1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. Rick_D

Posts by Rick_D

  • Killzone 3

    • Rick_D
    • May 28, 2010 at 5:08 PM
    Quote

    ":15p8d2qm]

    You're not actually, a lot of fanboys on neogaf love K2 controls. Which is something i cannot understand! lol

    And yeah, the cover 'n lean system on k2 is baaaad.

    The system was designed to feel like that - the idea being that you would feel more grounded in the combat, rather than feeling like a floating pair of arms and a gun ala many other FPS games.

  • Interviews

    • Rick_D
    • May 26, 2010 at 4:55 PM

    lol.

  • Red Dead Redemption

    • Rick_D
    • May 26, 2010 at 4:54 PM

    This video contains content from Sony Music Entertainment. It is no longer available in your country.

    lol....... fuck this country, man

  • The scary case of Infinity Ward

    • Rick_D
    • May 25, 2010 at 10:01 AM

    I was just about to post that helder

    Yeah taylor, that's totally still relevant and I was personally offended that the game cost me 30 euros at launch, as opposed to the 60 euros each MW has cost, with MW1 still being 54.99. God damn valve for wanting to make games.

  • Small worlds platformer

    • Rick_D
    • May 24, 2010 at 1:50 PM
    Quote from Sentura

    well i didn't get immersed in it, or at least not in the degree i have been in games in the past. i think the problem lies in that not every game is immersible for everyone.

    it was no doubt a good show of art, but at the same time i could see the gameplay get tedious over time. i think the best games are those that manage to blend exploration, atmosphere, fighting and puzzles in equal amounts.

    SENTURA DISLIKES ANOTHER GAME. SHOCKING NEWS STAY TUNED FOR MORE AFTER THE BREAK!

  • Productions from the IT University of Copenhagen

    • Rick_D
    • May 24, 2010 at 1:18 PM

    why did you leave the industry to teach, zacker?

  • The scary case of Infinity Ward

    • Rick_D
    • May 24, 2010 at 10:24 AM
    Quote

    ":98w9by5k][Blocked Image: http://media.giantbomb.com/uploads/0/2891/793900-kotick4.jpg]

    i know he is actually satan put on the earth to lower the standards, but how much of all this is his fault? There hasn't really been much explanation about it all, other than some lawsuits with pretty petty "he said/she said" bullshit.

    How much involvement and responsibility do the two ex-IW leads have in the closure of IW. They set up Respawn in record time if you take their word that they had no plans to leave Activision.

    So sure, Kotick is an incredibly evil little devil-child who has already permeated Blizzard with his poison spores (lol$25mount), but how much responsibility does he really have in all this?

  • Call of Duty 7: Black Ops

    • Rick_D
    • May 21, 2010 at 1:16 PM

    nice jungle, reminds me of another jungle-based fps game

  • Skate 3

    • Rick_D
    • May 20, 2010 at 8:45 AM
    Quote from 3Dnj

    Awesome ![Blocked Image: http://sphotos.ak.fbcdn.net/hphotos-ak-ash1/hs507.ash1/29945_388305741658_18523496658_4230451_7620753_n.jpg]

    But.. that's NOT cool, and just shows why they are going wrong. Appealing to peopel that don't really care about a nice skating game and just want to do MAD SHIZ with video game characters. Next we'll see a naked chick with huge tits and a half-aborted fetus hanging from her cunt.

  • Skate 3

    • Rick_D
    • May 20, 2010 at 8:43 AM
    Quote from st0lve

    It's too much of the same IMO. Hardcore is ok, but flips are still too easy, and grinding is too bugged (in the demo at least, tons of videos on youtube that show it). I'd rather see a more realistic system which required you to catch flips and such instead of underflips and darkslides.. I have my fears that they get sucked too much into the arcade direction which will fail them (TONY HAWK AM I RITE?).I'll get it, because I play Skate and Skate 2 on a weekly basis, and I want a new city. But if I wasn't skating, I wouldn't spend $50 on a game that basicially is reusing 90% of the core mechanics as well as a lot of animations and art...

    Agree 100% with this sentiment. Do you guys remember Thrasher: Skate and Destroy? They had a hard mode that required you to press a button after doing a flip trick in order to land it - and man that improved the game a thousand-fold. Just little things to make it more challenging and realistic.

    I HATE that I can see people do 180's over everything and do massive flips into grinds and then flip out into tricks that just couldn't be linked together, hardflips into noseblunts and then 360flips out and shit, I mean come on, I know SOMEONE has done it ONCE but then it should also be hard as fuck for US to do it.

    Also, where's my impossible-flip? Why have we gone 5 years without a fucking impossible?

  • Lara Croft and the guardian of light.

    • Rick_D
    • May 20, 2010 at 8:37 AM

    HP man, all the TR's have been cash cows, the guys who made it originally got lucky when they decided to use a chick with big tits. That's why it became popular and no other reason - the graphics and gameplay were nothing majorly special - and there was plenty wrong with the actual design that you overlooked because of 4-triangle tits.

    Then the MD's coked up their money, bought cars and made the grunts do continuous overtime to piss out more games to keep the money coming in. Eidos got so fed up with Core Design that they closed the studio down, sold it off and gave the license to some guys in America who had only made low quality FPS games (no offense to any CD staffers here).

    And then CD actually made a decent TR game, albeit a little rough around the edges. One rough spot was the fact it crashed at one point in the game EVERY TIME for me, and rendered the experience in-completable.

    All that said, I did quite enjoy TR2, and even TR3 had it's moments.

    Pity we don't have more games like that these days, we seem to have slipped into a "if it ain't FPS it ain't getting money" mindset. And that sucks.

    ANYWAY, this game is co-op, so I'll definitely be getting it just to play through with a friend.

  • Kane & Lynch 2: Dog Days

    • Rick_D
    • May 19, 2010 at 4:57 PM
    Quote from channie

    New vid: Undercover copDamn I love the concept!

    >teamkill everyone at spawn

    >win game

  • Tactical Intervention

    • Rick_D
    • May 19, 2010 at 12:21 PM
    Quote from Seldoon182

    Interesting feature but I hope that lots of details will be fixed (animations, hostages models and such...)

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    i have no problem with killing dogs - why you guys so butthurt?

    my problem is the horrible lag, the strange animation glitching, the fact it looks like modern warfare on Source (the irony) and the general chaos of it. still the koreans will probably lap it up.

    an old friend of mine is actually working on it, and apparently they are doing some god awful hours

  • AVP Redemption

    • Rick_D
    • May 19, 2010 at 10:32 AM

    the annoying screetchy noise when there is camera disturbance made me turn it off.

  • Call of Duty 7: Black Ops

    • Rick_D
    • May 19, 2010 at 9:25 AM

    Anyone complaining about Call Of Duty games for their singleplayer experience is the reason 90% of games are shit.

    They did something different and they did it damn well. When you see a game using their tech and their formula you know it instinctively.

    Complaining about it seems like complaining about a nice slice of cake.

    What other games offer that kind of hollywood movie-esque gameplay? There was nothing wrong with MW, nothing wrong with MW2, and nothing wrong with WaW. You guys seem to be looking for stuff to hate because of various reasons known only to your subconscious and your priest.

    tl;dr

    quit hating stuff that's actually good or we will forever be playing shitty games

  • [Crysis] - Mandate of Heaven

    • Rick_D
    • May 18, 2010 at 3:41 PM

    Well, hurry up >:L

  • WIP in WIP, post your level screenshots!

    • Rick_D
    • May 18, 2010 at 3:36 PM
    Quote from Psy

    This is my entry for TF2Maps CTF contest. I spent 15 hours on Friday (10am till 1am) basically crunching down to get everything done like the particles, 3D skybox, misc details and brushwork. Though I'm not completely happy with the result and I wasn't able to get everything done due to how silly Source is, I'm glad I got it out for the deadline and it was an interesting experience to work for such a long period of time under pressure. Twas a good motivator!

    Fantastic work for 15 hours - another 15 hours and you would be at the same standard as some of the offical maps!

    I wonder what Valve do all day :x

  • The random model thread!

    • Rick_D
    • May 18, 2010 at 3:32 PM

    haha

  • Crysis 2

    • Rick_D
    • May 18, 2010 at 10:04 AM

    BUT WILL IT RUN?!

  • Crysis 2

    • Rick_D
    • May 18, 2010 at 9:54 AM

    [Blocked Image: http://i.imagehost.org/0245/will_it_run.jpg]

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™