Posts by e-freak
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looks meh. cant believe he dropped the hobbit for this.
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popups open in tabs automatically (for me)
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brings back good memories man
the last one is great with the grass blades forming the end of the shape! and the lifeguard one is just awesome in how it captures the atmosphere! -
yeah, that works, but just for a convenience thing it would be awesome to open all those links in new tabs (everyone allows mapcore to open pop ups anyway)...
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stop posting GTA V screens!!!

awesome stuff
really nails the atmosphere -
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Quote from KoKo5oVaR
same, i automatically just get discouraged from watching/playing anything related to that.
what happened guys, do you feel wronged ?

nah its just freaking annoying that it feels like you play one "indie" game, you played them all. even more so than with the generic modern military shooter. its all the same these days.
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Quote from 2d-chris
Personally I don't mind, but I do know modders will freak out with Crysis 3 lighting setup, good luck is all I can say
I'd hesitate to say you spend as long messing about with real time lighting issues as you do fixing light map problems, for the same kind of cutting edge results anyway.all the problems with lightmaps take waaay longer than any lighting setup in Crysis 3. Not only do the UVs mess up half the time that store the Lightmap information, but you also get weird shadow clipping where the texel resolution between two lightmap uvs changes, you can't tweak your lighting without waiting for feedback in tone etc.. Realtime lighting takes time to get right, but its no where comparable to the shit you go through with baking lights down and its also a lot more satisfactory getting feedback to WHY stuff doesnt look right, rather than guessing around.
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' timestamp='1354043659' post='317752']That's the thing, I got so fed up with the way we make our art, it's 2012 and we still don't have a solution for tangent space shading mismatches between baker and render, unless your engine supports the baker you are using, and even then, the whole philosophy behind it, you are using your normal map shading to fight against smoothing groups shading / tangent space errors. Fuck that.
Way I see things going is, we wither use object space normal maps, stick with tilling textures, or both.
OS Normalmaps are rubbish though - no reusability what so ever across props, not mirroring and overlapping in UVs and it uses RGB, while with a lot of TangentSpace you get away just using R and G and can use B (and A, although that works in OS as well) for stuff like Glossy, Heightmap, what ever other map you need to only have in greyscale. The spreading across three channels also makes some DDS compressions basically useless, because RGB need to stay seperated, while with Tangentspace you can shift R and G into G and A and then compress the texture much more using DXT5 instead of 3Dc while still keeping the same detail level (more or less).
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not sure if it makes much sense (as it would be very expensive) but couldn't you just duplicate the faces (at least in the AO relying areas) and apply a different Sub-Material/Shader to those faces using the Decal flag in CryEngine? Those pieces could have a different UV-Layout and you could basically just have a black texture with the AO render in the Alpha-Channel

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wow, super clean and nice

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happy birthday little earthling
congratulations! -
did you watch 28 days? I enjoyed it much more. 28 weeks drove me off a bit with the father figure becoming so dominant and too determined for everyone else just being random zombies. apart from that - yeah, actually one of the better zombie movies

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http://www.nytimes.com/2012/11/10/art…eft-auto-v.html
Q. At this stage in the process, what’s left to do with Grand Theft Auto V?
A. We are editing, fixing, removing, replacing, adding, avidly. It’s the equivalent of, if you wrote a book, and you had two million spelling mistakes. And you had to do them by hand, in a language you didn’t understand. But once it’s working, you can sit there and watch the world go by. I still find that magical about them. You don’t get that with anything else. The life might be fake, but it’s still the closest we’ve come to a living artwork. I think that’s the core appeal of them.
nicely put

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yeah the pics feel like LA. Venice Beach, the mountains around, Downtown... I'd play this on PC

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this?
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