1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. Seldoon182

Posts by Seldoon182

  • The 'Core Sketch Thread!?

    • Seldoon182
    • June 1, 2007 at 10:01 AM

    Thanks guys, I'm still testing yours tips...

    Quote from KoKo5oVaR

    ... but i guess it's a bit more tricky from a photo...

    You have no idea... I can't reach a drawing with good lineart...

    [Blocked Image: http://pix.nofrag.com/04/95/e5c2ba189b890e8fd0568c9b1100t.jpg]

    Quote from KoKo5oVaR

    oh and mino, you drawing legs better than me, but geez that chest is directly comming from dragon ball Z ..

    +1

    - The head looks like the Craig Jones' mask (Slipknot).

    - The right arm remind me Wolverine.

  • The 'Core Sketch Thread!?

    • Seldoon182
    • June 1, 2007 at 7:55 AM
    Quote from KoKo5oVaR

    mino~~ ~I was bored at work, and i'm too lazy to color it !!!!!§§

    [Blocked Image: http://kokosovar.free.fr/coks.jpg]

    Damnit ! Tell me how to clean up ur drawing, KoKo ?

    By example with my lasted skeatch...

    [Blocked Image: http://pix.nofrag.com/8c/45/00815dc3c0c89d2355a3eded2ac4t.jpg]

    Ps: no scaner at home !

  • Teddy 3D Sketching interface

    • Seldoon182
    • May 31, 2007 at 7:04 PM

    I already test it... Awesome Flash program !

  • female anime basemesh

    • Seldoon182
    • May 30, 2007 at 7:39 AM

    Its a doll-like !

  • [Mudbox] Texture Baking issue

    • Seldoon182
    • May 28, 2007 at 8:30 PM
    Quote from hessi

    then post how you did or this thread is useless D:

    Oh sure !

    I found two way to fix my issue:

    - The first one was to change "Highest" to "None" for the Low model in the Baking menu properties.

    [Blocked Image: http://pix.nofrag.com/c6/9e/bff0baf7cd3421dd5fcd62f041c5.jpg]

    - The second one had highpoly sphere with messed up UV's I used to generate the normal map. So I just import my 'test_low.obj" from the rar file available here (with working uv's) into my "test_high.mud" scene... I rename it so I don't make a mistake when selecting it and have it in "Low resolution Mesh" box and rerender it.

    And the Normal map was working as hell !

    [Blocked Image: http://pix.nofrag.com/03/46/06ebe7d576a624e8af422e0babf0.jpg]

  • [Mudbox] Texture Baking issue

    • Seldoon182
    • May 28, 2007 at 11:36 AM

    I fixed my issue...

  • The random model thread!

    • Seldoon182
    • May 25, 2007 at 3:12 AM

    Gosht in the Shell style. Keep up the great job Warby ! :wink:

  • [Mudbox] Texture Baking issue

    • Seldoon182
    • May 21, 2007 at 12:24 AM

    I did a Reset xform on my low poly model without change...

  • [Mudbox] Texture Baking issue

    • Seldoon182
    • May 20, 2007 at 3:27 AM

    Hum.. I will try with xNormal 3.10.5 !

    [EDIT]: Hum... xnormal generated me the normal and the displacement map rightly, but both map merged in the same file...

    [Blocked Image: http://pix.nofrag.com/d4/fe/7f4e72087efe4b86b5e00eeaddcbt.jpg]

    And the render doesn't fit with the originale high poly model...

    [Blocked Image: http://pix.nofrag.com/56/54/89eb122091077884a593332a0110.jpg]

  • [Mudbox] Texture Baking issue

    • Seldoon182
    • May 20, 2007 at 2:29 AM

    I know how baking normal map from 3ds Max... But I had to bake my normal map with Mudbox for better organics details...

  • The random model thread!

    • Seldoon182
    • May 20, 2007 at 2:07 AM
    Quote from tomdon

    I might compile it up and release it as a source prop tomorow.

    Don't forget to rescale the model !

  • [Mudbox] Texture Baking issue

    • Seldoon182
    • May 20, 2007 at 12:58 AM

    Hello,

    I did a test on normal maps before to do it on my low poly models (I'm using 3ds Max for the low rez model).

    1. I started by creating a sphere and I unwraped it.

    [Blocked Image: http://pix.nofrag.com/aa/33/aa192b1cf6f83469677016b0aba0t.jpg]

    2. I exported the scene as an .obj and imported it on Mudbox.

    3. I did small add (subdivision at level 3) and I started to baking my texture.

    [Blocked Image: http://pix.nofrag.com/59/63/b090168a0cd3d4339ea0b0c476bat.jpg]

    4. I didn't check the .tif files and I switched quickly on 3ds Max to render my model.

    [Blocked Image: http://pix.nofrag.com/19/8e/46ab034869b6bcf03f457e490a1bt.jpg]

    When I discovered my render I was surprised by the result, so I checked my .tif files and I saw that the issue were from the Mudbox Baking Texture tools...

    [Blocked Image: http://pix.nofrag.com/49/59/4d0e21139eb87910fa2fff5cdf5ct.jpg][Blocked Image: http://pix.nofrag.com/a5/e9/5f6ece6c9c7a1437221ecf2f1092t.jpg]

    Do someone have the solution to fix its ?

  • The random model thread!

    • Seldoon182
    • May 19, 2007 at 10:21 PM

    good job so far Warby !

  • totally random texture thread

    • Seldoon182
    • May 19, 2007 at 4:42 AM
    Quote from Minotauro

    I tried several times to add some nice variation to the window outline but I failed horribly so I left it that way

    You were working on the wrong Windows !

    [Blocked Image: http://pix.nofrag.com/6b/9a/6bf0a7bac9ab499cd992febb0c78.jpg]

  • totally random texture thread

    • Seldoon182
    • May 19, 2007 at 4:31 AM

    [Blocked Image: http://pix.nofrag.com/97/be/006eb766b43eec689e714afed4aa.jpg]

  • The random model thread!

    • Seldoon182
    • May 18, 2007 at 1:10 AM

    How did you unwrap those pipes Warby ?

  • The random model thread!

    • Seldoon182
    • May 17, 2007 at 2:09 AM
    Quote from von*ferret

    poly count?

    - 936 polygons since I edited the edges.

    [Blocked Image: http://pix.nofrag.com/b9/3b/99d1449bae1b7e11d3035c262285.jpg]

  • The random model thread!

    • Seldoon182
    • May 16, 2007 at 8:11 PM

    A low-poly hand I've done...

    [Blocked Image: http://pix.nofrag.com/6b/5b/b6ec3629b217e367135dea4f0a41.jpg]

  • Dm_tech (wip)

    • Seldoon182
    • April 14, 2007 at 9:03 AM
    Quote from DelaZ

    Looks good, Natural Selection-Ish.

    qft ! Great so far !

  • WIP in WIP, post your level screenshots!

    • Seldoon182
    • March 26, 2007 at 3:58 PM

    Nice done Erratic !

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. ⌊Instant⌉ Shein Coupon CODE {{$300 off}} [[¶''W33K7¶'']] for All Users First Order

    cormorant56121
    July 31, 2026 at 10:10 AM
  2. ⌊Instant⌉ Shein Coupon CODE {{$200 off}} [[¶''W33K7¶'']] for All Users First Order

    cormorant56121
    July 31, 2026 at 10:08 AM
  3. ⌊Instant⌉ Shein Coupon CODE {{$120 off}} [[¶''W33K7¶'']] for All Users First Order

    cormorant56121
    July 31, 2026 at 10:07 AM
  4. ⌊Instant⌉ Shein Coupon CODE {{$100 off}} [[¶''W33K7¶'']] for All Users First Order

    cormorant56121
    July 31, 2026 at 10:06 AM
  5. ⌊Instant⌉ Shein Coupon CODE {{90% off}} [[¶''W33K7¶'']] for All Users First Order

    cormorant56121
    July 31, 2026 at 10:06 AM
  6. ⌊Instant⌉ Shein Coupon CODE {{70% off}} [[¶''W33K7¶'']] for All Users First Order

    cormorant56121
    July 31, 2026 at 10:05 AM
  7. ⌊Instant⌉ Shein Coupon CODE {{40 off}} [[¶''W33K7¶'']] for All Users First Order

    cormorant56121
    July 31, 2026 at 10:03 AM
  8. ⌊Instant⌉ Shein Coupon CODE {{40 off}} [[¶''W33K7¶'']] for All Users First Order

    cormorant56121
    July 31, 2026 at 10:02 AM
  9. ⌊Instant⌉ Shein Coupon CODE {{30% off}} [[¶''W33K7¶'']] for All Users First Order

    cormorant56121
    July 31, 2026 at 10:02 AM
  10. ⌊Instant⌉ Shein Coupon CODE {{50% off}} [[¶''W33K7¶'']] for All Users First Order

    cormorant56121
    July 31, 2026 at 10:01 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™