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  3. Rick_D

Posts by Rick_D

  • Whatever happened to Insurgency Mod

    • Rick_D
    • July 18, 2011 at 2:59 PM

    and they are also stealing most of the content.

    anyway, in my eyes the mod scene is still where it was 10 years ago: making multiplayer shooters, and frnakly all the good ideas have been snapped up and recycled by major studios, either because modders get hired or the studios see something popular and imitate it and improve on it the way a funded project can.

    people are also more entitled than they ever were, they want a mod to be a AAA game and that was acceptable (to a degree) back when making a AAA game could be done by half a dozen guys. but that is no longer the case. to provide the kind of experience people want now is much harder, if not impossible.

    i think the mod scene simply needs to evolve, and put out the kind of games that aren't being made. but if you have that kind of talent that is able to create something like that, you are very likely to start an indie company and try and get some money.

    modding, and expecting to hit the big times like the old days of cs and dod is pretty much over, especially as there are retail games that do everything better than a team of amatuers could do.

    there's still a scene there and there's still a lot of people making mods, but the end result is quite lacklustre. look at AAA games that have millions of dollars of marketing put into them and end up having nobody playing after 2 weeks. the problem isn't entirely limited to mods it seems.

  • 15 years of Quake

    • Rick_D
    • July 18, 2011 at 10:50 AM
    Quote from AnnieBerries

    Quake is the best game that i played till now. This game has amazing graphics and sound.

    http://www.golfclubsforsale.zztop

  • Trackmania 2

    • Rick_D
    • July 18, 2011 at 10:13 AM

    link to some golf club sale in 3.. 2.. 1..

  • What have you watched recently?

    • Rick_D
    • July 18, 2011 at 8:02 AM

    sat in a livestream channel with some losers from /x/ and watched cube 2, splinter, the signal, and something else i can't quite remember.

  • Portland/Eugene/Seattle

    • Rick_D
    • July 18, 2011 at 7:58 AM

    well said

  • Black Mesa Source

    • Rick_D
    • July 17, 2011 at 2:06 PM

    what i meant was that it's not like it's anything new or media pimpage, it's just stuff we've seen in your portfolio. i didn't comment on the art itself, just that we have seen it before. i should be more articulate. apologies.

  • Black Mesa Source

    • Rick_D
    • July 16, 2011 at 4:50 PM
    Quote from Sentura

    whenever rick is being elaborate i always picture him as a caveman wearing a tux. HOW CLOSE AM I RICK?

    very :embarrassed:

  • Black Mesa Source

    • Rick_D
    • July 16, 2011 at 2:51 PM
    Quote from Gloglebag

    I tried googling "why crazybump is shit" and crazy bump no good", haven't come up with any good critiques. So it falls on to Rick to post links that explain why crazybump is shit and how to properly do normal maps.

    firstly i never said it was shit, buddy said that, read.

    secondly, crazybump is a fantastic tool and i use it at some point in all my normal maps because the alternatives are useless.

    the problem is that people don't understand normal maps very well and think lots of information is good information. normal maps work by changing the normal directions on objects to affect how light and specular information displays. the purpose is to simulate depth information in the abscense of geometry to do it.

    without a high poly mesh to bake the normals from you are left to use pixel information to do it, and this is generally based on dark=low, light=high and the gradients inbetween.

    using a straight up diffuse texture will not work, because where you have a shadow or a highlight is not where the actual height information is. so when you open crazybump and run your diffuse through it you don't get an accurate normal map, you just get noise that barely reflects the actual desired behaviour.

    so for 95% of normal maps people create they just end up with a lot of noise that does nothing to simulate a higher poly mesh, they just have something that looks noisy and call it done.

    you don't need to bake a high poly mesh for everything, some stuff can be done by painting greyscale maps and converting them to normal maps, this works fine for a lot of stuff and saves you a lot of time, but unless your normal map actually gives your model something other than noise it's just a waste of textures.

  • Black Mesa Source

    • Rick_D
    • July 16, 2011 at 12:44 PM

    now i feel bad for being so harsh, damn you early morning hangovers

  • What have you purchased recently?

    • Rick_D
    • July 16, 2011 at 9:59 AM
    Quote from Jake Gilla

    Difference between showing up at work all sweaty and showing up at school all sweaty is pretty high in my opinion.

    i'm so glad i have his posts hiden, it's just such mindless shit

    Images

    • justice_wip5.webp
      • 33.21 kB
      • 1,280 × 720
  • Black Mesa Source

    • Rick_D
    • July 16, 2011 at 8:57 AM

    why? it's shit

    and isn't half that just stuff from jaboo's portfolio?

    and the other half is cgtextures run through crazybump.

    also lol at black mesa

  • ULTIMATE CHALLENGE: Design the MapCore logo — new deadline!

    • Rick_D
    • July 14, 2011 at 6:23 PM

    the spehere is the new cube

    [Blocked Image: http://i.imgur.com/7ZYxY.jpg]

  • can we get some more moderators for this forum please

    • Rick_D
    • July 14, 2011 at 2:39 PM

    thanks

  • ULTIMATE CHALLENGE: Design the MapCore logo — new deadline!

    • Rick_D
    • July 14, 2011 at 8:41 AM
    Quote from kleinluka

    I like the current logo ;( It's been around for so long that anything new wouldn't feel like.... the REAL mapcore.....

    OLD MEN AND THEIR OLD IDEAS

    TIME TO MOVE ON, OLD MEN

  • google+

    • Rick_D
    • July 14, 2011 at 7:40 AM

    that was what facebook was like at the start as well.

    makes you wonder how g+ will go, but i tell you what, having to type that + is fucking annoying, and googleplus is longer to write than facebook, and then FB vs G+...

    still, the beatles is a shit band name but that didn't stop them.

    did i ever tell you guys about the time i saw an old woman taking a piss in some bushes

  • Portland/Eugene/Seattle

    • Rick_D
    • July 14, 2011 at 7:37 AM

    your portfolio is apalling, what do you even want to do? i would probably work on that instead of moving to a place where you might not even get a job.

    you follow the jobs, not move somewhere and hope to get a job, this isn't the film industry and there is no hollywood.

  • ULTIMATE CHALLENGE: Design the MapCore logo — new deadline!

    • Rick_D
    • July 13, 2011 at 7:12 PM

    it's over, shut down photoshop we've got a winner

  • ULTIMATE CHALLENGE: Design the MapCore logo — new deadline!

    • Rick_D
    • July 13, 2011 at 3:18 PM

    oh god i am so excited! to arms, gentlemen!

  • Chells Legend - First 2 mins Trailer Release!

    • Rick_D
    • July 13, 2011 at 1:01 PM

    that'd be fun

  • Journey

    • Rick_D
    • July 13, 2011 at 4:07 AM

    sentura itt:

    [Blocked Image: http://i.imgur.com/J4QDs.png]

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