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Posts by Polaris

  • PS3 Price and Controller Details

    • Polaris
    • May 9, 2006 at 11:35 PM

    Sony is screwed this time around...

    They were originally carried by the exclusiveness of FF and MGS and other franchises, but now even that no longer applies.

  • Anyone going to SIGGRAPH 06?

    • Polaris
    • May 9, 2006 at 11:14 PM

    Its in Boston this year. It will be in San Diego (SD) next year.

  • Nintendo's conference

    • Polaris
    • May 9, 2006 at 6:48 PM

    links please?

  • Halo 3...

    • Polaris
    • May 9, 2006 at 6:43 PM

    Maybe, but I just find it interesting that these kinds of things occur :/

  • Halo 3...

    • Polaris
    • May 9, 2006 at 6:38 PM

    Not a big Halo fan, actually I'm not one at all but this is interesting:

    http://www.kotaku.com/gaming/e306/e306- ... 172564.php

  • Carmack on MegaTexturing

    • Polaris
    • May 8, 2006 at 10:00 PM
    Quote from Defrag

    it'll have a huge impact like Carmack claims

    When did he say that?

  • He's back!

    • Polaris
    • May 8, 2006 at 9:49 PM

    I doubt this guy really even believes the crap he spews out.

  • Studio 1

    • Polaris
    • May 8, 2006 at 7:39 PM
    Quote from von*ferret

    Starcraft's editor wher eyou have terrain, and plop in geometry like buildings and such.

    Thats not like Staredit at all.

  • Spore 2006

    • Polaris
    • May 8, 2006 at 7:08 PM

    I doubt it will flop but there is the possibility that we might be disapointed, especially if you have very high expectations (HL2 )

  • F.E.A.R. : Extraction Point

    • Polaris
    • May 8, 2006 at 3:37 PM

    I guess I'm just tired of campy games that all follow the same formula.

    btw Peri, it turns out Kari from mythbusters is a shemale.

  • Carmack on MegaTexturing

    • Polaris
    • May 8, 2006 at 3:29 PM
    Quote from D3ads

    Does anyone really stare at the ground long enough to give two shits about how sharp a 32000x32000 texture is? I mean really? No, we'll be too busy shooting Strogg in the face and vice versa.Yet more unecessary graphical features that increase development time :roll:

    Quote

    Q3: Aside from the visual aspect of the terrain looking better, do you think there will be any other foreseeable differences to us gamers that are playing MegaTexture games?Answer: It’s just the variety and the diversity of it. Like I said at the very beginning, this is only a very small aspect of graphics, let alone of games in the larger sense. It’s a specific little piece of technology that addresses texture resource limitations, and this entire technology would not need to exist if you had four gigabyte graphics cards, and lots more RAM

    You have to take a step forward somewhere, even if its only something small like this. I doubt it increases dev time by much though.

  • F.E.A.R. : Extraction Point

    • Polaris
    • May 8, 2006 at 3:18 PM

    Its also the most unimaginative weapon they could possibly add to the game.

  • Spore 2006

    • Polaris
    • May 8, 2006 at 3:05 PM
    Quote from Thrik

    I agree, Spore looks great. The graphics aren't amazing (though it still has like a year of development left), but the concept and also the variety in gameplay sound stellar; just have to hope they can balance it so that the sandboxish nature of things doesn't work against it. But this is Will Wright, so I hold some faith.Csharp you deserve to be called a cs kiddy when you say stupid stuff like that.

    More like CSS kiddy, or maybe by now its UT2007 kiddy or Crysis kiddy

  • F.E.A.R. : Extraction Point

    • Polaris
    • May 8, 2006 at 3:01 PM

    People can't use chain guns. If you had a backpack full of ammo it would only last a few seconds. Even if you had enough ammo you would injure yourself trying to use it. They are mainly for gunships.

    It was ok to see them back in the day in Doom and TFC though.

  • totally random texture thread

    • Polaris
    • May 7, 2006 at 11:17 PM

    It doesn't tile very well either

    There are still quite a few obvious seams.

    Spend more time on this.

    [Blocked Image: http://www.joeyadey.com/era_brick_wip3.jpg][Blocked Image: http://www.joeyadey.com/era_brick_wip3.jpg]

  • hessi's tree thread

    • Polaris
    • May 7, 2006 at 4:59 PM
    Quote from von*ferret

    friggin sexy! All in favor of a vid tut!

  • Post Your Desktop 2006~~~

    • Polaris
    • May 7, 2006 at 3:09 PM
    Quote from kleinluka

    [Blocked Image: http://img269.imageshack.us/img269/8995/desktopmay064pe.jpg]

    Why are some things blurred out? What do you have to hide?

  • Post Your Desktop 2006~~~

    • Polaris
    • May 7, 2006 at 4:08 AM

    Mine also sucks, but atleast I have cooler icons than Minoz

    [Blocked Image: http://img462.imageshack.us/img462/9599/untitled9ld.jpg]

  • Remake HL textures

    • Polaris
    • May 4, 2006 at 9:33 PM
    Quote from Water-Phoenix

    [Blocked Image: http://waterphoenix.wa.funpic.de/upload/upload//d08e9a601bbc2a49d47c82452.gif]

    The seams are really obvious, might want to fix that, and yea it does look a bit too organic.

  • totally random texture thread

    • Polaris
    • May 4, 2006 at 4:54 AM

    omai, I'm loving the gui set beside the blue panel, and the panels themselves look great, though imo they could use the white bits that the green panels have.

    If only I mapped for the D3 engine.

    btw, it would be cool if you went back and added smilar color schemes to http://philipk.net/other/q4_set_new_5.jpg

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