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Posts by e-freak

  • Mass Effect 2 inspired scene

    • e-freak
    • August 22, 2011 at 8:33 AM

    two minor complaints: lighting is too "generic" (i miss some changes in contrast) and the text seems pixelated. Maybe try highres Decals for the text. And don't put the text over the normal mapped edges as it kinda breaks their depth impression.

    looks awesome anyway!!

  • Great places to visit

    • e-freak
    • August 20, 2011 at 11:17 PM
    Quote from the0rthopaedicsurgeon

    i went to iceland last winter, it wasn't even very cold despite the snow, and it's almost completely deserted which is nice.

    my favourite place - jökulsárlón:

    [Blocked Image: http://i.imgur.com/EOw6B.jpg]

    defo! iceland is just beautiful. I'd probably stay more around the Vik area though or on the eastcoast. Jökulsarlon is pretty grey most of the time

  • Uncharted 3

    • e-freak
    • August 19, 2011 at 10:00 AM

    hey kids, i was saying "minor" and "the game will be awesome none the less"... is there something wrong with pointing out glitches?

  • Futuristic scifi building [CryEngine3]

    • e-freak
    • August 19, 2011 at 8:53 AM

    wadda f? simon, this is awesome. like all kinds of awesome! is there higher res available to get a 2560 by 1600 wallpaper (of this one http://www.simonfuchs.net/folio/gfx/pro ... ifi_06.jpg). would love to see some ceiling parts and a small corridor with this as well

  • Uncharted 3

    • e-freak
    • August 19, 2011 at 8:48 AM

    aware of the danger that i come across feeding the trolls, in this screenshot they have some weird shit going on... like the normal map of that dune still getting bright waves on the shadow side and the walls just stick straight out of the sand with no transition. the game will probably be awesome none the less and this is just minor shit in one screenshot but it still catches attention.

  • DOTA 2

    • e-freak
    • August 16, 2011 at 10:39 AM

    Keep in mind they use the engine and the game assets for these! So this is actually what you get in the game (probably minus the motionblur and the face rigs)

  • DOTA 2

    • e-freak
    • August 16, 2011 at 7:47 AM

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  • Counter-Strike: Global Offensive

    • e-freak
    • August 15, 2011 at 1:01 PM

    That Trailer is Counter-Strike Online. nexus Gaming in 2008

  • Counter-Strike: Global Offensive

    • e-freak
    • August 12, 2011 at 8:38 AM

    http://www.reddit.com/r/IAmA/comments/j ... dquarters/

    http://eseanews.com/index.php?s=news&d=comments&id=9967

    http://forums.steampowered.com/forums/s ... st24307192

    THE FUCK? competitive orientated 5v5 revamp with new maps and weapons. zomg!

  • KinectFusion

    • e-freak
    • August 11, 2011 at 1:44 PM

    Works fine for me. LOVE MICROSOFT. I'm like stunned!

  • The random model thread!

    • e-freak
    • August 8, 2011 at 1:15 PM

    [Blocked Image: http://www.abload.de/img/normalissueop6c.jpg]

  • GDCE + Gamescom 2011

    • e-freak
    • August 8, 2011 at 9:06 AM

    17th it is then Let's just all meet for lunch, that would probably be the best time.

  • GDCE + Gamescom 2011

    • e-freak
    • August 8, 2011 at 8:59 AM
    Quote from Corwin

    I'll be at GDCE the whole time, but not Gamescom, got to get back to work after that

    you're not there on wednesday? (it's the overlapping day of the two)

  • GDCE + Gamescom 2011

    • e-freak
    • August 7, 2011 at 7:22 PM

    won't be there for the seminar but will be there on wednesday on the Games Com day. Would love to make a big mapcore meet up

  • Quantum Conflict - FPS in Unity

    • e-freak
    • August 3, 2011 at 9:20 AM

    Liked it a lot. Had my flatmate to look at it as well and we couldn't tell it was unity at first glance (which is a good thing in my book). solid foundation, now make it even more awesome

  • [HP] ~ 3D Sketchbook Thread

    • e-freak
    • August 3, 2011 at 9:18 AM

    like! great job

  • ULTIMATE CHALLENGE: Design the MapCore logo — new deadline!

    • e-freak
    • July 29, 2011 at 8:39 AM

    [Blocked Image: http://forums.mapcore.net/images/mapcore_logo.png]

    if we vote for a new logo, can we have the current one as an option please?

  • [WIP] Modular assets testing

    • e-freak
    • July 28, 2011 at 7:13 PM

    ye, big improvement, although:

    http://www.abload.de/img/assets_05avqsq.png

    the corridor looks a bit uncomfortable to walk and the floor texture is very blurry, making it hard to get the scale right. What's up with that?

  • ULTIMATE CHALLENGE: Design the MapCore logo — new deadline!

    • e-freak
    • July 27, 2011 at 3:12 PM

    i like the new design but it's too edgy (the cube part). The old logo had the nice turbosmoothed edges

  • Your beginnings

    • e-freak
    • July 27, 2011 at 8:32 AM

    Had a very nice start - advantage was however, that the team was still learning the engine and I was in many ways on the same level. Got me really excited when I was able to start writing tutorials and tech docs for the rest of the team and share some knowledge from my end.

    Most important thing is to try to learn as much as possible. Every critique, every feedback is just a lesson you get for free. In my 16 months in the industry now I've learned more and faster than I ever did before (Mods, Uni, Self Learning). The nice thing is you get correction as you go. If you feel that you are getting feedback too late in the process (basically when you want to submit/sign off an asset or level) then try getting your lead to come check your stuff more often in between. If he's complaining about the shape, have him look at the first block-out before you go any further. If he's complaining about UV-Layouts, show him the asset before you texture it.

    It's your responsibility to deliver, but it's also your right to ask for feedback on any step of the way

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