
    • April 26, 2010 at 7:57 PM
    Quote from Serenius

    When a game is over 10 years old, aren't we outside of the statute of limitations when it comes to spoilers?

    not if the whole section is being redesigned and heavily lifted.

  • Black Mesa Source

    • e-freak
    • April 26, 2010 at 4:58 PM

    xen will not be visible in any media update as part of the "we don't want to spoil the endgame"-policy.

  • Black Mesa Source

    • e-freak
    • April 25, 2010 at 10:42 PM

    according to the female voice actor from the tram (catzeyes93 or something like that) it's the final media update. let's hope she's right (she was kinda right for everything until now).

  • Frankfurt Weekender, April 16-18

    • e-freak
    • April 24, 2010 at 12:26 AM

    anyone up for the museum's night tomorrow? I'll have to work until about 21 o'clock i s'pose but will be in frankfurt then.

  • Interviews

    • e-freak
    • April 22, 2010 at 4:17 PM
    Quote from Duff-e

    8 hours? wtf? explain. did you get the job?

    well it's still pending but it was about seeing all theyr pipeline and projects, getting to know everyone related to the projects and talking with everyone (not in a typical interview way but "give us some input on this and that and we see how you tick") and in the mid of that I got to a typical interview with questions on portfolio, past projects, point of views and stuff (stuff consisted on discussing if the boss fight in half-life looked like a giant baby with an open head).

  • The fate of Black Mesa Research Facility...

    • e-freak
    • April 22, 2010 at 4:14 PM
    Quote

    ":r08prb0k]

    Same, lol.

    +1

  • Interviews

    • e-freak
    • April 22, 2010 at 1:18 PM

    eight hours (though the actual interview was about 90 minutes)... personally i'd rather do two or three days because essentially getting to know everyone and talking with them will show much more if you will be able to work there properly (in terms of technical knowledge and social integration).

    anyway: new job for you?

  • WIP in WIP, post your level screenshots!

    • e-freak
    • April 20, 2010 at 10:02 PM

    If you're going for outdoor beauties on that you should consider talking to penE. I think he still has all the references from when we worked on the arena space map (good times )

  • Video games can never be art (?!)

    • e-freak
    • April 20, 2010 at 1:04 PM

    Not to take sides here but the God of War Picture is a great document of craftsmanship first and if it's art depends on what it conveys. The defintion of art I learned and take for my self is if your work has a message. Handicraft is only a helper. If that bed is meant to say something than it's art. If God of War is beautiful but doesn't have a message then it's not art.

  • [Crysis] - Mandate of Heaven

    • e-freak
    • April 19, 2010 at 10:51 PM

    Just redownloaded it and the new manual is kick ass! Really professional and you covered basically every step of the installation I missed the first time

  • [Crysis] - Mandate of Heaven

    • e-freak
    • April 19, 2010 at 9:20 PM

    I'll give it another go soon! Great work - everyone download it!

  • Frankfurt Weekender, April 16-18

    • e-freak
    • April 18, 2010 at 11:22 AM

    OK, so what time and place? Is 4pm at the mainstation fine with everyone?

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