i would like to see your map in the contest as well, kabelen - i think as long as the poll hasn't been opened the map should be in
Posts by e-freak
-
-
a 2kb text file included in the bsp won't hijack your mapdownloads

-
-
-
section ei8ht i thought the game would be out in japan?
-
-
-
I read it like:
Processor: Intel Pentium 3750 MHz
and got nuts but then read:
16x Graphics Card (Ok, maybe PCIe 16) with oh wait - fuck 32 MB ram geforce 2? oO and 300 mb disk and 128er ram - really a wtf situation

I bet the reqs will be much higher or they made it totally scaleable but the game looks worse than hl1 on the lowend
-
Notice to the Main-Coder:
Next time do not hardcode "mat_fullbright 1" into the default application

-
i that hud any higher resoluted than 64 pixels?
-
do the code in qbasic
screen 12 for 640 or screen 13 (media) in 320*240this stuff looks amazing - keep it up
-
i add to that request: who knows something about palm-programming.
-
Quote from WesleyTack
It's in the top of the hanger, how many things get up there ? maybe rats engraving their names in it ? I dunno? I have no idea what would make it look grim other than dust.
artstyle

-
Another Question: How long can you work in the development and what comes then? I think some people may catch the train and work then for the publisher but that won't last forever as well, will it? I think - seriously, how many game developers out there are older than 40? a hand full. how many are older than 50? maybe 2, 3. and how many are over 60? no one.
So yes, what comes after the big career? And who would be willing to employee a 50 year old game-designer?
-
/noob-question: what is dat?
-
Quakis: i would work out a way darker metal and try to work with heavy spotlights. and give it oil and dirt - will make it look much more interesting - i think pete gave an insight into his scar skinning on GA about this?
-
Quote from KoKo5oVaR
Isn't there a source mod recreating this?
-
ornaments, isn't that the term?
on those you have to play a little with selection tools to make them good tileable. easiest thing to do is get the main parts as seperate objects, paste them into the 512 and then repaint the small lines connecting them.
-
Kabelen: Will there be Prey-Styled Gameplay in your Map oO?
-