It's just meant to slide up and down; think Doom 3.
Posts by Squirrelly
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I just stumbled upon this. It is an interactive demo showcasing the differences between normal mapping, parallax mapping, and relief mapping. It enables you to switch between the three while viewing the same scene. From what I understand, you can also place your own diffuse textures with their corresponding normal map, and it will show you how it appears on different surfaces (cube, cylinder, etc). It was created by Fabio Policarpo, who is an author that has written many books about programming (mostly shaders). I found it rather useful.
http://fabio.policarpo.nom.br/files/reliefmap4.zip
EDIT: Just realized his latest one doesn't include a cube. You can download the previous version here: http://fabio.policarpo.nom.br/files/reliefmap3.zip, and then just copy the .P3D files into the latest version.
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First attempt at a tech-oriented texture. It's meant to be a door. I think I over-did the grunge, but I'll fix that later.
Diffuse:
http://img85.imageshack.us/img85/5201/metdoor01d8sc.jpg
Normal:
http://img122.imageshack.us/img122/2170 ... 01n1uf.jpg
Specular:
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Yeah, that was my first thought when seeing the pictures. My personal favorite is this one...
[Blocked Image: http://www.janikarvonen.com/digicam/10-12.6.2005_Ukraine/170_Pripyat_school_12_gasmasks.jpg]
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I found some very nice photographs of Chernobyl here. Very creepy if you ask me.
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Thanks. I seriously appreciate it!

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Here is an update. Better or worse?
[Blocked Image: http://img376.imageshack.us/img376/9229/door015aj.jpg]
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Alright, thanks guys. I'll post an update later.
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Meh... something is seriously wrong, but I haven't done a texture in over 6 months, so go easy on me.
Oh, and hello everyone![Blocked Image: http://img98.imageshack.us/img98/5396/door019wt.jpg]