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  3. dc-mike

Posts by dc-mike

  • Pirating Games

    • dc-mike
    • August 29, 2006 at 9:39 PM

    dont think ive ever pirated, i just think you might aswelll walk into a store and steal the things youre pirating, its the same thing imho

    i dont mind other people doing it a whole lot though, theyre free to do it and make up their own minds about it, im not about to try and stop them.

  • de_parabellum (CS 1.6)

    • dc-mike
    • August 6, 2006 at 12:11 PM

    looks nice, personally i would prefer a bit of sunlight n shadows though

    Quote from von*ferret

    work in progress.

    its in the finnished work part

  • totally random texture thread

    • dc-mike
    • July 29, 2006 at 8:23 AM

    rofl ive made a texture of that reference, posted it at iwannamap somewhere nice though

  • totally random texture thread

    • dc-mike
    • July 27, 2006 at 6:23 PM
    Quote from PhilipK

    Not bad at all.It's a bit weak on contrast imo and the beams in the middle seems like they are a bit too round even if they're supposed to not have sharp edges it still looks a bit too smooth now.

    Also try to keep scratches and such things not go over beavled areas like i.e. in the top left where a white scratch goes all the way over 3 of those dark grey paddings. It ruins the depth feel.

    Overall it has a nice detail level anyhow. Good job.

    ive fixed the scratches, the contrast thing is a too late to fix, ill keep it in mind for future reference though, thanks

  • totally random texture thread

    • dc-mike
    • July 27, 2006 at 11:26 AM

    [Blocked Image: http://img212.imageshack.us/img212/7261/wall1ws6.png]

    im a noob, i know... improvements?

  • Quake 2 mappers get your hiking gear! (PIX ON PAGE 2!)

    • dc-mike
    • June 20, 2006 at 9:49 AM

    will do mate, gonna have a look at the tfc wads and see what ur goin for

  • Quake 2 mappers get your hiking gear! (PIX ON PAGE 2!)

    • dc-mike
    • June 19, 2006 at 9:51 PM

    what resolution and what style should textures be?

    i cant map since i dont have the game, but i can make a couple textures when i have time

  • Quake 2 mappers get your hiking gear! (PIX ON PAGE 2!)

    • dc-mike
    • June 19, 2006 at 3:10 PM

    id like to help but i dont have quake 2 so no can do

    looks nice though (for a pretty old engine)

  • best convo i have ever had *its funny*

    • dc-mike
    • June 17, 2006 at 8:47 AM

    rofl

  • Impressive looking HL1 mod: Paranoia

    • dc-mike
    • June 3, 2006 at 10:14 PM

    lolz id play that just for the freakish zombies

  • The random model thread!

    • dc-mike
    • June 3, 2006 at 8:11 PM
    Quote from Minotauro

    Hessi you sexy monster

    qft

  • I just can't f*cking believe it... [graphic content]

    • dc-mike
    • May 29, 2006 at 5:13 PM

    cant have been to hard, just run around town with yer knife out...

  • TEXTURE CONTEST : WALL AND PAINT

    • dc-mike
    • May 29, 2006 at 3:23 PM

    [Blocked Image: http://img530.imageshack.us/img530/8674/comp12rt.png]

  • TEXTURE CONTEST : WALL AND PAINT

    • dc-mike
    • May 28, 2006 at 9:52 PM

    photo edited allowed right? i suck at handpainting

    i have mine done if its allowed, ill post it tomorrow.. cant be arsed atm :roll:

  • WIP in WIP, post your level screenshots!

    • dc-mike
    • May 27, 2006 at 6:43 PM

    i think itll look good with textures, put some on a couple of the beams and recompile. i bet it will look better

  • ESCHATON - An Immersive Spy Thriller.

    • dc-mike
    • May 25, 2006 at 2:19 PM

    tbh i cant really figure out what that woman has to do with your mod, seems pretty random to me.

  • The random model thread!

    • dc-mike
    • May 23, 2006 at 2:12 PM

    i believe DaveJ did for de_dust_pcg, ill have a look..

    found this:

    http://blog.johnsto.co.uk/?action=view&id=58

  • Pentagon video released xD

    • dc-mike
    • May 18, 2006 at 7:41 PM

    maybe you should follow the link? lol

    i could barely see shit in it, didnt see the plane hit just an explosion

  • WIP in WIP, post your level screenshots!

    • dc-mike
    • May 18, 2006 at 4:19 PM

    @ neotic

    Outside needs the most work imo, windows to the buildings and breaking up the texturing of that gray/yellow building in the background would be a good start i think..

    The area outside the mainbuilding(?) is much to open, for that ground texture atleast... Maybe add some small buildings for security or something?

    Also needs some props... lightpoles, electricity thingies (cant remember what they're called) perhaps?

    As for the inside theres not much of it in the pics, but from what i can see you should try it out with less natural light and slightly yellower light from the fixtures as there arent any windows that i can see which would let the natural light in.

    Also, build cubemaps, doesn't look like you have judging by the couch inside.

  • A silly little animation

    • dc-mike
    • May 15, 2006 at 8:21 PM

    needs more cowbell...

    great stuff

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