Sony is screwed this time around...
They were originally carried by the exclusiveness of FF and MGS and other franchises, but now even that no longer applies.
Sony is screwed this time around...
They were originally carried by the exclusiveness of FF and MGS and other franchises, but now even that no longer applies.
Its in Boston this year. It will be in San Diego (SD) next year.
links please? ![]()
Maybe, but I just find it interesting that these kinds of things occur ![]()
Not a big Halo fan, actually I'm not one at all but this is interesting:
I doubt this guy really even believes the crap he spews out.
I doubt it will flop but there is the possibility that we might be disapointed, especially if you have very high expectations (HL2
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I guess I'm just tired of campy games that all follow the same formula.
btw Peri, it turns out Kari from mythbusters is a shemale. ![]()
Quote from D3adsDoes anyone really stare at the ground long enough to give two shits about how sharp a 32000x32000 texture is? I mean really? No, we'll be too busy shooting Strogg in the face and vice versa.Yet more unecessary graphical features that increase development time :roll:
QuoteQ3: Aside from the visual aspect of the terrain looking better, do you think there will be any other foreseeable differences to us gamers that are playing MegaTexture games?Answer: It’s just the variety and the diversity of it. Like I said at the very beginning, this is only a very small aspect of graphics, let alone of games in the larger sense. It’s a specific little piece of technology that addresses texture resource limitations, and this entire technology would not need to exist if you had four gigabyte graphics cards, and lots more RAM
You have to take a step forward somewhere, even if its only something small like this. I doubt it increases dev time by much though.
Its also the most unimaginative weapon they could possibly add to the game.
Quote from ThrikI agree, Spore looks great. The graphics aren't amazing (though it still has like a year of development left), but the concept and also the variety in gameplay sound stellar; just have to hope they can balance it so that the sandboxish nature of things doesn't work against it. But this is Will Wright, so I hold some faith.Csharp you deserve to be called a cs kiddy when you say stupid stuff like that.
More like CSS kiddy, or maybe by now its UT2007 kiddy or Crysis kiddy ![]()
People can't use chain guns. If you had a backpack full of ammo it would only last a few seconds. Even if you had enough ammo you would injure yourself trying to use it. They are mainly for gunships.
It was ok to see them back in the day in Doom and TFC though.
It doesn't tile very well either ![]()
There are still quite a few obvious seams.
Spend more time on this.
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Quote from kleinluka[Blocked Image: http://img269.imageshack.us/img269/8995/desktopmay064pe.jpg]
Why are some things blurred out? What do you have to hide? ![]()
Mine also sucks, but atleast I have cooler icons than Minoz
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Quote from Water-Phoenix
The seams are really obvious, might want to fix that, and yea it does look a bit too organic.
omai, I'm loving the gui set beside the blue panel, and the panels themselves look great, though imo they could use the white bits that the green panels have. ![]()
If only I mapped for the D3 engine. ![]()
btw, it would be cool if you went back and added smilar color schemes to http://philipk.net/other/q4_set_new_5.jpg