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  3. Rick_D

Posts by Rick_D

  • The random model thread!

    • Rick_D
    • October 21, 2012 at 4:41 PM

    that's the smallest bed i've ever seen

  • Dishonored

    • Rick_D
    • October 21, 2012 at 12:25 PM
    Quote from Sentura

    i knida feel like that fits the rest of the game, there isn't any clutter - if it's there then it's there for a reason. it may be quite a simple game, the AI isn't Hitman where everybody has a hundred routes to take and a thousand different ways of being disposed of, but what it does it does very well. that's how i look at the endings

  • Dishonored

    • Rick_D
    • October 21, 2012 at 12:22 PM
    Quote from Buddy

    Violent playthrough should be the first one or the other way around?

    i just played it normally the first time and ended up with high chaos, i didn't quick save or quick load, just dealt with things as they happened, which meant i got high chaos due to me stumbling around exploring the levels and getting spotted all the time. i also murdered a bunch of targets just because i could.

    i enjoyed getting the bad ending first, and then the good ending second, simply because i felt like i properly saved the world this time.

    although i don't think it really matters which way around you do it. it might be fun to go through utterly destroying everything, which i might do as a third playthrough. it's just that good

  • WIP in WIP, post your level screenshots!

    • Rick_D
    • October 21, 2012 at 12:20 PM
    Quote from LATTEH

    I havnt posted this on here yet (well i dont think i have)

    This is my level for Red orchestra 2 contest its not done yet tho.

    lighting is too harsh and angry. colours are quite bland. terrain is too blobby and lacks materials.

    keep going!

  • The Art of the first game job.

    • Rick_D
    • October 21, 2012 at 12:17 PM

    Ok firstly your friend probably applied to the best studios in the world and got no replies. No wonder.

    I know of a few friends who took a long time to get into the industry for various reasons, the biggest seems to be setting sights too high and being unwilling to move too far. being unable to accept criticism and improve is a big problem among art students, who have big ideas but might not understand that the games industry is an industry and you don't go from studying straight into being cliffy b. you start low and work up and it takes a while.

    i looked at your portfolio and there's a few things: your work is fine for a junior or an intern. your course should have an intern stage at which point they should at least provide you some small amount of help finding an internship at a studio, where you work your ass off and hopefully either land a job or improve enough, and get a real understanding of how the industry works, so that you can apply to other studios and stand a good chance.

    it's my humble belief that anyone can make good art, all it takes is time, it;s like playing an instrument or riding a bike, you just practice, watch other people, listen and learn. the internet is so full of great resources to do this that nobody should be making bad art at this point. what lands you a job is having experience making games. joining a mod team or making levels/campaigns for games with an SDK (HL2, gears of war, etc etc). this shows you at least have an understanding of what it takes to create something, mods are great because they show you can work with other people - releasing it isn't as important as just getting that experience.

    a small personal anecdote: my first portfolio was a piece of shit, worst art i ever made. i was proud of it though, and thought i was hot shit. i wasn't. i applied to about a hundred studios, all over the UK and Europe, i ended up getting a shitty job at a shitty studio making shitty games. but i worked hard and i learnt, and things got better, i grew as a person and an employee. i still think i'm hot shit but at least i understand enough to know that i am just fooling myself.

    so, here's a gameplan for you:

    1) don't worry about it

    2) work hard and work outside of school - join a mod team, or make something yourself, try to work with others and get some real experience.

    3) go to polycount and look, listen, learn. post your work and do what people tell you. at this stage every criticism is valid, not just the good stuff.

    4) look at portfolios of people in the industry (polycount, not mapcore, everybody here sucks), see what the quality is like. your portfolio should feature the best work you have, not just the stuff you feel proud of.

    5) fix your portfolio, render things in real engines (cryengine is great because it'll make everything look good regardless of whether it is or not, unreal is also good because it;s so widespread in studios). don't make me download your resume to sdee it. your about page should be called your resume page, and it should have a html resume. link to your resume in pdf and doc form. get a new email: [email protected] or whatever. use real fonts, i can't copy/paste your resume and see what your actual name is.

    6) when you're done with edumacationing, fixing your resume, and creating some pieces that showcase engine and pipeline knowledge - apply for an internship, apply for junior posiitons. there's game dev maps online - apply to everyone, send a nice email to their HR, be specific about your role, link to your website and resume.

    7) keep applying, this is going to take a long time.

    sign up with agencies who will seek work for you, it's not going to be the best work, but it's work and it's experience.

    9) be prepared to move far away from friends and family.

    10) hate your life.

    Magic.

  • Dishonored

    • Rick_D
    • October 21, 2012 at 11:55 AM

    yessss just completed the game without being spotted or killing anyone, low chaos, best ending. it was fucking delightful. I HIGHLY recommend you to play through at least twice doing very different playthroughs, the subtle (and larger) changes they make to the story and the levels is really brilliant. definitely not a game you can get the full experience from by playing it just once.

    super rewarding as well.

    10/10

    best game since half-life.

  • Medal Of Honour: Warfighter

    • Rick_D
    • October 20, 2012 at 10:59 AM
    Quote from Puddy

    D3ads, there's already a thread...

    AND WITH A TITLE LIKE THAT WHO COULD POSSIBLY BE CONFUSED LAWLERSKATESONABLACKMANINTHE80S

  • Halo 4

    • Rick_D
    • October 19, 2012 at 10:19 PM

    live action lmao

  • Dishonored

    • Rick_D
    • October 19, 2012 at 4:14 PM

    dumbass

  • Dishonored

    • Rick_D
    • October 19, 2012 at 7:15 AM
    Quote

    ' timestamp='1350600688' post='314685']So, is this a GOTY?

    its hard to think of another game that comes in close.

  • Dishonored

    • Rick_D
    • October 18, 2012 at 10:55 PM

    [Blocked Image: http://i.imgur.com/kHM7i.jpg]

    Boom. Recording video with FRAPS ripped my fps apart so I made a bunch of clumsy errors (chain jumping, missing the fucking walkway a billion times like a shitnugget etc) but with it running it's a lot easier. I found a few better ways of doing it too.

    If you don't stealth right away after picking up the sword you enable a minor alert on the first guard and he skips the whole talking bullshit and you can walk right past the first guard instead of jumping over the top.

    When you get to the final room where you need to blow the door, you can either hide the guards in a small open container furthest from the exit door, or just open the door and close it using the lever inside that room - this seems to prevent the guards entering, which is weird and annoying and takes like an extra 20 seconds in this room but you can make that time up by skipping the talking at the start of the mission so whatever.

    When you get to the very end set of guards, instead of going over the pipes it's faster to sneak past the first guard and drop into the water and just swim away to freedom, faster and less chance of being seen.

    Could get time down to about 7 minutes from start to finish with all cutscenes. Probably really slow compared to good speedrunners but I was happy and I found it all out myself and there's nothing you can do to take that away from me so suck my dick lmao.

  • Dishonored

    • Rick_D
    • October 18, 2012 at 10:38 PM

    Found out that if you close the gate from inside the final prison room you won't get people coming in after the explosion - but I don't open it in the first place, not sure if I'll just end up opening it to close it, might waste time but at least nobody will find any bodies.

  • Dishonored

    • Rick_D
    • October 18, 2012 at 10:23 PM

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    Fuck yeah. Beat my time, innit.

  • Dishonored

    • Rick_D
    • October 18, 2012 at 9:02 PM

    Man, i just did it, but now i have 2 unconscious bodies detected cause i had to move the guys i knock out in the prison away from the blast radius. i don't know where else to put them without having to knock out and hide another 2 guys to make room in the world for them - i'm not sure i need to worry about bodies being found but i'd rather not have any found at all. seems like shitty design if i have to do it this way

  • Dishonored

    • Rick_D
    • October 18, 2012 at 8:46 PM

    I've been trying to do the first mission ghost and clean hands, i've done both separately but can't get them together - i think i am killing the two guards with the door explosion in the prison exit but it's so random - sometimes i kill 1, or 2, it makes no sense, i knock them out and hide them in the container but they seem to die - i am going to keep trying but it seems really fucking bugged and no google searches show people having this problem. at this stage i am running through this level knocking out only those 2 guards (otherwise they see you when you blow the door no matter what you do), got my time down to about 5 minutes which is fucking world record quality at this point but i always end up killing someone.

    it's cray retarded.

    /edit turns out by 5 minutes i meant 8 minutes

  • LawBreakers

    • Rick_D
    • October 14, 2012 at 9:23 PM

    all it takes to be a recognised game designer is to have a great studio and team behind you, and then not to make any fucking stupid decisions. comes down to luck followed by not being a retard. so it's probably quite difficult.

  • Politics forum?

    • Rick_D
    • October 14, 2012 at 3:15 PM

    yeah politics on internet forums always works out great. what a great idea to tear the community apart.

    better idea: let's have a race-war forum.

  • Dishonored

    • Rick_D
    • October 14, 2012 at 3:13 PM

    lol. i'm not commenting on the story cause it was pretty obvious what was going to happen but it's nice not to have read the ruless randomly confirming spoilers 2 days after it's been released.

    ps.

    Quote

    the nazis lose.

  • Dishonored

    • Rick_D
    • October 14, 2012 at 1:43 PM
    Quote from Sentura

    i think i agree for the gameplay, but the story?

    LOL CONSPIRAY BTW WERE THE BADGUYS KK CYA

    also, aren't you working on a game that features nazis lol

  • Dishonored

    • Rick_D
    • October 14, 2012 at 1:41 PM
    Quote from Sentura

    i think i agree for the gameplay, but the story?

    LOL CONSPIRAY BTW WERE THE BADGUYS KK CYA

    thanks for the spoiler, i saw it coming but you are a fucking cancer who hates fun in any form unless it came shitting out of the stench-ridden anus you call your mouth.

    LOL SO RANDUMB HATE ON THINGS LOL GUYS CHECK ME OUT I'M BEING A read the rules AND THERE'S NOTHING YOU CAN DO TO STOP ME

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