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  3. dc-mike

Posts by dc-mike

  • WIP in WIP, post your level screenshots!

    • dc-mike
    • January 27, 2008 at 9:55 AM

    just thought id check in and mention that im officially converting to BJA'ism

  • assassination attempt

    • dc-mike
    • September 3, 2007 at 2:40 PM
    Quote from Nexus

    nah it won't accomplish much actually

    true, i reported a guy trying to rob me (i didnt have anything on me he could take lol, he got the wrong guy) and threatend to "cut me up", 3 days later i get a letter saying they dropped it. Doesnt do jack shit reporting stuff, anything less than a fucking bank robbery and the swedish police dont give a fuck.

  • [BETA] de_losttemple2

    • dc-mike
    • August 12, 2007 at 10:26 PM

    yes..

    de_cpl_mill, strike and fire are custom and have all been used aswell as de_losttemple (in cevo i think? or maybe just preseason), de_season and some others i cant remember

  • The random model thread!

    • dc-mike
    • August 10, 2007 at 11:43 AM

    haha RAGE was the first thing that came to mind for me aswell, looks like you were inspired by that desert town

  • Insurgency Trailer Release & Website Launch

    • dc-mike
    • July 4, 2007 at 1:15 PM

    visuals are massivley impressive, however i personally dont like the gameplay much, then again im an avid counter-strike player so that about explains that doesnt it

    mad props to the leveldesigners, modellers and texture artists. Excellent job.

  • Pictures of my baby boy

    • dc-mike
    • June 30, 2007 at 1:37 AM

    wireframe?

    congrats

  • Happy 10th Birthday Duke Nukem!

    • dc-mike
    • April 27, 2007 at 1:47 PM

    development is taking forever...

    it had to be said

  • Operation Flashpoint 2

    • dc-mike
    • April 24, 2007 at 7:55 PM

    really liked the old OF game (or demo atleast, cant remember if i boought it in the end)

    hopefully codemasters will stay true to the game and this will be just as sweet..

    i remember a mission in the demo sp campaign where an assault went wrong and you ended up being hunted by tanks to a friendly helicopter near the beach was fun as hell,

    and got the adrenaline pumping.. loved it.

  • Half-Life 2: Deathmatch 1024-unit Competition?

    • dc-mike
    • April 15, 2007 at 12:59 PM

    probably wont be able to finnish my entry as ive gotten caught up in reworking an old map of mine for release... sorry

  • S.T.A.L.K.E.R uses Doom3 assets

    • dc-mike
    • April 8, 2007 at 8:34 AM
    Quote from Ethreal

    Finally some hard evidence. Its nice to see some other people seeing what I've seen for years. Stolen source anyone?

    http://money.cnn.com/2003/10/07/comment ... mn_gaming/

    No wonder the game is so half-assed an full of bugs. Try coding on a engine that isn't even yours. First solid sign I had was when I went into console an typed cl_interpolate

    if this is also true then i just cant help wondering what it was that took them all this time to make

    also, if they did indeed steal the engine, then i think were gonna see much bigger lawsuits flying about than most of us would have thought at first, since they are in russia(?) i dont know if they are touchable, but their publisher?

  • Half-Life 2: Deathmatch 1024-unit Competition?

    • dc-mike
    • April 6, 2007 at 6:01 PM

    think ill try and throw something together for this... not making any promises though

  • chess anyone?

    • dc-mike
    • April 4, 2007 at 3:24 PM

    personally i usually play an opening called "slutet sicilianskt" in swedish, i guess it would translate to closed sicilian in english or Caro Kahn...

    if you're interested spelly, here is a good swedish site for openings

    http://schackonline.com/wiki/index.php/ ... F6ppningar

  • chess anyone?

    • dc-mike
    • April 3, 2007 at 5:39 PM

    i play on a swedish site called http://www.schackonline.com - im not very succesful as of yet but ive only been playing for a few months with some friends of mine at the local library

    just signed up as mikael-K, shoot me a challenge if ya like

  • The 'Core Sketch Thread!?

    • dc-mike
    • March 17, 2007 at 11:27 AM

    you had an elk posing in your classroom?

  • Video Game Name Generator

    • dc-mike
    • January 31, 2007 at 4:32 PM

    Generic Hoedown Adventure

    Final Fantasy Chicken Disaster

    Nudist Devil Palace

    Erotic Boxing Riders

    nice find D:

  • WIP in WIP, post your level screenshots!

    • dc-mike
    • January 21, 2007 at 9:43 PM

    yes sah, im furrisch from iwm

    the map is infact for tumultus

  • WIP in WIP, post your level screenshots!

    • dc-mike
    • January 21, 2007 at 9:39 PM

    [Blocked Image: http://img263.imageshack.us/img263/276/comet00005et.th.jpg]

    very early wip, yes there will be sources for the lights

  • totally random texture thread

    • dc-mike
    • January 21, 2007 at 8:45 PM

    fy fan va het

    flat på skinnen?

  • totally random texture thread

    • dc-mike
    • January 21, 2007 at 6:07 PM

    teddy is a damn tough act to follow (to say the least) but i need some pointers on how to fix the blurryness where the seams were on this:

    [Blocked Image: http://img254.imageshack.us/img254/5708/cobbleroad019sv.png]

    and ideas for improvements on:

    [Blocked Image: http://img261.imageshack.us/img261/5180/tilefloor027pw.png]

    please keep in mind im using gimp for the time being (going to buy student license of photoshop cs2) so no ps specifics, just general advise/techniques would be nice

  • 1500 members!

    • dc-mike
    • January 21, 2007 at 5:58 PM

    anniversary.core

    ~~~~~~~~~~

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