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Posts by e-freak

  • <new transmission>

    • e-freak
    • June 14, 2011 at 4:00 PM

    after reading through the interlopers though I must say I'm still missing content? c'mon, show something you created we lazy mapcore people don't do searching!

  • <new transmission>

    • e-freak
    • June 14, 2011 at 3:49 PM

    haha i'm sorry, i think i had too many spambots recently :/

  • <new transmission>

    • e-freak
    • June 14, 2011 at 10:03 AM

    if you wanna impress me, don't just copy any viral campaign idea and come up with content first. maybe i missed the good point about your blog, so far it looks like a mess of a thirdteenyear old. ffs.

  • What have you watched recently?

    • e-freak
    • June 13, 2011 at 7:40 PM
    Quote from Puddy

    I just watched Game of Thrones Episode 9...

    Quote

    Ye, why the fuck would they kill Boromir

  • Deus Ex 3

    • e-freak
    • June 10, 2011 at 1:51 PM

    that looks a bit like gould's apartment for some reason

  • Crysis Flowgraph help

    • e-freak
    • June 9, 2011 at 12:13 AM

    they are the zip archives containing the scripts. find them in the game folder and open with winrar!

  • Hitman: Absolution

    • e-freak
    • June 7, 2011 at 11:37 PM

    first shot: wax figure

    second shot: the fuck is wrong with the materials?

    third shot and still overall impression: awesome

  • Travel Visas

    • e-freak
    • June 6, 2011 at 11:37 AM

    isn't that usually just handled "on the fly" when you go to the airport? like you get a stamp in the passport with a "best before date" (3 months)?

  • The golden age of mapping

    • e-freak
    • June 5, 2011 at 11:21 PM

    [Blocked Image: http://www.commentsyard.com/cy/01/6474/Mixed%20Flowers%20and%20a%20Bear.jpg]

  • Hitman: Absolution

    • e-freak
    • June 4, 2011 at 3:29 PM

    is this in big-head mode? (head looks like scaled by 115%)

  • RAGE

    • e-freak
    • June 3, 2011 at 5:23 PM

    both gameplay and graphical composition look ace to me. feels like "what fallout 3 could have been".

  • Precursor Mod - HL2 EP2 Singleplayer (now updated to 1.1)

    • e-freak
    • June 2, 2011 at 6:58 PM

    man, thanks for sharing these infos! it's super awesome to get this kind of feedback from players and your presentation is very good

  • Crysis Flowgraph help

    • e-freak
    • May 29, 2011 at 3:03 PM

    use GameTokens (in Database View) for global variables

  • Grin cheaped by Square Enix

    • e-freak
    • May 28, 2011 at 7:52 PM

    kinda fitting to the crunch time thread:

    Quote from Svenska

    Spelvärlden är ingen vacker plats. Den bygger på kall kapitalism: varumärken är viktigare än konstnärliga ambitioner och det saknas inte direkt vittnesmål om studior med tveksamma arbetsförhållanden.

    Quote from English

    The games industry isn't a nice place. It's based on cold-blooded capitalism: Marketing is more important than artistic ambitions and there's no shortcomings of reports of questionable working conditions.

  • The problem of crunch time in game development

    • e-freak
    • May 28, 2011 at 6:18 PM

    it sucks in your twenties as well. but i guess we are already on the edge of getting rid of crunch time. it's a symptom of an industry finding it self and learning it's on value. with a broader layer of senior people getting into management, rather than a bunch of motivated kids with an outside manager, the understanding of what can be done and in what time frame will get into companies.

  • Sand Soft/Imprint Tutorial

    • e-freak
    • May 23, 2011 at 1:17 PM

    where's the shader?

  • Happy Birthday [HP]!

    • e-freak
    • May 20, 2011 at 11:43 AM

    isn't it Pomperi's birthday as well?

  • Happy Birthday [HP]!

    • e-freak
    • May 20, 2011 at 1:03 AM

    [Blocked Image: http://towerecards.co.cc/img/Ecard/ecard_brithcday/s/47.jpg]

  • The debate is over...

    • e-freak
    • May 18, 2011 at 8:24 PM

    The only thing this changes: Tax Relief in the states and visa grant for non US-Citizens working in the Games Industry trying to migrate to the US.

    Everything else is blaaaah blaaaah blaaaah :science: blaaaaah

  • Portfolio Question

    • e-freak
    • May 18, 2011 at 8:16 PM

    I think Benny Kayser (voodoobenshee) had a lot of RTS on his Portfolio? (And a Job in the Industry) - http://www.benny-kayser.net/portfolio/p ... e-work-rts

    another portfolio that jumps to mind is Clément Melendez' (Corwin around here), where he had great Post Mortems on all of his (shooter-)Levels, which should be the standard for how designers present their work - in detail, from scratch to artpass and with a full review of the result. http://www.clement-melendez.com/portfol ... le_08.html

    If you do have such a strong Post Mortem on your level it nearly doesn't matter what engine, genre and age it has been created, because making your thoughts transparent and showing what you did is what matters. Engines are tools, Game Designs are exchangable - the capability to analyze and create is what matters!

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