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  3. Polaris

Posts by Polaris

  • modders are terrorists, lol

    • Polaris
    • June 23, 2006 at 6:17 PM

    They must be talking about something else, SF costs 9.99.

  • some selfportraits // crazy!!! :D:D [MORE PICS]

    • Polaris
    • June 23, 2006 at 4:56 PM

    You kinda look like a hobbit

  • Spellborn levels panorama pics + painting

    • Polaris
    • June 23, 2006 at 3:18 PM

    Good stuff, I especially love the skyboxes.

    I signed up for the closed beta awhile back before I found out that it was susing the Unreal engine or that you were working on it. I don't think I got accepted but hopefully I will get to play in any open beta you might have.

  • custom texture pack

    • Polaris
    • June 23, 2006 at 3:12 PM

    Don't we have a stickied topic full links to custom textures?

    If we don't we should

  • Dark Messiah

    • Polaris
    • June 22, 2006 at 10:56 PM

    Looks good.

    But I'd rather have a Hexen 3

    Perhaps KFS could pull some strings at Raven

  • WIP in WIP, post your level screenshots!

    • Polaris
    • June 21, 2006 at 4:32 AM

    Better to have trains that are a pain in the ass than to not have them at all.

    What would you achieve by taking them out? Why would it ever even occur to Valve to take them out?

  • Quake 2 mappers get your hiking gear! (PIX ON PAGE 2!)

    • Polaris
    • June 20, 2006 at 7:31 PM
    Quote from Pericolos0

    why cant you just use hammer?

    Because hammer doesn't support quake 2?

  • Yet another reason why NOT to use Mayang

    • Polaris
    • June 19, 2006 at 7:50 PM

    [Blocked Image: http://img235.imageshack.us/img235/3971/250pxflockofsheep5aq.jpg]

    :roll:

  • Quake 2 mappers get your hiking gear! (PIX ON PAGE 2!)

    • Polaris
    • June 19, 2006 at 7:15 PM

    Then you won't mind if we use the same style decision on the maps?

    btw where are those textures?!

  • WIP in WIP, post your level screenshots!

    • Polaris
    • June 19, 2006 at 7:13 PM

    Pegasus?

  • Colouring techniques

    • Polaris
    • June 19, 2006 at 7:07 PM

    Quote

    5/2002 – 8/2005 VALVe Software.Texture, Concept Artist: completed and shipped the following 5 games...

    * Counter-Strike: Source Art director, world texture artist and world concept artist

    o sole artist working on map and model concepts, art direction and world textures (including world model skins) for the first 8 maps shipping with the original HL2 game release. Maps included: Dust, Dust2, Aztec, Piranesi, Chateau, Havana, Cobble, and Italy.

    o designed and created the illustrated Counterstrike: Source image used for final, shipped box art, posters and advertisements

    o Counter-Strike has won over 13 awards including Game of the Year, Action Game of the Year, and Best Multiplayer

    * Day of Defeat: Source Texture and concept artist

    o world and model concepts

    o environment textures

    o art direction (primarily dod_flash)

    o designed and created the final, shipped box art

    (for first release of Day of Defeat)

    o Day of Defeat poster art (concept and creation)

    * Half-Life 2 Texture artist

    Half-Life 2 has won over 38 PC Game of the Year Awards, including PC Gamer, PC World magazine, and Gamespy.com

    * Counterstrike: Condition Zero Texture artist, concepts for rebuilt maps

    * Counterstrike: Xbox Texture artist, concepts for rebuilt maps

    Texture, Concept Artist: on-going titles...

    * Upcoming project Character concept artist and design, character modeling, and storyboard artist

    * Team Fortress 2 Texture artist, concept artist, model textures

    Display More

    I'm already a fan

  • Quake 2 mappers get your hiking gear! (PIX ON PAGE 2!)

    • Polaris
    • June 19, 2006 at 4:13 AM

    Looks good, but there doesn't seem to be much room for aiming downwards, it makes putting them up on ledges no so effective.

  • Yet another reason why NOT to use Mayang

    • Polaris
    • June 19, 2006 at 1:51 AM

    Well I would expect stock textures to be used as bases alot but this is just dumb :\

  • Call of duty 3 : Wii [scans]

    • Polaris
    • June 16, 2006 at 5:12 AM
    Quote from Squirrelly

    God should kill you Thrik.

    Why? Not playing CoD is it's own punishment

    And he should be allowed a chance to redeem himself

    Quote from mabufo

    The COD games give me headaches - way too much screen shaking.

    Your posts give me headaches - way too much whining

  • I consider to buy one of these [GP2X]

    • Polaris
    • June 16, 2006 at 5:01 AM

    Nobody ever accused RD of being reasonable

  • Gearbox Cogs, Level Design and Texture Artist for BiA3

    • Polaris
    • June 16, 2006 at 4:22 AM

    Taken from the cogs application thingy:

    Quote

    * You must be 18 years of age or older. * You must be able to work within the vicinity of Plano, Texas, and provide your own housing and transportation.

    * You must be a high school graduate.

    * You must be able to make a full-time commitment to the Gearbox Software COGS program for the duration of your contract (usually 3-6 months).

    * You must have a serious commitment to a career in video game development.

  • Gearbox Cogs, Level Design and Texture Artist for BiA3

    • Polaris
    • June 15, 2006 at 8:28 PM

    Wait, so this not like an intern position? The cogs work over the net?

  • I won!

    • Polaris
    • June 15, 2006 at 4:23 PM

    I'm not sure how that kleiner one got second place instead of you. Ah well no biggie you just miss out on a free copy of Raising the Bar :\

  • dm_avon [Half-Life 2 deathmatch)

    • Polaris
    • June 15, 2006 at 10:26 AM

    I think it was supposed to be like Black mesa east, but it has its own unique style. Good job mino

    btw it could be improved by using original decals instead of the standard resistance and combine posters imo.

  • In The Works ...

    • Polaris
    • June 15, 2006 at 7:13 AM

    Is this like the first ever map with a gay bar?

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