Quote from 3DnjSo today was my last day at Hydravision entertainment
Now it's school again for 2 months
can feel your pain. are you finishing bachelors?
Quote from 3DnjSo today was my last day at Hydravision entertainment
Now it's school again for 2 months
can feel your pain. are you finishing bachelors?
just finished the SP... i could cry in joy right now. The ending is awesome... the whole game feels awesome... clear 10/10.
Steam says 8.8 hours, I guess that's about right, spent two lunch breaks and two sessions at home with it.
if you can install either a laptop or an ios/android device, just use unreal ![]()
I assume (hope) that valve sticks to it's mantra and keeps DLC free of charge... and release the SDK with the new tools ![]()
Quotei just thought i finished the sp and then
... oh boy, spoilerz!!! ![]()
the first half hour was really slow and the humor a bit predictable (especially since it has been spoilered so much in fair presentations), but i'm enjoying it a lot and now about an hour in the humor and pacing is a lot better as well ![]()
yeah the env art is incredible and the gameplay starts looking fun. not too fond about the animations yet, but well let's hope they work on them a little more. artstyle reminds me a lot of bulletstorm, just more "realistic" (proportions) and "next gen" (desaturated too much)...
getting it at work for lunch break... we we we so excited ![]()
well you could just play portal 2 this afternoon as scheduled and the only change valve made was "buy some indie games and we will release it soon". you boycott that - no loss, you participate - a lot of indies celebrate in joy ![]()
personally i only played the ball as i already bought it months ago but never came around finishing it and now was the perfect time to get back to it and play the portal DLC which i enjoyed a lot!
track is nice, could do with a better lead in the second half. the video how ever is like a parody to the 1995 internet. seriously, make a black screen and write the info with a clear font ![]()
Brotip: color grade not until you perceived the same result via lighting!
sourcecode. movie of the year probably.
i propose we just ninja crash your place in stockholm sometime this summer...! ![]()
I liked it very much, but then again, there wasn't much new in it (apart from what seems to confirm the vehicle gameplay with tanks and jets). I also missed shadows from the player's flashlight and a firstperson shadow, obviously nitpicking, but with all the great lighting in place i was expecting to see stuff like that embeded as well.
Quote from duxWhen phil released his texture pack years ago[Blocked Image: http://dux.interlopers.net/one.jpg]
needs to see the light of day with NS2!!!
Quote":1bx60kt2]Valve man... Valve.
Quote from MazyI think you need to be fairly aggressive when you're going up against the strongest franchise in the business, and I'm sure EA has their absolute top men (top...men) working on this. Anyway, I'm drinking their cool-aid and you're not
oh boy... it's sure gonna fail. (and im not reffering to the gender here)...
Man, this trailer is so awesome!!!
Also: Could you provide some info on the colab with Valve?
well ofc there's a lot of work going in these scenes but we have some very good technical artists who really create some cool moments. if it's a qte in the end is obviously decided by some one else...
The crycore grows again? Nice to see you here! Also, as already told: Great work in and on the portfolio ![]()