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  3. Seldoon182

Posts by Seldoon182

  • The 'Core Sketch Thread!?

    • Seldoon182
    • August 10, 2007 at 9:39 PM

    What kind of Pokemon is it Koko ?

    (Impresive speed painting btw !)

  • The random model thread!

    • Seldoon182
    • August 10, 2007 at 4:35 AM

    I think hes talking about RAGE the new game from id.

  • WIP in WIP, post your level screenshots!

    • Seldoon182
    • August 10, 2007 at 4:31 AM

    Ctf game mode in pvkII ! Awesome !

    btw that wip is a bit too dark to me...

  • de_mon

    • Seldoon182
    • August 9, 2007 at 10:55 PM
    Quote from MaMuS_lol

    ID Software----------the Quake engine

    But Goldsrc was built by VALVe !

    Great job so far !

  • The 'Core Sketch Thread!?

    • Seldoon182
    • August 9, 2007 at 8:02 AM

    Ha ha ! This one isn't the crappiest !

  • I am making a DoD:s map.

    • Seldoon182
    • August 8, 2007 at 9:28 PM

    - Made a 360 8 sided arch: Done

    - Subbed: Done

    - Deleted bottom half: Done

    - Smoothed: Doesn't work !

  • WIP in WIP, post your level screenshots!

    • Seldoon182
    • August 8, 2007 at 5:50 PM

    As FrieChamp said the new lighting looks much better !

  • HL2 SDK - error

    • Seldoon182
    • August 8, 2007 at 5:48 PM

    You missed to launch the game (you wanted to map) for the first time thought !

  • I am making a DoD:s map.

    • Seldoon182
    • August 8, 2007 at 2:20 PM
    Quote from KoKo5oVaR

    I just wanted to add something to the thread for the people who are still wondering, Seldoon asked me about how to do the bridge in displacementsThat one :

    Well i figured out a method by myself, and i've quickly made a little walktrough of it.

    here it is

    http://kokosovar.free.fr/tutoarch/

    Hey hey ! Thanks man ! I'm looking for another method to set the arch more faster...

  • Bad Ass Weapon poll

    • Seldoon182
    • August 7, 2007 at 7:04 PM

    Hessi ! Great job so far !

  • I am making a DoD:s map.

    • Seldoon182
    • July 23, 2007 at 2:29 PM
    Quote from JeanPaul

    Final question. Before I ever start a map, I always decompile the official maps created by the company that made the game so I can get some ides of technique/texture theme/ect ect. Well anyways, I noticed that ALL displacements that Valve does is created like this:[Blocked Image: http://img403.imageshack.us/img403/130/untitledfa2.th.png]

    What is gained by doing it that way? I mean once you create the displacement, that whole bottom part gets ignored by the engine, so why do it like this?

    The other sides don't matter when its compiled. Turning it into a wedge is just a waste of time in the long run.

  • totally random texture thread

    • Seldoon182
    • July 23, 2007 at 2:20 PM
    Quote from Rick_D

    what is it?

    Metal Base skin thought !

  • WIP in WIP, post your level screenshots!

    • Seldoon182
    • July 21, 2007 at 8:19 AM
    Quote from rockdude86

    played with some torus stuff and came up with the all too obvious pipes and some curvy ceiling...[Blocked Image: http://xs217.xs.to/xs217/07295/dmx_diffecto_editorshot02.JPG.xs.jpg]

    [Blocked Image: http://xs217.xs.to/xs217/07295/dmx_diffecto_editorshot03.JPG.xs.jpg]

    Don't murder your cpu ! Convert some Brushwork in model like the pipes or other detailed part of your level.

  • totally random texture thread

    • Seldoon182
    • July 20, 2007 at 8:26 AM

    Hell I love your work Method !

  • We've got Hostiles- Remake

    • Seldoon182
    • July 20, 2007 at 8:24 AM
    Quote from JeanPaul

    Obviously you fucktards have no idea how much creativity and and originality can come from a remake, and this guy was copying someone elses ideas. So please dont mock me :roll:

    I don't mock you poor JP ! Please stop crying when someone use the same texture as you (or your BMS' friends) in his level... :wink:

  • [HL2DM] Streetfight

    • Seldoon182
    • July 19, 2007 at 12:58 PM
    Quote from SnipaMasta

    Jesus christ, this guy comes and says it's his first try and you're all being extremely helpful by bluntly saying it sucks. It's his first try. Quit being assholes.

    Quote for true mate !

    -t-lk | metal-simon, this tutorial is helpful for novice.

    Keep testing. :wink:

  • We've got Hostiles- Remake

    • Seldoon182
    • July 19, 2007 at 12:42 PM
    Quote from JeanPaul

    Try to be original with your remakes This is Kester's work from BM

    [Blocked Image: http://img170.imageshack.us/img170/147/bmsc1a30028ie6.th.jpg]

    Same exact vent, beam texture choice, billboard placement and that cart being there feels like more than a coincidence

    EDIT: The vent being the same is understandable, but the rest is a little ehhhhhh

    ... and ? It doesn't really matter coz Kester hes suposes to work on a new version of his remake... (Quoted from Kester)

    Go back to your "So Freaking Awesome Work" bud !

  • 3D modeler / Level Artist seeking Mod

    • Seldoon182
    • July 3, 2007 at 1:37 PM

    This portfolio remind me the one from Kolbyjukes.

  • The random model thread!

    • Seldoon182
    • July 2, 2007 at 5:20 PM
    Quote from Zacker

    That's an absolutely horrible poly dist you got there man.

    ... and that's an a absolutely useless reply you post there man. Seriously what's wrong to you ?

    Quote from Rick_D

    Don't fool yourself, you are boring everywhere

  • The random model thread!

    • Seldoon182
    • July 2, 2007 at 7:46 AM

    [EDIT]: Erotic post !

    [Blocked Image: http://pix.nofrag.com/e3/54/3f8cd809b0653eb040593a171bbf.jpg]

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