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  3. e-freak

Posts by e-freak

  • UDK scene progress thread

    • e-freak
    • November 2, 2011 at 7:42 PM

    looks great, but as of now the walls are a bit empty and too straight on the top part for my taste.

  • Obligitory Introductions!

    • e-freak
    • November 2, 2011 at 5:04 PM
    Quote from KorJax

    Bit of background, I've been doing some level design work for a mod called Mechwarrior Living Legends for the better part of 1.5-2 years now

    you're with sean tracy then? welcome to teh core

  • GTA V

    • e-freak
    • November 2, 2011 at 4:04 PM

    San Andreas again!

  • DOTA 2

    • e-freak
    • November 1, 2011 at 10:41 PM

    survey actually discouraged me to play the game... wtf i didn't know any of the stuff.

  • Post Your Pic Extravaganza

    • e-freak
    • November 1, 2011 at 12:04 AM

  • PAYDAY: The heist

    • e-freak
    • October 28, 2011 at 11:33 AM

    awesome encounter yesterday, when I went back to my old uni and some friends asked me if i knew about this game and they are like "this is the greatest thing ever!". we ended up buying a few of the four-packs

  • Battlefield 3

    • e-freak
    • October 26, 2011 at 7:36 PM
    Quote from Ginger Lord

  • Battlefield 3

    • e-freak
    • October 26, 2011 at 2:42 PM

    HP - do we have copies at work?

  • Planet Buster

    • e-freak
    • October 25, 2011 at 1:38 PM

    how about an iphone deploy from unity? would love to buy it

  • Becoming a Level Designer/Environment Artist

    • e-freak
    • October 24, 2011 at 9:49 PM

    Well ok, honest advise: You don't seem to know much about the games industry yet or how games are made. It's cool to have an idea of what you want to do, but just try to really look into everything, cause it might just be that Level Design is not what you're looking for. There's tons of different jobs in the industry. Start out with doing Level Design but don't limit your self in any direction - try to pick up as much as possible on the way and see what fits you best.

  • Becoming a Level Designer/Environment Artist

    • e-freak
    • October 23, 2011 at 8:09 PM

    Advice: Think less, jump head first into it. UDK and Maya have great amounts of Tutorials available, just do it. Don't go too much by the book and getting all the courses, just pick a project and work on it.

  • Battlefield 3

    • e-freak
    • October 21, 2011 at 2:55 PM

    I gotta admit, I was trying not to get hyped for this, but this SP stuff look delicious as hell!!!

  • [Tutorial] Decals in CryENGINE 3 SDK

    • e-freak
    • October 18, 2011 at 11:39 PM

    The only thing I'd have made clear first is that people don't mix it up with the Decal tool. I was kinda expecting a run down on how to use that tool.

  • What have you watched recently?

    • e-freak
    • October 17, 2011 at 10:45 PM

    didn't like the new episode of walking dead :/

  • What have you watched recently?

    • e-freak
    • October 16, 2011 at 9:38 AM
    Quote from D3ads

    Finally watched the original Red Dawn, despite the praise I've heard about I'm afraid I thought it was shit.The storyline is stupid and if the USSR had successfully invaded (that's a big if of course, seeing as the US has never been occupied by a foreign entity) then that would have been the end of America as a capitalist country.. that's why it was a genuine threat during the cold war.

    How 6 kids manage to repeatedly defeat highly trained soldiers over and over without taking barely any causalties is beyond me. If it was the other way around (Russians shooting at Americans in the USSR) I'd think it equally as absurd.

    Acting..is terrible, it's just about non-existant.

    I laughed so hard at the "hinds" at the end, but I guess they did a good job considering they couldn't get hold of the real things.

    I'd like to see what becomes of the remake, although they've gone and changed it to North Korean soldiers (what? North Korea has no chance in Hell of invading the US lmao).

    NK > USA Invasion is called "homefront". Go check it out.

    Red Dawn is a piece of it's era and reflects the common fear of the US mainstream media back then. Defeating an entire army with a bunch of kids is a typical Hollywood thing and fits the time it was created in. Is that so hard to see?

  • RAGE

    • e-freak
    • October 16, 2011 at 9:36 AM
    Quote

    ":2p0y55xs]Two months in a row with two fantastic games, and next month we have Skyrim and Uncharted 3!! :santahurg: :santahurg: :santahurg: :santahurg: :santahurg: :santahurg: :santahurg: :santahurg:

    Means we get one more mediocre Elder Scrolls game with broken animations and one really great game with great animations... Mh...

    Anyway, anyone knows the best/cheapest place to pick up Rage now? All this fan praise here makes me want to buy it...

  • RAGE

    • e-freak
    • October 14, 2011 at 4:33 PM

    http://www.ag.ru/reviews/rage_2011

    haha best review (even if you don't understand russian)

  • Crytek Frankfurt - Cinematic Designer

    • e-freak
    • October 11, 2011 at 3:15 PM

    Crytek Frankfurt is looking for a talented Cinematic Designer to help us bring our cinematics to life using the CryENGINE® 3 and Sandbox editor for a next generation FPS experience. The ideal candidate for this position should have strong cinematic, artistic and aesthetical sense in both set-design and animation as you will be working with the Director of Animation and be responsible for all cut-scenes in collaboration with level artists and level designers.

    Quote

    The Cinematic Designer is responsible for the development and incorporation of story-based events into the game. They are responsible for developing and testing interactive and non-interactive story and level events, including how it plays, in conjunction with the Level Design and Creative Direction and interfacing with Technical Development Teams.Responsibilities:

    • [*:2315cw8s]Scripting, Layout, and incorporation out of in-game and/or pre-rendered cutscenes, level locations and cutscene elements using the CryEngine Sandbox Editor.
      [*:2315cw8s]Work closely with Cinematic Lead and/or Director to assure a high degree of quality on all cutscenes.
      [*:2315cw8s]Mentor and supervise less experienced designers to increase overall scene design quality.
      [*:2315cw8s]Assist in documentation of cinematic development processes and techniques.
      [*:2315cw8s]Coordinate with other studio groups including art, animation, audio and production to achieve project objectives. Provides guidance and assistance where required, and is willing to accept guidance and assistance when required.
      [*:2315cw8s]Shows a strong passion for making the highest quality state of the art games.
      [*:2315cw8s]Contributes innovative and original ideas towards all aspects of game production and development.
      [*:2315cw8s]Actively participate in team working on project by making recommendations on how to improve product quality as well as group productivity.

    Requirements:

    • [*:2315cw8s]Minimum 2 Years professional experience or 1 shipped AAA title on PC, Xbox360 or PS3.
      [*:2315cw8s]Experienced understanding and ability to build high-quality cutscenes with a focus on cinematic techniques including: camera angles, scene layout and blocking, color and lighting design, and actor blocking.
      [*:2315cw8s]Experienced with in-game interactivity in regards to Level Design Layout and Gameplay.
      [*:2315cw8s]Excellent written and spoken English.
      [*:2315cw8s]Excited, passionate and motivated.
      [*:2315cw8s]Must work well in a team oriented environment.
      [*:2315cw8s]Excellent organizational, communication, presentation and interpersonal skills.
      [*:2315cw8s]Must be willing to relocate to Frankfurt.

    Preferences:

    • [*:2315cw8s]Working knowledge of CryEngine Sandbox toolset.
      [*:2315cw8s]Strong communicator, able to easily present ideas and information to the team.
      [*:2315cw8s]Experience in using scripting tools including: AI, in-game interactive sequences, scenario design, etc.
      [*:2315cw8s]Ability to articulate a clear focused-vision to designer, artists and programmers.
      [*:2315cw8s]Ability to challenge assumptions and bring about innovative solutions.

    Please make sure your application includes a portfolio of your work. Thank you.

    Display More

    Read full description on Crytek.com

    We're also looking for Senior Cinematic Designer - a detailed description is available here.

    If you want to apply or have any questions, shoot me a PM

  • Cry Engine 3 Geom Entity Question

    • e-freak
    • October 11, 2011 at 1:29 PM

    keep in mind, you can use vis areas to block out the time of day influence. it looks like you're getting shadows casted by the sun on those pillars.

  • What have you watched recently?

    • e-freak
    • October 10, 2011 at 9:21 PM
    Quote from Froyok

    I have watched Drive this night.Best.

    Movie.

    Ever.

    My friend and me were totally destroyed and breathless when we go out of the cinema.

    It's incredible.

    late to the party, but yes - fantastic movie and great soundtrack.

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