So, does your "company" have a lawyer?
Posts by Squirrelly
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It's an expansion... IT EXPANDS THE GOD DAMN GAME! ARGH!

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It's an expansion FFS! GOD!

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It expanded the game, so how could it not be referred to as an expansion?

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Call of Duty: United Offensive
Half-Life 2: Episode 1
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to answer your question, Hourences, he hardly does jack shit besides being the PR bitch he is. here is a little (first) convo I've had with him...
Quote from mIRC ConvoDisplay More(DaveL) your a texture artist I see
(Squirrelly) yup(Squirrelly) for insurgency
(DaveL) how long you been on insurgency?
(Squirrelly) just this week. i was hired due to my "normal mapping skills"
(DaveL) good stuff

(Squirrelly) not really though, but i think that is what got me hired

(Squirrelly) you guys have some talented staff as well
(Squirrelly) masako is really talente
(DaveL) yeah

(Squirrelly) so is phillip
(DaveL) well, we don't list a few of the staff
(DaveL) publically
(Squirrelly) oh
(DaveL) so how is insurgency going?
(Squirrelly) good
(DaveL) enjoying the project?
(Squirrelly) yeah
(DaveL) good stuff

(Squirrelly) looking to help another mod as well, but i can't seem to find any that are looking for texture artists that aren't "skinners"
(Squirrelly) hate it when they get the two mixed u
(Squirrelly) up*
(DaveL) you mean, environment textures (that go onto brushes etc.)
(DaveL) and those that skin 3d props?
(DaveL) are you trying to get in the industry?
(Squirrelly) for level design use
(Squirrelly) not right now
(Squirrelly) unless I'm offered a job
(DaveL) but you will be?
(Squirrelly) after i complete college
(DaveL) if you at all want to get into the business, I recommend learning how to "skin"
(DaveL) even model
(DaveL) it's the way it is all going
(Squirrelly) mmk
(Squirrelly) and what do you do yourself?
(DaveL) I am Nuclear Dawn's project manager
(Squirrelly) so, you don't really have any modding skills?
(DaveL) I have various skills that are required to produce ND
(Squirrelly) development, then
(Squirrelly) development skills
(Squirrelly) have any?
(DaveL) in terms of directly producing assets?
(Squirrelly) yes
(DaveL) not directly, no
(DaveL) I play other important parts, such as the games design side of things
(DaveL) interface design
(DaveL) and so on

(Squirrelly) so, you have photoshop knowledge?
(DaveL) I've used it quite a bit, yeah
(Squirrelly) i know 11 year olds that have "used it quite a bit", but it doesn't mean they have knowledge of the program itself
(Squirrelly) so i recommend learning how to model/animate/texture/program/map/engineer audio
(Squirrelly) it's the way it is all going
(DaveL) I make e-commerce websites and backend management systems for multi million dollar sites
(DaveL) AOL, Telegraph, etc.
(DaveL) I'm not attempting to get into the games industry though

(DaveL) essentially, ND is a hobby of mine, something fun to do
(DaveL) something I enjoy doing, with a great end result
(DaveL) or, I hope it'll be great, hehe

(DaveL) you've taken offense to my recommendation of you learning how to skin
(Squirrelly) well, yes. to be honest, i don't see you in a posistion to recommend what i should or shouldn't be doing
(Squirrelly) there are a boat load of game devs that just produce environment textures
(Squirrelly) that are IN the industry
(DaveL) I recommend that based on my own dev heh

(DaveL) urm oops, wrong pm
(Squirrelly) sort of... fitting
(Squirrelly) to the conversation
(DaveL) are you talking to me just to start an arguement?

(Squirrelly) no, not at all
(DaveL) ok, we'll end it here then
(DaveL) good day to you sir.
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yeah, I love you too curman
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they are my brushes guys. I told him it was alright. besides, most of it his own stuff. nice work mate!
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Alright, I have most of the terrain finished. Hardest part IMHO will be the cities themselves, the lights, and so on. I'll probably be changing the color, adding water, etc, but the terrain is finished for the most part. Anyway, here are some more shots. Mostly sourced from the moon and whatnot, but oh well, it works.

[Blocked Image: http://squirrelly.sourceblog.org/ID_WIP2.jpg]
[Blocked Image: http://squirrelly.sourceblog.org/ID_WIP3.jpg]
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Well, I made a 3D planet thanks to swolf who did the modeling/unwrapping of the sphere. I am just using a placeholder at the moment to see how the texture interacts and such, and I played around and made a bump map. You can see the bump in effect here...
[Blocked Image: http://squirrelly.sourceblog.org/Bump.jpg]
Without a bump...
[Blocked Image: http://squirrelly.sourceblog.org/No%20Bump.jpg]
Quite a noticable difference in terrain variation. I am thinking I will do the same with my custom planet for the added detail. I'll get back to you guys with a new, custom texture.
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Hitler with a Soviet Union military cap, please.

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Possibly, when more games that appeal to me take advantage of it, and after the price has gone down quite a bit.
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@ PhillipK: Loving it! Great work!
@ Nys: You are really improving man. I can see quite a bit of repetitiveness, however. Try and cover up those "blemishes" with brushing and whatnot. Otherwise, looks like a solid texture.

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Well, I had almost completed the first plane when Photoshop decided to take a shit on me, so I am quite pissed off right now. I hear you ask "Why didn't you save?". Well, I have a really bad habit of not saving, and it has hurt me several times. I really need to find a script to auto-save in Photoshop... *sigh*
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Well, I've started my first "large" project. It will revolve around an interstellar battle that takes place between two planets. I've just begun, and have only completed the star field, but I thought I'd start a little "journal" that includes my progress. I'll keep you guys thoroughly updated. I was planning on having something similar to The Iron Tide, which basically helped push me into starting the project. Comments are welcome throughout the entire process! Please note that the stars field will have a very low opacity, but it will help emphasize the space-oriented theme. Next up is the two planets, which I will start on tomorrow evening.
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Quote from generalvivi
just trying to help
Quit trying to, and actually HELP.
You know I love you vivi.
Nice tutorial. -
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Awesome work man.