after reading through the interlopers though I must say I'm still missing content? c'mon, show something you created
we lazy mapcore people don't do searching!
Posts by e-freak
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haha i'm sorry, i think i had too many spambots recently

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if you wanna impress me, don't just copy any viral campaign idea and come up with content first. maybe i missed the good point about your blog, so far it looks like a mess of a thirdteenyear old. ffs.
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that looks a bit like gould's apartment for some reason

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they are the zip archives containing the scripts. find them in the game folder and open with winrar!

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first shot: wax figure
second shot: the fuck is wrong with the materials?
third shot and still overall impression: awesome

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isn't that usually just handled "on the fly" when you go to the airport? like you get a stamp in the passport with a "best before date" (3 months)?
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is this in big-head mode? (head looks like scaled by 115%)
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both gameplay and graphical composition look ace to me. feels like "what fallout 3 could have been".
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man, thanks for sharing these infos! it's super awesome to get this kind of feedback from players and your presentation is very good

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use GameTokens (in Database View) for global variables

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kinda fitting to the crunch time thread:
Quote from SvenskaSpelvärlden är ingen vacker plats. Den bygger på kall kapitalism: varumärken är viktigare än konstnärliga ambitioner och det saknas inte direkt vittnesmål om studior med tveksamma arbetsförhållanden.
Quote from EnglishThe games industry isn't a nice place. It's based on cold-blooded capitalism: Marketing is more important than artistic ambitions and there's no shortcomings of reports of questionable working conditions.
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it sucks in your twenties as well. but i guess we are already on the edge of getting rid of crunch time. it's a symptom of an industry finding it self and learning it's on value. with a broader layer of senior people getting into management, rather than a bunch of motivated kids with an outside manager, the understanding of what can be done and in what time frame will get into companies.
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where's the shader?
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isn't it Pomperi's birthday as well?



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The only thing this changes: Tax Relief in the states and visa grant for non US-Citizens working in the Games Industry trying to migrate to the US.
Everything else is blaaaah
blaaaah
blaaaah :science: blaaaaah 
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I think Benny Kayser (voodoobenshee) had a lot of RTS on his Portfolio? (And a Job in the Industry) - http://www.benny-kayser.net/portfolio/p ... e-work-rts
another portfolio that jumps to mind is Clément Melendez' (Corwin around here), where he had great Post Mortems on all of his (shooter-)Levels, which should be the standard for how designers present their work - in detail, from scratch to artpass and with a full review of the result. http://www.clement-melendez.com/portfol ... le_08.html
If you do have such a strong Post Mortem on your level it nearly doesn't matter what engine, genre and age it has been created, because making your thoughts transparent and showing what you did is what matters. Engines are tools, Game Designs are exchangable - the capability to analyze and create is what matters!