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  3. e-freak

Posts by e-freak

  • Old School Finished Entries

    • e-freak
    • February 13, 2007 at 3:13 PM

    i would like to see your map in the contest as well, kabelen - i think as long as the poll hasn't been opened the map should be in

  • DOD Textures

    • e-freak
    • February 11, 2007 at 9:01 PM

    a 2kb text file included in the bsp won't hijack your mapdownloads

  • Brits hit by FF

    • e-freak
    • February 8, 2007 at 4:48 PM

    -snip-

  • Brits hit by FF

    • e-freak
    • February 8, 2007 at 3:15 PM
    Quote from FrieChamp

    Iraqis in Afgahnistan?

    equivalent - killing here or there stays the same: murder. I thought this one would have been in Iraq...

  • Resident Evil 4 has finally come to PC...

    • e-freak
    • February 8, 2007 at 2:21 PM

    section ei8ht i thought the game would be out in japan?

  • Brits hit by FF

    • e-freak
    • February 8, 2007 at 2:19 PM

    -snip-

  • Now playing

    • e-freak
    • February 7, 2007 at 2:15 PM
    Quote from NykO18

    Currently playing Dark Messiah of Might and Magic.I'm doing the game for the second time but in "nightmare" difficulty mode (added by last patch), and damn.. that's hard. I'm like dying every time I met a monster.

    AND I hate spiders.

    qft -.-

  • STALKER release date and countdown

    • e-freak
    • February 6, 2007 at 8:49 PM

    I read it like:

    Processor: Intel Pentium 3750 MHz

    and got nuts but then read:

    16x Graphics Card (Ok, maybe PCIe 16) with oh wait - fuck 32 MB ram geforce 2? oO and 300 mb disk and 128er ram - really a wtf situation ^^

    I bet the reqs will be much higher or they made it totally scaleable but the game looks worse than hl1 on the lowend

  • Resident Evil 4 has finally come to PC...

    • e-freak
    • February 6, 2007 at 5:35 PM

    Notice to the Main-Coder:

    Next time do not hardcode "mat_fullbright 1" into the default application ^^

  • Resident Evil 4 has finally come to PC...

    • e-freak
    • February 6, 2007 at 3:10 PM

    i that hud any higher resoluted than 64 pixels?

  • RadioactiveToast

    • e-freak
    • February 4, 2007 at 6:46 PM

    do the code in qbasic screen 12 for 640 or screen 13 (media) in 320*240

    this stuff looks amazing - keep it up

  • Game Develoment pda/ppc

    • e-freak
    • February 4, 2007 at 12:33 PM

    i add to that request: who knows something about palm-programming.

  • WIP in WIP, post your level screenshots!

    • e-freak
    • February 4, 2007 at 9:50 AM
    Quote from WesleyTack

    It's in the top of the hanger, how many things get up there ? maybe rats engraving their names in it ? I dunno? I have no idea what would make it look grim other than dust.

    artstyle

  • So...how do you go about getting a job.

    • e-freak
    • February 4, 2007 at 9:46 AM

    Another Question: How long can you work in the development and what comes then? I think some people may catch the train and work then for the publisher but that won't last forever as well, will it? I think - seriously, how many game developers out there are older than 40? a hand full. how many are older than 50? maybe 2, 3. and how many are over 60? no one.

    So yes, what comes after the big career? And who would be willing to employee a 50 year old game-designer?

  • Converter....

    • e-freak
    • February 3, 2007 at 3:05 PM

    /noob-question: what is dat?

  • The random model thread!

    • e-freak
    • February 3, 2007 at 3:04 PM

    Quakis: i would work out a way darker metal and try to work with heavy spotlights. and give it oil and dirt - will make it look much more interesting - i think pete gave an insight into his scar skinning on GA about this?

  • Favourite SNES moments!

    • e-freak
    • February 3, 2007 at 11:07 AM
    Quote from KoKo5oVaR

    [Blocked Image: http://content.answers.com/main/content/wp/en/b/b7/Secret_of_Mana_Box.jpg]

    Isn't there a source mod recreating this?

  • So I gotta ask

    • e-freak
    • February 3, 2007 at 11:04 AM

    ornaments, isn't that the term?

    on those you have to play a little with selection tools to make them good tileable. easiest thing to do is get the main parts as seperate objects, paste them into the 512 and then repaint the small lines connecting them.

  • /!\ OLD SCHOOL CONTEST /!\

    • e-freak
    • February 2, 2007 at 7:23 PM

    Kabelen: Will there be Prey-Styled Gameplay in your Map oO?

  • mapcore family reunion warby zacker and mazy at ioi office

    • e-freak
    • February 1, 2007 at 9:38 PM

    :D :wink:

    Congrats

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