Scout or Soldier are my favorites, but give me a knife and a set of masks and I'll kill the whole enemy team before they even know that there is a spy ![]()
Posts by e-freak
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Acony (Schwarzwald), Crytek (Frankfurt), Tentacle (Darmstadt), Vivendi (Langen)
Don't know any other serious Game Developers (PC) or Publishers but there are a lot of small Devs for Mobilegames and such.
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Awesomesexiness
No errors yet aswell
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If you could read, you would have read that I assumed that only 1% of the players were visible and I only spoke of those. I didn't even mention the amount I would calculate for the AI (even if you use "AI LOD" o_O). And I don't quote a whole post to set one sentence (btw - look EOT
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If you don't mind I would like to tell you that your photoshop skills... well the picture speeks for it self:
http://www.1944d-day.com/pr/GameDev/M1Carbine.jpg
And...
A) The Goals are just irreal, but you may prove me wrong
B) The Theme is sooooo overstrechted already
C) The Concept of 250k Soldiers on the Battlefield and the resulting worthlessness of the real player on his computer might demotivate.
Some deeper thoughts on this:
A) Simple calculation. Use 250k Players, take every playermodel 1000 Triangle average (with LODs), say only 1% will be rendered at a time, you have a triangle budget only for playermodels of 2,5k*1000 Tris = 2500k Triangles, which is like 500 Combinemodels in HL2 (500*5000Tris). Add: Guns, Grenades, Accesories, Animals, Interiors and Exteriors (Plants and Trees), Planes, Tanks, Cars, Ships. Let's say your average Triangle Count just for the "real" Models is about 2500k for Playermodels and another 5000k (that would be only 10000 entities with 500 Triangles! Remember: Trees, Bushes, Plants, Tanks, Weapons will be unavoidable in every place!). Together you are already at 7.500.000 (7 and a half Million) of Triangles before you have even started to think of Animations, AI, Physics, Ballistics, Enviroment Simulation, Terrain and Buildings, Sound System, Shaders and Textures. 7.5kk Triangles use an Texturespace of aprox. at least 7.5k² Pixels, the same again for Normalmaps, Specularmaps, Detailmaps, Weightmaps etc etc. Even a Quadcore System with 8 Gigabyte of DDR2-Ram and 4 8800GTX in SLI would be heavily stressed by this amount of tb rendered Tris, Textures and Calculations at the same time.
In short: Forget it.
B) Look at DoD, RO, BiA, MoH, BF42, Panzers, CoH, CoD... The Market is more or less filled. On the one hand there are enough Ego-Shooters, even such with Commander-Modes and 128 Players with Ships, Tanks and Planes, and there are enough Games wich handle WW2 accurate enough to still give some Gameplay. There's no brand you are using, there's no market you actually find unused, there's no established developerstudio you have as a name and there's no target group for your game atm - because no one can handle the HW-Specs and those who could may be playing Battlefield 2142 or Red Orchestra.
C) See - the above mentioned titles have one thing in common: Not in one of the titles there are more than 256 Players on the screen at a time, take out the RTS set count to 64. The Single Player has a much bigger attention and influence, the role he's playing is important. Having an 8 Person Squad in DoD:S makes everyone in your team important. Being one of 12.000 Players with a Panzerschreck will make you unimportant. You have no inducement to take your role.
You are welcome to prove those points wrong and I'll be the first one to buy the game but atm I think this is made of fail.
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mh those scratches look too detailed in comparsion. TF2 uses more overdrawn details like one big scratch instead of so noisy little ones.
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played it again for some hours now. It's getting better with every minute - just like a good wine

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The last one looks like a Film-Stil.
Nice pictures allthough they lack a little contrast (maybe because of the enviroment
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sarcasm?
don't know what the fuzz is about...
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Quote from Section_Ei8ht
my neighbour has all of his tech and art books ans yes - that's a really great one.
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go with a classic one first, learn the basic accords (look wiki books) and then you can turn to the e-guitar
classicals can be quite cheap (30€) if you just want it for basic training
oh and you may listen to jack johnson and ben harpor to get some inspirement what you can get out of guitars
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[Blocked Image: http://www.abload.de/img/gokart4und.jpg]
Mh the texture test for the wheels looks ugly

Maybe I'll go with some TF2 Like texturing (More on plain colors and contrasty edges...
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you win by default, my father

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Hey it's the Schwarzwald - they have some good beer-brands like Rothäusle down there
