1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. e-freak

Posts by e-freak

  • Team Fortress 2 beta!!!!!

    • e-freak
    • September 21, 2007 at 6:43 PM

    Scout or Soldier are my favorites, but give me a knife and a set of masks and I'll kill the whole enemy team before they even know that there is a spy

  • Level Designer - Some questions

    • e-freak
    • September 19, 2007 at 3:56 PM

    Acony (Schwarzwald), Crytek (Frankfurt), Tentacle (Darmstadt), Vivendi (Langen)

    Don't know any other serious Game Developers (PC) or Publishers but there are a lot of small Devs for Mobilegames and such.

  • Team Fortress 2 beta!!!!!

    • e-freak
    • September 18, 2007 at 3:18 PM

    Awesomesexiness

    No errors yet aswell

  • Original Game: 1944 D-Day : Environment & Texture Artist

    • e-freak
    • September 17, 2007 at 10:09 PM

    If you could read, you would have read that I assumed that only 1% of the players were visible and I only spoke of those. I didn't even mention the amount I would calculate for the AI (even if you use "AI LOD" o_O). And I don't quote a whole post to set one sentence (btw - look EOT )

  • Original Game: 1944 D-Day : Environment & Texture Artist

    • e-freak
    • September 17, 2007 at 9:51 PM

    If you don't mind I would like to tell you that your photoshop skills... well the picture speeks for it self:

    http://www.1944d-day.com/pr/GameDev/M1Carbine.jpg

    And...

    A) The Goals are just irreal, but you may prove me wrong

    B) The Theme is sooooo overstrechted already

    C) The Concept of 250k Soldiers on the Battlefield and the resulting worthlessness of the real player on his computer might demotivate.

    Some deeper thoughts on this:

    A) Simple calculation. Use 250k Players, take every playermodel 1000 Triangle average (with LODs), say only 1% will be rendered at a time, you have a triangle budget only for playermodels of 2,5k*1000 Tris = 2500k Triangles, which is like 500 Combinemodels in HL2 (500*5000Tris). Add: Guns, Grenades, Accesories, Animals, Interiors and Exteriors (Plants and Trees), Planes, Tanks, Cars, Ships. Let's say your average Triangle Count just for the "real" Models is about 2500k for Playermodels and another 5000k (that would be only 10000 entities with 500 Triangles! Remember: Trees, Bushes, Plants, Tanks, Weapons will be unavoidable in every place!). Together you are already at 7.500.000 (7 and a half Million) of Triangles before you have even started to think of Animations, AI, Physics, Ballistics, Enviroment Simulation, Terrain and Buildings, Sound System, Shaders and Textures. 7.5kk Triangles use an Texturespace of aprox. at least 7.5k² Pixels, the same again for Normalmaps, Specularmaps, Detailmaps, Weightmaps etc etc. Even a Quadcore System with 8 Gigabyte of DDR2-Ram and 4 8800GTX in SLI would be heavily stressed by this amount of tb rendered Tris, Textures and Calculations at the same time.

    In short: Forget it.

    B) Look at DoD, RO, BiA, MoH, BF42, Panzers, CoH, CoD... The Market is more or less filled. On the one hand there are enough Ego-Shooters, even such with Commander-Modes and 128 Players with Ships, Tanks and Planes, and there are enough Games wich handle WW2 accurate enough to still give some Gameplay. There's no brand you are using, there's no market you actually find unused, there's no established developerstudio you have as a name and there's no target group for your game atm - because no one can handle the HW-Specs and those who could may be playing Battlefield 2142 or Red Orchestra.

    C) See - the above mentioned titles have one thing in common: Not in one of the titles there are more than 256 Players on the screen at a time, take out the RTS set count to 64. The Single Player has a much bigger attention and influence, the role he's playing is important. Having an 8 Person Squad in DoD:S makes everyone in your team important. Being one of 12.000 Players with a Panzerschreck will make you unimportant. You have no inducement to take your role.

    You are welcome to prove those points wrong and I'll be the first one to buy the game but atm I think this is made of fail.

  • totally random texture thread

    • e-freak
    • September 16, 2007 at 10:19 PM

    mh those scratches look too detailed in comparsion. TF2 uses more overdrawn details like one big scratch instead of so noisy little ones.

  • Fortress Forever is out

    • e-freak
    • September 16, 2007 at 2:02 PM

    played it again for some hours now. It's getting better with every minute - just like a good wine

  • Open Source Game development?

    • e-freak
    • September 16, 2007 at 12:16 AM

    -snip-

  • Fortress Forever is out

    • e-freak
    • September 15, 2007 at 10:17 AM

    -snip-

  • Post your pic extravaganza 2007!!!~

    • e-freak
    • September 15, 2007 at 9:58 AM

    -snip-

  • De_Forest

    • e-freak
    • September 14, 2007 at 4:52 PM
    Quote from Psycho

    de_hillbilly

    too close to hl2-fingers mod

    Awesome Looking Map

  • NP:Sand Dunes

    • e-freak
    • September 12, 2007 at 5:49 PM

    The last one looks like a Film-Stil.

    Nice pictures allthough they lack a little contrast (maybe because of the enviroment )

  • Antigamer.com

    • e-freak
    • September 12, 2007 at 4:01 PM

    sarcasm?

    don't know what the fuzz is about...

  • What are some famous photographers?

    • e-freak
    • September 11, 2007 at 3:36 PM
    Quote from Section_Ei8ht

    Ansel Adams

    my neighbour has all of his tech and art books ans yes - that's a really great one.

  • What are some famous photographers?

    • e-freak
    • September 10, 2007 at 8:23 PM

    [Blocked Image: http://farm2.static.flickr.com/1292/1137855662_03d7a68d6f.jpg]

  • What are some famous photographers?

    • e-freak
    • September 10, 2007 at 8:08 PM

    -snip-

  • Guitar n00b asking experienced e-guitarists for advise

    • e-freak
    • September 7, 2007 at 7:16 PM

    go with a classic one first, learn the basic accords (look wiki books) and then you can turn to the e-guitar

    classicals can be quite cheap (30€) if you just want it for basic training

    oh and you may listen to jack johnson and ben harpor to get some inspirement what you can get out of guitars

  • September's Mini Contest - Go Kart

    • e-freak
    • September 7, 2007 at 4:37 PM

    [Blocked Image: http://www.abload.de/img/gokart4und.jpg]

    Mh the texture test for the wheels looks ugly

    Maybe I'll go with some TF2 Like texturing (More on plain colors and contrasty edges...

  • September's Mini Contest - Go Kart

    • e-freak
    • September 7, 2007 at 3:19 PM

    you win by default, my father :/ ^^

  • Acony Games is hiring: Level Designer for FPS

    • e-freak
    • September 7, 2007 at 1:44 PM

    Hey it's the Schwarzwald - they have some good beer-brands like Rothäusle down there

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. [CS:GO][WiP] cs_opera

    leplubodeslapin
    October 8, 2026 at 7:49 PM
  2. POLYSTRIKE - Finally Announced After Years of Development!

    Minos
    October 6, 2026 at 4:18 AM
  3. (HLDM) dm_warehouse

    Minos
    October 6, 2026 at 4:14 AM
  4. Any of the old guard still around? D:

    Minos
    October 6, 2026 at 4:13 AM
  5. Building a Huge Library of Free Images for Everyone

    Thrik
    September 7, 2026 at 10:09 PM
  6. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  7. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  8. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  9. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™