first i thought it was shit then the surrealism kicked in, interesting. should have some vines and things hanging off the rocks to add some finer detail and disguise the harsh angles
Posts by Rick_D
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trolololol 21 gigs
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ah, i can finally pirate this without giving money to that cunt
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pass my congratulations on to those guys, looks really really good
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DICE is like an abusive spouse.
He hits you because he loves you.
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Quote from teeluu
Can you point out some of those spots? I guess I’m already too blind to see them myself

everything is too short, squat, stumpy, rooves start almost as soon as the window ends. it also feels quite unrealistic (not that this is a bad thing, but when you stand it next to other css maps it is), stuff is very chunky, brush sizes a bit too big, walls, balconies etc in places seem overly thick and very straight. it wouldn't hurt to break up some of the sharp edges.
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man, that sucks, why didn't carmack listen to you

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say hi to sylvain for me
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there is not a lot to say, looked through your portfolio and it needs to be cleaned up a little, flash is annoying and having to browse a gallery like that is quite user-unfriendly.
the art is ok, but it's just stuff you need to work on that you will pick up as you go along, polycount will give you more useful crits as mapcore folks are too tired after a day of work to do anything but post pictures of dogs

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looks great, only crits are the lights are too small and intense, they stand out, also the level of visual noise might be overwhelming for a CS map
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dux aka rick_d 2.0
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totally agree, when i go to work each day i like to take a completely different route to try and get lost so i have a random experience each day
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just got to the crypt area.
loving it, this really is the most fun i have had in a video game in years
