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  3. e-freak

Posts by e-freak

  • A photo gallery

    • e-freak
    • May 4, 2007 at 12:02 PM

    that gallery is much much better - good shots, nice moving kept!

  • A photo gallery

    • e-freak
    • May 2, 2007 at 8:47 PM

    Sportfotos lack movement

    Some of the colorfotos have a strange colorization

    Religious (or may-be-understood-as-a-such) symbols should be kept out of portfolios (if not necessary for a series/texture-sheet)

    --- Though: Overall i like your gallery, shows that you are a good fotographer, though the question, hessi took up, remains: is this quality enough for a job?

  • Uni Animation

    • e-freak
    • May 2, 2007 at 8:26 PM

    the foot high line on the base of the wall is very lowres and the texture does not seem to fit. lighting is great though

  • Teen Arrested for Counterstrike Map

    • e-freak
    • May 2, 2007 at 8:24 PM
    Quote from Dark

    He should have just built a Church

    - i don't understand what you wanna point out.

    On the topic: It's a fairly well known thing here in germany. After schoolshotting in emsdetten several level-designers took down the DL-Links and Images of theyr school maps (hey - it is a good theme to learn mapping real things). The media hunt on this was very high because the school of emsdetten was made a map as well - though it is unclear if the map that was posted was made by the gunman.

    Fabel's teach: Do not Map your School, map the pentagon - gives you even more attention :/

  • Uni Animation

    • e-freak
    • April 30, 2007 at 2:56 PM

    last shot's courtains could use some smoothing - otherwise - awesomeness

  • Uni Animation

    • e-freak
    • April 17, 2007 at 3:39 PM

    port it to prince of persia

    awesome!

  • The toughest game levels/missions

    • e-freak
    • April 15, 2007 at 4:45 PM

    (First?) Return of the Father in PoP:SoT (currently playing) -.-

    edit:

    MADE IT MADE IT MADE IT

  • They Hunger: Lost Souls

    • e-freak
    • April 12, 2007 at 7:16 PM

    seems like the game is building up on a mass of nogoes - don't like it too much.

  • dm_megawatt

    • e-freak
    • April 7, 2007 at 12:27 PM

    Ram - great work but some of the tile walls could use more contrast in shape (break them up horizontally) and contrast in color - given though decals for example.

  • [WIP] DoD_Nightingale

    • e-freak
    • April 6, 2007 at 5:24 PM

    Devil's Advocat is what I feel like then ever I stumble into your threads...

    http://www.albatros44.de/nachtwip/nachta7.jpg

    The horizontal timbers on the wall at the left do both look wired:

    The higher one (beneath the first row of concrete windows) uses a totally different wood than the entire rest of the half-timbered construction, the second one further below looks like "Katscher Leimholz" - a bunch of small pieces stickied together because it seems you forgot to rotate the texture (same problem as above here) 90° round.

    Second thing: From there is the guest supposed to see the "Gasthaus zum [...]" thing and why is it in german - pushing towards the german border sounds to me like france (or elsas lotringen)

    http://www.albatros44.de/nachtwip/nachta6.jpg

    texture on the bottom looks extremly blurry, wall texture at the left behind the tree looks (at least from that pov) extremely oversized (the brown one)

    http://www.albatros44.de/nachtwip/nachta10.jpg

    hillside looks to bland and lowdetailed

    http://www.albatros44.de/nachtwip/nachta12.jpg

    rock edge in the foreground looks too blocky, texture on the left is not correctly set up

    bridge texture seems to be oversized

    http://www.albatros44.de/nachtwip/nachta13.jpg

    text is extremly blurry (german language here as well)

    angel is not at the actual pin point of the roof

    upper window row on that building is undetailed and repeating

    small windows on the displacement roof seem to be to small

    displacement roof would extremely benefit from a dirt overlay (the lower roof part)

    http://www.albatros44.de/nachtwip/nachta14.jpg

    Give that Waterfall a Model or some sprites and cliffedges

    texturing at the far left over the waterfall looks extreme blurry

    http://www.albatros44.de/nachtwip/nachta15.jpg

    I assume that little river is meant to spring from the waterfall - needs movement (modeling militia style)

    If the boat is already destroyed - move the parts further away from each other

    cliffs look edgy

    http://www.albatros44.de/nachtwip/nachta16.jpg

    signs look wired

    wheels of the keg-waggon seem to tinny

    dirt on the low wall below the fence

    http://www.albatros44.de/nachtwip/nachta17.jpg

    give that window on the left a trim

    same goes to the doors

    http://www.albatros44.de/nachtwip/nachta18.jpg

    churchwindow does not fit into that building

    http://www.albatros44.de/nachtwip/nachta5.jpg

    i love the new "Büsche Dünger" on the bridge

    looks wired to raise the trim of the bridge in the middle

    tower spikes don't look good on bridge trims

    http://www.albatros44.de/nachtwip/nachta4.jpg

    the waterwheel looks totally unused - make it darker and grungier

    http://www.albatros44.de/nachtwip/nachta2.jpg

    why would someone light that latern in war and at full daylight - make it cracked down - looks more interesting (or something like this is my suggestion )

    the roundhouse has a strange/random timber edge below the roof

    http://www.albatros44.de/nachtwip/nachta1.jpg

    ortsschild looks wired as well

    displacement windows need trims

    graveyard in the cornfield?

    there's a strange decal on that house on the right behind the cornfield (the abflussrohr next to the street - doesn't fit the style)

  • Insurgency Media Release

    • e-freak
    • April 5, 2007 at 5:02 PM

    Needs more impact on walls (at least it seems the pistol bullets just vanish into the wall)

    otherwise: awesome!

  • S.T.A.L.K.E.R uses Doom3 assets

    • e-freak
    • April 5, 2007 at 2:15 PM

    Bullshit - that story was acony. Acony produces Parabellum on UE3 and is also in Germany but in the southernpart near the blackwoodforrest (schwarzwald) and crytek is in frankfurt at main (Frankfurt am Main).

    Infact Crytek had legal issues because of unlicensed versions or at least investigations took place but if i remember correctly this was back in the days than they were settled in coburg and it was a bad joke by a former interner.

    Links (in german):

    http://www.gamestar.de/news/pc/spiele/a ... r_cry.html

    http://www.gamestar.de/news/branchen/st ... rytek.html

    http://www.gamestar.de/news/branchen/po ... te%5D.html

  • Gameplay Videos of old games

    • e-freak
    • April 2, 2007 at 10:42 AM

    HALF-LIFE

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    (Needs more videos - too complex)

  • S.T.A.L.K.E.R is G.O.L.D

    • e-freak
    • March 30, 2007 at 9:13 PM
    Quote from Aggressor

    much text

    play gothic 3 different scenario, same approach, sucks as hell, is mastered by Dark Messiah (same release date)

    I wanna play Stalker and don't think it sucks as much but tbh i think a streight forward game often is much more intense and gets a whole different audience as the example above (g3/DM) shows.

  • Post your pic extravaganza 2007!!!~

    • e-freak
    • March 27, 2007 at 6:50 PM

    infact he is oO

  • S.T.A.L.K.E.R is G.O.L.D

    • e-freak
    • March 27, 2007 at 3:18 PM

    you guys make me wanna buy that game oO - and 2gigs of ram ^^

  • Help me come up with a fictional city name!

    • e-freak
    • March 24, 2007 at 9:46 AM

    Tartarus sounds like filled Cowstomach-Saussage

    Go with something normal - It is the story that makes the city horrorble not the name. A quote i had in a test about "Der Sandmann" at school said (contently) "The most horror comes through the alldaily"

  • Free TV & taxi home when you buy a PS3

    • e-freak
    • March 23, 2007 at 1:12 PM

    I think we should all boykott the next music album released by sony music - maybe we can get a free stereo ^^

  • The Darkness Trailer

    • e-freak
    • March 23, 2007 at 1:08 PM

    uhm wtf is the target in that game? and will we be able to decide like in dark messiah? because i digged dark messiah for leavin me the choice of become demon or strike for the light

  • [REL] DoD_Stuttgart_b2

    • e-freak
    • March 22, 2007 at 3:55 PM

    see my reply here (im too lazy to put this up here now as well and translating it...)

    the 4 extra pictures and your concepts look better but try to do the same things there as well!

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