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  3. Squirrelly

Posts by Squirrelly

  • totally random texture thread

    • Squirrelly
    • April 23, 2006 at 6:02 AM

    What exactly do you mean, ferret? As in, the normal map sucks, or it just wouldn't fit in anywhere? I should also mention it doesn't look good because it was my first render, and hell, it wasn't even rendered. Its a screencapture of the viewport in max, because I honestly have no idea how to render with normal maps and specular maps applied.

  • totally random texture thread

    • Squirrelly
    • April 23, 2006 at 4:11 AM

  • totally random texture thread

    • Squirrelly
    • April 23, 2006 at 3:13 AM

    Normal map + specular map render in max, and shitty at that. I don't really know shit about Max... Personally, I don't like it... needs more dirt, but oh well.

    http://img149.imageshack.us/img149/3586 ... der9kz.jpg

  • [WIP] de_countrything (no name yet)

    • Squirrelly
    • April 22, 2006 at 11:59 PM

    I'm loving the feel of the map. Very natural and refreshing.

  • Quake 4 Map Pack work

    • Squirrelly
    • April 22, 2006 at 6:11 AM
    Quote from Section_Ei8ht

    love 'em all. Skeleton Crew has the most interesting architecture.

  • Lumber Wood model NEW! : download link inside

    • Squirrelly
    • April 22, 2006 at 6:06 AM
    Quote from Bic-B@ll

    the last one is good for putting under power lines with pigeons on them

    I actually laughed out loud from that comment. Nice work, Vivi.

  • Random maps of the net

    • Squirrelly
    • April 22, 2006 at 12:29 AM
    Quote from von*ferret

    hourence is a true lighting genious

  • If you could choose a company to work at...

    • Squirrelly
    • April 20, 2006 at 4:49 AM

    Valve of Gearbox

  • WIP in WIP, post your level screenshots!

    • Squirrelly
    • April 19, 2006 at 5:41 AM
    Quote from Minotauro

    Not sure if I will ever finish this butsorry for the bad quality shots, I had to take them myself on my shitty PC

    What are you talking about? The level in general just sucks. Its not the quality of the screenies. Excuses, excuses... :roll:

    You know I'm just screwing with you Minos. <3 Looks great man! Love the lighting!

  • totally random texture thread

    • Squirrelly
    • April 19, 2006 at 5:40 AM

    Looks a bit too grungy, if you ask me. Otherwise, looks nice spacer!

  • Mapcore Changes

    • Squirrelly
    • April 19, 2006 at 5:36 AM

    More appropriate me thinks.

  • Tmp_Lodge *about time update*

    • Squirrelly
    • April 19, 2006 at 1:36 AM

    See, look how far a little bit of encouragment goes? Love it man.

  • de_parkade

    • Squirrelly
    • April 18, 2006 at 4:51 AM

    Looks great! I like the lighting and it has quite a nice level of detail.

  • Building my Portfolio (Image heavy) I need a job!

    • Squirrelly
    • April 18, 2006 at 1:25 AM
    Quote from Skjalg

    I hope that waterfall looks as good ingame as it does on the pictures (as in, I hope it looks as good in motion).

    It is in-game.

  • de_corse *final*

    • Squirrelly
    • April 17, 2006 at 5:50 AM

    You are my hero. :embarassed:

  • de_corse *final*

    • Squirrelly
    • April 17, 2006 at 4:08 AM

    Err... who are you? Are you *the* Nemesis?

  • Ford Focus RS (Custom mds Build)

    • Squirrelly
    • April 16, 2006 at 8:08 PM

    I hope not...

  • what are you currently listening to?

    • Squirrelly
    • April 16, 2006 at 1:15 AM

    Apocalyptica

  • Garry's Mod

    • Squirrelly
    • April 16, 2006 at 1:12 AM

    He didn't really work as hard as some of you guys think. Probably the hardest part he had to implement was the VGUI, and he had someone literally do that for him. So many people have contributed to Garry's Mod, that is should be named "Community Mod". He's a bit egotistcal and tyrannical if you ask me.

  • Studio 1

    • Squirrelly
    • April 16, 2006 at 1:05 AM

    1 pixel = 1 centimeter

    That means 100 pixels is 1 Battlefield 2 meter. And a Battlefield 2 meter is 10 max units when set to be 0,1 meters each...

    Confusing?

    Your best bet is importing a player model into max, and setting it up next to your models to get an accurate scale.

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