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  3. e-freak

Posts by e-freak

  • Congrats to koko5ovar

    • e-freak
    • March 1, 2012 at 7:45 PM

    hey kokoz - all the best for your birthday with the move ahead it's probably gonna be an awesome year!

  • Pirates of New Horizons

    • e-freak
    • March 1, 2012 at 9:54 AM

    agree with insta. great game, bit weird main character. i think the idea for the character works but the proportions and animations dont get across quite right. obviously this is nitpicking on a game that's already so advanced and good fun to play!

  • [unity] MOBA-Game

    • e-freak
    • February 29, 2012 at 11:39 PM

    We just shipped a first patch:

    http://magerage.de/

    New Interface (slight pixelation bug at the moment, but it works a lot better than the old one)

    Balancing

    Finding games in progress and join them!

    Bug fixes!

    We also entered the GEE Unity Contest, which details you can find here:

    [Blocked Image: http://www.wooglie.com/layout/GEE2.png]

    http://%7boption%7d

    As soon as our game is approved and officialy a contestant I'll probably start spamming that link like crazy

  • Avengers Assemble

    • e-freak
    • February 29, 2012 at 7:53 PM

    Greenscreen: The Movie? Anyone? wtf is that last shot, who composes this shit?

  • Blizzard cuts

    • e-freak
    • February 29, 2012 at 7:52 PM

    blizzcore guys alright? It's kinda worrying seeing how many people recently went there and now this

  • Congrats to koko5ovar

    • e-freak
    • February 28, 2012 at 9:16 AM

    congrats! well deserved

  • Battlefield 3

    • e-freak
    • February 26, 2012 at 10:52 PM

    puddy is that you talking

  • Crysis Flowgraph help

    • e-freak
    • February 25, 2012 at 11:50 PM

    plug Vehicle:Enter thing into JumpToTime=0 maybe?

  • Crysis Flowgraph help

    • e-freak
    • February 25, 2012 at 9:21 PM

    i barely do ingame cutscenes, but dont you need to tick cut scene for this to work in the sequence properties? also tick noseek and on the related entities make sure they are set to "always update"...

  • Borderlands 2

    • e-freak
    • February 24, 2012 at 9:05 AM

    von*ferret is alive

  • Worth "mutatedjellyfish" Dayley - 3D Artist

    • e-freak
    • February 22, 2012 at 8:46 AM

    really like your style! keep it up

  • Nexuiz Launch

    • e-freak
    • February 20, 2012 at 8:47 PM

    This is gonna be awesome! Can not wait to see a proper polished CE3 title with great gameplay

  • ITT: Post maps/scenes that never saw the light of the day.

    • e-freak
    • February 20, 2012 at 4:22 PM

    penE! btw: coming to darmstadt on thursday? i would probably buy you a beer if you pick that scene up again

  • Dear Esther Getting Commercial Release

    • e-freak
    • February 14, 2012 at 9:59 PM

    So, I just played Dear Esther.

    The Art is the best thing I've seen in a long time. It's simplistic and yet captures the feeling of the hebrids perfectly. My sister is currently living in the outer hebrids on a small island that is somewhat of our family's second home and I couldn't stop thinking how perfectly you matched the feeling of walking across that small island in the middle of nowhere. I love the hebrids and this felt like a long needed going back there.

    The narrator was great as well and I guess the writing and soundtrack worked good as well. I didn't understand the entire plot (yet) but hope to play it again to go through the plot again. The overall experience made me go really quiet and in a kind of meditation, almost felt like reading a book.

    What I didn't like is just three really small things.

    The level conversion made you fall down into the abyss and it felt kind of weird for a so slowpaced game to suddenly jump over the edge.

    The second thing is really minor but I think in some places more clipping geometry to make for a smoother movement would have been nice (got stuck once in a fence and once in the cave).

    And the third thing - it didn't play the credits when the game finished. Maybe I just missed out but having to manually go back to the main menu (after waiting a minute or so) felt a bit odd. I had hoped to get a deep breath, like the final pause in an orchestra piece and then see the credits and go back to the menu. As said: really really minor, it didn't spoil my experience.

  • The Last of Us

    • e-freak
    • February 14, 2012 at 7:25 PM

    [Blocked Image: http://www.gameranx.com/images/wallpapers/max-payne-3/max-payne3-wallpaper-hd-1080p.jpg]

    Just occured to me this morning than I saw the magazines in the train station:

    The old guy from Last of Us and Max Payne (3) look exactly the same

  • [unity] MOBA-Game

    • e-freak
    • February 9, 2012 at 3:34 PM

    Thanks for the feedback Yes, there's still some latency issues (everything runs peer to peer instead of dedicated servers) and the balancing needs work. I hope we can push a patch out next week!

  • The Bourne Legacy

    • e-freak
    • February 9, 2012 at 3:12 PM

    looks nice

  • [unity] MOBA-Game

    • e-freak
    • February 9, 2012 at 12:56 PM

    Update in the first post Mage Rage it is!

  • [CE3] Island of the Dead

    • e-freak
    • February 8, 2012 at 10:12 PM

    i think the trees need to be more "open" - at the moment they look more like shells, which doesn't really help selling the scene. in the original they are really dark and might appear as closed objects as well, but i think especially when getting closer they should really display as individual branches and needles.

  • [Q3] Lun3DM5 - You'll Shoot Your Eye Out

    • e-freak
    • February 5, 2012 at 11:07 PM

    so beautiful. the article makes a great read as well! Any chance you'd release that Python script with documentation?

    Images

    • tumblr_lyb1br8uUm1rn1cvho1_1280.webp
      • 221.44 kB
      • 1,072 × 1,280
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