i like both quicksave/load and checkpoints in the same game. what about a game that "unlocks" quicksave/load once you beat the game using the checkpoint system lol?
I think where dishonored succeeds is that you cannot really "fail" because of something out of your control, and it;s easy to recover from a mistake, so you don't actually get punished by having to reload back to an earlier checkpoint because of some arbitrary decision by a level designer. so many subtle things like this were done right in the game. those guys.. very clever ![]()