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Posts by ifO

  • The toughest game levels/missions

    • ifO
    • April 15, 2007 at 11:48 PM

    Thanks! Now I know how to play it, it's thoroughly tedious. *goes back to Chucky Egg.

  • The toughest game levels/missions

    • ifO
    • April 15, 2007 at 11:20 PM

    Maybe you guys can help me out (vaguely on-topic).

    I found this site when looking for the awesome 'Chucky Egg' which also has the classic (if a little dull) game Hopper:

    http://www.repton3.co.uk/hopper.php

    Now I wouldn't normally give this game the time of day but this is bugging me. Is it just me or do you die every time you get to the far side of the river bit? I know it's probably something stupid but what am I missing, how do you get to the other side!?

  • WIP in WIP, post your level screenshots!

    • ifO
    • April 15, 2007 at 7:08 PM

    Looking very good for HL1 d3ads. I might have some models you can use that would fit that theme (if you're willing to wait a few weeks )

    Tomdon and aevirex.. awesome!

  • The toughest game levels/missions

    • ifO
    • April 15, 2007 at 1:33 PM

    That WizPig boss on Diddy Kong Racing

  • "Gecko" textures.

    • ifO
    • April 15, 2007 at 12:31 PM

    edit: I can't read. Looks nice.

  • Automatic normal maps from diffuse textures...in 5 seconds

    • ifO
    • April 12, 2007 at 9:25 PM

    Tried for first time properly today, lovely results

  • They Hunger: Lost Souls

    • ifO
    • April 12, 2007 at 4:48 PM
    Quote from Thrik

    I don't think having to pay for it really has anything to do with its status as a mod.

    I was joking, hence the

  • They Hunger: Lost Souls

    • ifO
    • April 12, 2007 at 3:06 PM

    No it's not a mod because you have to pay for it

    It looks good, but I'm a tight-arse so I probably won't buy it

  • Halo 3 Multiplayer behind the scenes

    • ifO
    • April 11, 2007 at 5:20 PM

    That is true, hopefully there are still some sexy visuals to come and suprise us doubters.

  • Halo 3 Multiplayer behind the scenes

    • ifO
    • April 11, 2007 at 4:43 PM

    Hrm they should spend less time playing it, more time making it look good.

    Of course, that's just a silly 1-line quip, but yeah Halo never really appealed to me, I don't like the look of it, I've never played it and I don't think I ever will. It reminds me of Tribes, but without the flying.

  • S.T.A.L.K.E.R uses Doom3 assets

    • ifO
    • April 8, 2007 at 11:44 PM

    I love that stuff from this thread has been spread all over news sites, directly showing michi and johnny's pictures without apparently even being verified. If it had been an april fools joke it would actually have been impressively effective in fooling loads of people.

  • TS_antrodome – The Ghost from 2004!~

    • ifO
    • April 5, 2007 at 4:31 PM

    Wonderful to see this released. I remember seeing shots of this on the forums back in the day. Lighting is superb

    I hope the team do manage to get together a last release, would be great to see a bit of a surge in the TS playing communty, if only for the chance to play this map on a decent server.

  • ns_machina

    • ifO
    • April 5, 2007 at 4:28 PM

    Spectacular. Very impressive indeed. Great to see there's still a few people squeezing the last drops of juice out of good ol' HL1. Kinda makes me want to install NS just to try it.

  • The Weapon Shop

    • ifO
    • March 30, 2007 at 2:04 PM

    I think the word 'enchanting' might be appropriate. Very nice, will be great to see this textured.

  • The Darkness Trailer

    • ifO
    • March 23, 2007 at 1:14 PM

    Funny, I giggled several times during that. But some of it looked very cool indeed.

    Yeh I was wondering wtf was up with that crappy skybox opener too.

  • WIP in WIP, post your level screenshots!

    • ifO
    • March 23, 2007 at 10:36 AM

    They aren't photshopped are they? If they are I want my money back. Lighting is fricking perfect, love it

  • Help modelling a Japanese roof

    • ifO
    • March 22, 2007 at 10:10 AM

    Why would anyone not have a pdf viewer installed? For anyone doing anything remotely academic using the web pdfs are a must.

    Nice tutorial hessi. I need something simplish to learn my recent copy of Maya with, this will do nicely

  • S.T.A.L.K.E.R is G.O.L.D

    • ifO
    • March 19, 2007 at 7:59 PM
    Quote from JamesL

    £17.99 delivered on Play.

    Awesome! Ordering

  • WIP in WIP, post your level screenshots!

    • ifO
    • March 12, 2007 at 10:35 PM

    detailtextures for the win.

    Slightly old pics but you can see some detailtextures using the method D3ads described on the walls and main pavement texture here and here. The better of the textures are by a Hostile Intent mapper called Bruno who did the same thing in hi_alandalus - one of the prettiest HL maps ever.

    For those rocks yeah you could just take a 512x512 texture meant for Source of some other curr gen game and use that as D3ads says.

    Did you ever find a use for that method D3ads?

  • WIP in WIP, post your level screenshots!

    • ifO
    • March 12, 2007 at 9:15 AM

    Wow CJ, I love it! The scale of it is awesome.

    That reflective floor takes me back to an old map I once started for Existence, it was kinda lobby-like too, wasn't nearly as grand as yours though.

    The textures are kinda old-school but I think that adds to its charm, very nice!

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