Never used the Sandbox engine before, but when Crysis does come out, I'm definetly moving away from Hammer, the sheer scope of tools in the Sandbox2, is simply rediculous compared to Hammers small selection. It also looks so easy to produce a quality looking map, without having to really try that hard; granted an awesome computer with dual widescreens would rock (me being stuck with a single 19"
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Posts by Rokusho39
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Been waiting for this map.
Please port it over to CS:S, would make an awesome DM map.
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I too agree with most of it, however I feel that some of the example are incorrect, like stating how long the gap is between starting the game and getting a weapon in HL2, theres still tons of action to be had escaping the Combine patrols as you make way to Kliener's lab.
Interesting read though.
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Or you could slow down the physics speed down.
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Well, I played the map for a wee while and found just a few details that need ironed out, sorry if I'm repeat anything, but I don't think so...
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Floating prop! Yay!
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random spike at T-Spawn in displacement
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Near impossible to tell this was a bombsite visually, needed the radar to find it, possible write a big A/B on the walls in white?
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No clipping on the jet engine.
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That was me getting stuck behind the damn metal girders when I dropped down.
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Can you make the skylight breakable, so I can through flashes into it?
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Fan needs to be moved up a few units, I can see a gap all around it.
Absolutly loved the rest of the map though, I'm deffo getting this on my clan's public server when this is done (may even get the beta on it).
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Broken tiles FTW!!!
When will the map be released? I want to play it!!!
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It's maps like these that make me want to buy DOD:S, simply so I can just map for it

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Looking very good.
The only tip I have is get it done cos I want to play it!
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Excellent work, I realy like the brushwork, but the lighting needs a little more contrast in some areas and some more decals in some more empty areas and this map will be pretty sweet.
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Well, I'll probably stick to the default level until I start to get more detailed.
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Hmm, havn't seen much of that mod.
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Well, heres something I've started, it was origionally going to be a shot for my, yet to exist, protfolio, but have now changed my mind and want to intergrate this into a full map of somekind.
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http://www.fpsbanana.com/members/subs/90715
Here ya, go, gg_desertstorm is a very popular map for gun game
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Personally, I'm just going to University for the experience. It's meant to some of the best years fo your life at uni and personally, I don't wanna miss out!
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*Sits tight*
Simply can't wait for this to be done, something I;ve been looking forward to.
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Oh well, done the background / splash screen pack, you can get it from this link
It's not a small download by any means, having 12 different images in it, took up a lot of room, then a again, so does the map

Once again, awesome map, great detail and a need to upgrade my graphics
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Props!!!
Its a good layout and the brushwork is fantastic, but the texturing / decals and details need to be done.
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KK, I think I'll do a mix, just so everyone is happy.
I'm making a background pack, using screenshots from your level, so when you play CS:S or any other Source game/mod, you see the screenshot of the level as the background image. For example, you get this:
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I've just completed the pack. Gonna post it up on the Internet when you give the go ahead as you said yes, but not sure what to, so instead of taking the risk and pissing you off, I though I'd better double check (Made sure to give you credit and links to donwload the map, as well as your site).
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You think so? I feel that it enhances the pictures rather than makes them look worse, heres the same place with HDR, Bloom only, HDR and Bloom and finally neither.
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This is a really beutiful map, the best i have ever seen (seriously). The props, the textures, the layout, the lighting, EVRYHTING is simply amazing. Granted there are some issues with the physics, but who gives a damn! Also, who gives a damn about FPS, I got 30-40 with my 6600GT, and that isn't a new graphic card, so surly anyone with a newer card is going to get better frames, then again, I never had bots on.
Also, I hope you don't mind, but I used GMod to take some stunning (well, not bad) pictures of the map (1024x1280, full AA, with additional bloom effects etc.) which, with your permission of course, I'd like to make available as backgrounds for CS:S when it loads up.
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I'm not happy with my picture of the Colossi, but if you say yes, I'll go back and suffer the lag to take a better picture.