that gallery is much much better - good shots, nice moving kept!
Posts by e-freak
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Sportfotos lack movement
Some of the colorfotos have a strange colorization
Religious (or may-be-understood-as-a-such) symbols should be kept out of portfolios (if not necessary for a series/texture-sheet)
--- Though: Overall i like your gallery, shows that you are a good fotographer, though the question, hessi took up, remains: is this quality enough for a job?
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the foot high line on the base of the wall is very lowres and the texture does not seem to fit. lighting is great though

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Quote from Dark
He should have just built a Church

- i don't understand what you wanna point out.
On the topic: It's a fairly well known thing here in germany. After schoolshotting in emsdetten several level-designers took down the DL-Links and Images of theyr school maps (hey - it is a good theme to learn mapping real things). The media hunt on this was very high because the school of emsdetten was made a map as well - though it is unclear if the map that was posted was made by the gunman.
Fabel's teach: Do not Map your School, map the pentagon - gives you even more attention

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last shot's courtains could use some smoothing - otherwise - awesomeness
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port it to prince of persia

awesome!
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(First?) Return of the Father in PoP:SoT (currently playing) -.-
edit:
MADE IT MADE IT MADE IT
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seems like the game is building up on a mass of nogoes - don't like it too much.
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Ram - great work but some of the tile walls could use more contrast in shape (break them up horizontally) and contrast in color - given though decals for example.
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Devil's Advocat is what I feel like then ever I stumble into your threads...
http://www.albatros44.de/nachtwip/nachta7.jpg
The horizontal timbers on the wall at the left do both look wired:
The higher one (beneath the first row of concrete windows) uses a totally different wood than the entire rest of the half-timbered construction, the second one further below looks like "Katscher Leimholz" - a bunch of small pieces stickied together because it seems you forgot to rotate the texture (same problem as above here) 90° round.
Second thing: From there is the guest supposed to see the "Gasthaus zum [...]" thing and why is it in german - pushing towards the german border sounds to me like france (or elsas lotringen)
http://www.albatros44.de/nachtwip/nachta6.jpg
texture on the bottom looks extremly blurry, wall texture at the left behind the tree looks (at least from that pov) extremely oversized (the brown one)
http://www.albatros44.de/nachtwip/nachta10.jpg
hillside looks to bland and lowdetailed
http://www.albatros44.de/nachtwip/nachta12.jpg
rock edge in the foreground looks too blocky, texture on the left is not correctly set up
bridge texture seems to be oversized
http://www.albatros44.de/nachtwip/nachta13.jpg
text is extremly blurry (german language here as well)
angel is not at the actual pin point of the roof
upper window row on that building is undetailed and repeating
small windows on the displacement roof seem to be to small
displacement roof would extremely benefit from a dirt overlay (the lower roof part)
http://www.albatros44.de/nachtwip/nachta14.jpg
Give that Waterfall a Model or some sprites and cliffedges
texturing at the far left over the waterfall looks extreme blurry
http://www.albatros44.de/nachtwip/nachta15.jpg
I assume that little river is meant to spring from the waterfall - needs movement (modeling militia style)
If the boat is already destroyed - move the parts further away from each other
cliffs look edgy
http://www.albatros44.de/nachtwip/nachta16.jpg
signs look wired
wheels of the keg-waggon seem to tinny
dirt on the low wall below the fence
http://www.albatros44.de/nachtwip/nachta17.jpg
give that window on the left a trim
same goes to the doors
http://www.albatros44.de/nachtwip/nachta18.jpg
churchwindow does not fit into that building
http://www.albatros44.de/nachtwip/nachta5.jpg
i love the new "Büsche Dünger"
on the bridgelooks wired to raise the trim of the bridge in the middle
tower spikes don't look good on bridge trims
http://www.albatros44.de/nachtwip/nachta4.jpg
the waterwheel looks totally unused - make it darker and grungier
http://www.albatros44.de/nachtwip/nachta2.jpg
why would someone light that latern in war and at full daylight - make it cracked down - looks more interesting (or something like this is my suggestion
)the roundhouse has a strange/random timber edge below the roof
http://www.albatros44.de/nachtwip/nachta1.jpg
ortsschild looks wired as well
displacement windows need trims
graveyard in the cornfield?
there's a strange decal on that house on the right behind the cornfield (the abflussrohr next to the street - doesn't fit the style)
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Needs more impact on walls (at least it seems the pistol bullets just vanish into the wall)
otherwise: awesome!
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Bullshit - that story was acony. Acony produces Parabellum on UE3 and is also in Germany but in the southernpart near the blackwoodforrest (schwarzwald) and crytek is in frankfurt at main (Frankfurt am Main).
Infact Crytek had legal issues because of unlicensed versions or at least investigations took place but if i remember correctly this was back in the days than they were settled in coburg and it was a bad joke by a former interner.
Links (in german):
http://www.gamestar.de/news/pc/spiele/a ... r_cry.html
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HALF-LIFE
(Needs more videos - too complex)External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy. -
Quote from Aggressor
much text
play gothic 3
different scenario, same approach, sucks as hell, is mastered by Dark Messiah (same release date)I wanna play Stalker and don't think it sucks as much but tbh i think a streight forward game often is much more intense and gets a whole different audience as the example above (g3/DM) shows.
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infact he is oO
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you guys make me wanna buy that game oO - and 2gigs of ram

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Tartarus sounds like filled Cowstomach-Saussage

Go with something normal - It is the story that makes the city horrorble not the name. A quote i had in a test about "Der Sandmann" at school said (contently) "The most horror comes through the alldaily"
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I think we should all boykott the next music album released by sony music - maybe we can get a free stereo

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uhm wtf is the target in that game? and will we be able to decide like in dark messiah? because i digged dark messiah for leavin me the choice of become demon or strike for the light
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see my reply here (im too lazy to put this up here now as well and translating it...)
the 4 extra pictures and your concepts look better but try to do the same things there as well!