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Posts by propaganda

  • [WIP]de_hockey

    • propaganda
    • September 25, 2007 at 3:53 PM
    Quote from BioPulse

    I like everything but the ice ring itself, looks like it hasn't been optimized as much as the other parts Other than that the hallways etc. have a good impression of the atmosphere of a deserted stadium (i used to clean floors at one lol) nice job

    The ice area is rather large and is mostly func detail and displacements so the render load is rather large. I would prefer that it was more detailed and will see how I can make it look better once everything is done and I can check the load.

  • [WIP]de_hockey

    • propaganda
    • September 24, 2007 at 9:25 PM
    Quote from CrazyMac

    http://www.fpsbanana.com/tuts/1948does this help?

    Works for me. Pretty simple actually. Just a second overview. Would be simpler if it just used the original overview and added some sort of filter through the engine to make it look green.

  • [WIP]de_hockey

    • propaganda
    • September 24, 2007 at 4:40 PM
    Quote from #1 Duck

    Can we get an overal plan of the map please?

    Once I have it laid out with the bombsites I can post an overview. Also where is tutorial to make radar overview for CS source?

  • ins_baghdad

    • propaganda
    • September 24, 2007 at 4:38 PM

    A well deserved spotlight.

  • WIP in WIP, post your level screenshots!

    • propaganda
    • September 20, 2007 at 9:58 PM
    Quote from killertomato

    ZING!~

    +1

  • [WIP]de_hockey

    • propaganda
    • September 20, 2007 at 8:50 PM
    Quote from Nexus

    are you a hockey fan?

    I'm Canadian. That's like asking me "do you breathe"?

    Quote from RA7

    Nice, but where are the hockey sticks?

    Good question RA. After the beta is released I will work on some models of hockey nets, Zamboni, sticks, skates etc.

  • Gearbox Software Hiring Experienced Level Designers

    • propaganda
    • September 18, 2007 at 4:28 PM

    Gentlemen, it's not all that complicated to get a US work Visa, especially if you have a degree. I am Canadian and have worked in the US on 3 seperate visas.

    Anyone with professional status can apply for a "TN" working visa or if the company requires specialized people that they are having difficulty finding in the US you maye qualify for an "L1B" or an "H2B". Go here for a list of options.

    http://www.usimmigrationsupport.org/

  • why is this rendering?

    • propaganda
    • September 18, 2007 at 4:18 PM

    Yeah was just a leaky portal, thanks for the links.

  • why is this rendering?

    • propaganda
    • September 16, 2007 at 6:26 PM

    Ok I have some of the issues fixed thanks to my friend Furyo for the help and sound advice. He placed some portals for me and found the problems with that area rendering. I have a problem when looking at the portals I get a the nodraw effect anyone know why?

    [Blocked Image: http://www.jfgclan.com/dehock/portals.jpg]

  • [WIP]de_hockey

    • propaganda
    • September 15, 2007 at 11:58 PM

    I am not overly interested in how close to proper arena it looks, the rink area is already large and making it larger would be a detriment to gameplay.

  • [WIP]de_hockey

    • propaganda
    • September 15, 2007 at 7:30 PM

    well seeings how I got this going might as well post some screens. It's a map of a...well from the name it's a dead giveaway. This still has a long way to go but I am working hard on it and am trying to focus on gameplay for this one. Anyway here's a few screens. If anyone knows where I can get a zamboni model let me know.

    [Blocked Image: http://www.jfgclan.com/dehock/1.jpg]

    [Blocked Image: http://www.jfgclan.com/dehock/2.jpg]

    [Blocked Image: http://www.jfgclan.com/dehock/3.jpg]

    [Blocked Image: http://www.jfgclan.com/dehock/4.jpg]

    [Blocked Image: http://www.jfgclan.com/dehock/5.jpg]

    [Blocked Image: http://www.jfgclan.com/dehock/6.jpg]

    [Blocked Image: http://www.jfgclan.com/dehock/7.jpg]

    [Blocked Image: http://www.jfgclan.com/dehock/8.jpg]

    [Blocked Image: http://www.jfgclan.com/dehock/9.jpg]

  • why is this rendering?

    • propaganda
    • September 15, 2007 at 6:03 PM

    ugh after looking at this again I found a brush under the last set of stairs to be cutting into the world brush under it. I am sure it's doing something funky on compile to open vis there, I am recompiling now and we will see.

  • De_Forest

    • propaganda
    • September 14, 2007 at 4:57 PM

    dead sexy

  • why is this rendering?

    • propaganda
    • September 14, 2007 at 4:42 PM
    Quote from Bluestrike

    Its not about the position that your are in thats calculated what can be seen, but what the visleaf you are in can see.

    I agree however there is nothing there to cause that leaf to open from the leaf I am standing in. It is entirely 100% blocked by world brushes. I doubt a piece of a model would open that leaf either, I think models render from their origin. Even if the model was rendering it should not cause the world geometry to render.

  • why is this rendering?

    • propaganda
    • September 13, 2007 at 3:29 PM

    This is not an areaportal issue anyway, but I will keep that in mind for later optimizing. I noticed there is light coming through there too somehow, which is totally silly because its all world brushes. I am just going to rebuild that area somehow, there's no bloody way in hell any of that should render from the way it's laid out.

    Could a model sticking partly through a wall open that leaf?

  • why is this rendering?

    • propaganda
    • September 12, 2007 at 9:29 PM
    Quote from Zyndrome

    [Blocked Image: http://img529.imageshack.us/img529/572/90037447yi2.jpg]

    LMAO

  • why is this rendering?

    • propaganda
    • September 12, 2007 at 6:05 PM
    Quote from Seldoon182

    Make us a screen with "mat_wireframe 2" enabled because I don't understand what is your problem ! You're around 150 fps and this is normal to see every polies when "mat_wireframe" is set to 1 !

    No it's not normal for that area. And when I am standing way back in that area and it's all rendered my fps is 50.

  • why is this rendering?

    • propaganda
    • September 12, 2007 at 4:09 PM

    So would I use area portals that are always open? Also would I need to seal an area off with them,, for example, if I had 3 windows in a house, would I need one for each window?

  • why is this rendering?

    • propaganda
    • September 12, 2007 at 2:40 PM
    Quote from Defrag

    Unrelated, but your vis will be nicer if you make those stairs a ramp and then func_detail the steps themselves (valve style -- look at the stairs at the t spawn on de_cbbl sdk map).

    There is a ramp and the steps are already func detail.

    I used mat_wireframe 1 because I wanted to see exactly what's being rendered. An occluder may be a good tactic but there is brushwork also being rendered which shouldn't be. I have not used area portals before as I heard they are useless in MP.

    Skjalg there are 2 floors behind there but they are still entirely blocked with world brushes. I will send you the vmf after work for a quick peek.

  • why is this rendering?

    • propaganda
    • September 12, 2007 at 5:17 AM

    There are no areaportals in the map.

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