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Posts by atrocity

  • Insurgency Recruitment

    • atrocity
    • December 31, 2006 at 9:27 PM

    Well I am kind of on hold over at black mesa. If you are looking for a level designer I might be able to help you out. I wouldn't mind teaming up with someone like teddy who makes great textures If you still need help email me at chuckiewilson[at]gmail[dot]com

  • ol_downfall (Off Limits map)

    • atrocity
    • December 31, 2006 at 9:25 PM

    VEry nice work, the whole area looks pretty convincing. Somethings I would look into is turning on a couple of those street lights and give them a nice soft orange glow to compliment the blue overtones you got goin. Then I would work on placing more detail in the streets. Overall the map looks excellent, and is posted in the Finished work, but this is something I might have pushed at.

    Keep up the great work man.

  • Goldeneye source looking for skinners

    • atrocity
    • December 31, 2006 at 9:22 PM

    I just wanted to tell you that GE is awesome. I downloaded the first beta as soon as it came out and was impressed at how well it was done. I have not had a chance to grab the new one yet cause I am out of town, but when I get back I will def get it. Keep up the good work.

  • Vodka!

    • atrocity
    • December 30, 2006 at 3:07 AM

    great work man, they give you the bottles after you shoot the pics

  • Does anyone know anyone from Neversoft?

    • atrocity
    • December 30, 2006 at 3:06 AM

    I would reccomend Ben Mathis or poopinmymouth http://www.poopinmymouth.com he has worked there as a character artist, and I know him personally. He said NS was ana amazing company and he loved it. If you need any more info PM me ill help you out.

  • Black Mesa Source is back

    • atrocity
    • December 20, 2006 at 1:54 AM

    I applied for Insurgency and I am on Black Mesa.... they said no GTFO

  • de_streetwalk

    • atrocity
    • December 15, 2006 at 2:25 PM

    Oveall pretty cool, I like the city feel. There are somethings I would have touched up here and there but looks cool.

  • Forum Email Problem: URGENT D:

    • atrocity
    • December 14, 2006 at 7:52 PM

    It's a Trap

  • possible website ~?

    • atrocity
    • December 14, 2006 at 7:29 PM

    Not too bad, I think it's a little bright for a web logo, but I have seen some really bad ones. I think I would like to see it on your actual site before I make a final opinion on it.

  • Now playing

    • atrocity
    • December 14, 2006 at 5:45 PM

    I have been playing Wii sports, and Red Alert 2. Wii sports for the win

  • MapCore Job Census

    • atrocity
    • December 13, 2006 at 7:17 PM

    I do but I am not allowed to state. The only obvious project is wolfenstein for 360.

  • Something I was doing for BMS awhile back.

    • atrocity
    • December 11, 2006 at 6:55 PM

    I do think it looks good, there are some thing you should tweak. I am not that good of a texture artist my self, but you could use some variation in the metal. Even if you brokw it up bottom part concrete and the top part metal, it could work. I do like how you used a transformer to do that, pretty cool idea.

  • MapCore Job Census

    • atrocity
    • December 9, 2006 at 8:29 PM

    No one dissed anyone. I compared my options, benefits, and locations and decided that I would like to work at Red Storm. I accepted their offer and I had to call Raven and inform them. As far as I know we are still on good terms. I really enjoyed Raven and their are definitly a great company, I just chose Red Storm for my own reasons.

  • MapCore Job Census

    • atrocity
    • December 9, 2006 at 7:35 PM

    Thanks guys I start work Jan 8th and I'm pretty pumped.

  • The Hows And Whys of Level Design - Released!

    • atrocity
    • December 8, 2006 at 9:03 PM

    Congrats, not a bad idea for Christmas at all.

  • MapCore Job Census

    • atrocity
    • December 8, 2006 at 9:01 PM

    Red Storm Entertainment

    - Chuck "Atrocity" Wilson - Level Artist

  • Portfolio

    • atrocity
    • December 8, 2006 at 1:02 PM

    Very nice work Ferret. Glad to hear things are goin good at Raven too.

    I really like the bunker map, If you release it, it would be nice to play. I am also sure that it will play better than some of the other SP maps I have played.

  • freelancing prices?

    • atrocity
    • December 3, 2006 at 6:39 AM

    I think it usually depends on your hours and your employer. I know people who give a flat rate of how many hours and how much they get paid. I know some people who say I would like this much and this is how long I will take to do it. If it comes out fastand finished it's your loss, if it takes you a lot longer and more work then you may have to up your cost.

    I would get a feel for who you are working with, how long until they want the project returned and try to make a safe guestimate from there. I mean you have great work so I think you may be able to charge a little more because of your qaulity.

  • Raven openings

    • atrocity
    • December 3, 2006 at 6:36 AM

    guess my joke didn't go over well. It was ment to be a joke like sarcastic like, I apologize now I see why this was taken wrong

  • WIP in WIP, post your level screenshots!

    • atrocity
    • December 3, 2006 at 1:08 AM

    haha, well I had to use the Panda engine.... look it up it blows.

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