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  3. Seldoon182

Posts by Seldoon182

  • WIP in WIP, post your level screenshots!

    • Seldoon182
    • September 8, 2007 at 1:05 PM
    Quote from Psycho

    [Blocked Image: http://img237.imageshack.us/img237/1268/layoutag0.png]

    The gameplay doesn't look equal. The T's routes are to long while the Ct's routes are to short. Moreover there is only one way to rush between both bomb place...

    By the way @ Nexus,

    It should be better with a lower resolution...

    Nice

    [Blocked Image: http://www.uploadhouse.com/fileuploads/457/457603341f89d0301776b610f20afd111a5bf2.jpg]

    Awesome

    [Blocked Image: http://www.uploadhouse.com/fileuploads/457/4576068a50ba9d937f5cfb660735daa83e86b8.jpg]

    HUGE ! Give me a hug !

    [Blocked Image: http://www.uploadhouse.com/fileuploads/457/457608d9a9f813e10d5e344b845aef0eb63539.jpg]

  • The random model thread!

    • Seldoon182
    • September 2, 2007 at 3:08 AM

    a piece of shit i was working on two weeks ago...

    [Blocked Image: http://www.uploadhouse.com/fileuploads/432/4323714f70de4981e8b9a268ea61f780ff23fe.jpg]

    [Blocked Image: http://www.uploadhouse.com/fileuploads/432/4323783716450f7c3aacef4a5a1278d2e1070d.jpg]

    [Blocked Image: http://www.uploadhouse.com/fileuploads/432/43238230104118bfd1df10f6889eb368d34583.jpg]

    This is a old Renault TN6C as a prop model for dods custom maps !

    (5900 poly)

    Needs:

    - unwrap

    - skining

    - lods

    I already compiled it to test the proportions.

  • Mustang

    • Seldoon182
    • September 2, 2007 at 3:00 AM

    Freaking awesome !

  • AH-1W Super Cobra Helicopter

    • Seldoon182
    • September 1, 2007 at 7:27 AM

    That model is HOT !

    Quote from Defrag

    Any other c & c appreciated...

    Yep, to me the cockpit doesn't fit with the real Super-Cobra ! Have a look to the blueprint !

  • WIP in WIP, post your level screenshots!

    • Seldoon182
    • September 1, 2007 at 2:13 AM
    Quote from Quakis

    Yes, vary that step texture horizontally so it doesn't repeat so much!

    Agreed! Indeed I take care about the lightmap grid ! ^^

    Hammer screen

  • WIP in WIP, post your level screenshots!

    • Seldoon182
    • August 30, 2007 at 11:39 PM

    [Blocked Image: http://www.uploadhouse.com/fileuploads/423/423979d505eeba7f578edd4697c579949d472c.jpg]

    One year without Hammer ! Hell ! I really need to work hardly !

  • [HL2:DM] dm_crossfire

    • Seldoon182
    • August 25, 2007 at 9:27 AM

    [black_mesa_developper]Hey folk ! U've stolen my work ![/black_mesa_developper]

  • WIP in WIP, post your level screenshots!

    • Seldoon182
    • August 20, 2007 at 3:17 PM

    [Blocked Image: http://www.uploadhouse.com/fileuploads/381/381827b54683b84c107bc6d8cd1c798322554c.jpg]

  • WIP in WIP, post your level screenshots!

    • Seldoon182
    • August 20, 2007 at 2:19 PM

    Nice though Hessi. I like how the gameplay will change compared to the player.

    Quote from hessi

    the radar should become a ramp after it got bombed (like in my video from freya model).

    Even if you're on the way to enhance the dods' gameplay, that physic ramp should embarrass the player's movement... How will you fix that ?

  • The random model thread!

    • Seldoon182
    • August 19, 2007 at 12:33 AM

    Click the banjo !

    Awesome model hessi btw !

  • [dods] dod_cherbourg

    • Seldoon182
    • August 17, 2007 at 7:33 PM
    Quote from the0rthopaedicsurgeon

    that was actually one of the only things i used a reference for in this map (besides the hotel, which is a replica of the titanic's grand stairway that was originally a map of it's own).http://img413.imageshack.us/img413/9038 ... ontzz9.jpg

    [Blocked Image: http://www.uploadhouse.com/fileuploads/370/3701232e78b542e23558b586ccc5b3822ddf0f.jpg]

    - Even if you used reference, the entrance's brushwork seems empty. Add more details. Honesty, it could be too way better.

    Quote from the0rthopaedicsurgeon

    the custom decals are all spineroyal's; i don't know if he understands french...

    - He don't. "Vaut le beurre" mean nothing. "Avec du beurre" should works. Ask him what he was in mind for me please. I'll make you the right translation.

    Quote from the0rthopaedicsurgeon

    ...or not but i thought they were all taken from real ads anyway.

    - Show us.

    Quote from the0rthopaedicsurgeon

    i'm not sure what you mean about the memorial either - it's just an area of grass on a street corner that i thought would make a good place for that model, especially since the map's so huge i was out of ideas for what else to put there.

    - I was born in France and I've never seen a memorial on a corner. When you live in a town as Cherbourg, the memorial should be in front of the city hall, a chruch/ cathedral. If I were you I would remove the generic fountain (seen a million time before) to benefit from your quite cool memorial model.

    Quote from the0rthopaedicsurgeon

    this was supposed to be the final version of the map since i hadn't had any feedback since rc1, but a few people have commented on how big the map is considering how few people play custom maps. once i've finished my other maps i'll close off the north area (the hotel and fountain), so i'll still make these changes to the parts i keep.

    - As you wish.

  • [dods] dod_cherbourg

    • Seldoon182
    • August 17, 2007 at 10:39 AM
    Quote from Rick_D

    not true!

    True.

  • [dods] dod_cherbourg

    • Seldoon182
    • August 17, 2007 at 10:14 AM
    Quote from hessi

    well it is not his fault.

    It is ! He made the model.

    - Just cut the glass and compile both models with his respective material.

  • The random model thread!

    • Seldoon182
    • August 17, 2007 at 10:01 AM
    Quote from hessi

    "oh look it is a fumg 401 a but it only has 3 legs like the fumg 401 b"

    rofl !

  • [dods] dod_cherbourg

    • Seldoon182
    • August 17, 2007 at 9:56 AM
    Quote from Minotauro

    Not bad, nice geometry and texture usage. Too bad it looks rather generic, just like most DOD maps.

    +1

    Good work so far. Btw here some details to fix for beta 2:

    [Blocked Image: http://www.uploadhouse.com/fileuploads/36…02bc232b03d.jpg]

    - Remove this huge window in top midle. It doesn't makes sense to me.

    - I never worked on DoDs but try to fix the mini map overview. Check here.

    [Blocked Image: http://www.uploadhouse.com/fileuploads/36…14048928ca3.jpg]

    - The entrance looks weird. Use references...

    - Model bug.

    [Blocked Image: http://www.uploadhouse.com/fileuploads/36…953b92ad50a.jpg]

    - Add smoothing groups. Or make those pillars in displacement.

    [Blocked Image: http://www.uploadhouse.com/fileuploads/36…f027bd00b40.jpg]

    - Model bug.

    [Blocked Image: http://www.uploadhouse.com/fileuploads/36…5372ee9e69c.jpg]

    - It would be great to hear some radio transmission.

    [Blocked Image: http://www.uploadhouse.com/fileuploads/36…f116c458bfe.jpg]

    - Smooth thoses displacements.

    [Blocked Image: http://www.uploadhouse.com/fileuploads/36…df46dbad32d.jpg]

    - Fix the texture' s shaders.

    [Blocked Image: http://www.uploadhouse.com/fileuploads/36…a1ab3bca136.jpg]

    - Same here.

    [Blocked Image: http://www.uploadhouse.com/fileuploads/36…fa9a29a10b3.jpg]

    - Clip this bloc and fix the texture.

    [Blocked Image: http://www.uploadhouse.com/fileuploads/36…70833846303.jpg]

    - Displace up while down.

    [Blocked Image: http://www.uploadhouse.com/fileuploads/36…365ddf8038d.jpg]

    - Remove the debris model... There is no ruins arounds the alley !

    [Blocked Image: http://www.uploadhouse.com/fileuploads/36…c2f261a5607.jpg]

    - Another model bug.

    [Blocked Image: http://www.uploadhouse.com/fileuploads/36…7bf3e3c160c.jpg]

    - I'm French and I don't quite understand this advertising...

    La végétaline: ok

    Pour la cuisine: ok

    Vaut le beurre: What do you mean ?

    [Blocked Image: http://www.uploadhouse.com/fileuploads/36…dbfa1c839b1.jpg]

    - Fix the opacity of the decal.

    [Blocked Image: http://www.uploadhouse.com/fileuploads/36…4bcc4237a27.jpg]

    - Too repetitive texture wall in the buidling.

    [Blocked Image: http://www.uploadhouse.com/fileuploads/36…512c21a95b2.jpg]

    - Add a clip wall because players might camp inside.

    [Blocked Image: http://www.uploadhouse.com/fileuploads/36…815e0ce2d43.jpg]

    - Never seen sparks on glass...

    [Blocked Image: http://www.uploadhouse.com/fileuploads/36…500f0a0dd6a.jpg]

    - No comments.

    [Blocked Image: http://www.uploadhouse.com/fileuploads/36…2fc102ae7a7.jpg]

    - Use another water texture.

    [Blocked Image: http://www.uploadhouse.com/fileuploads/36…0b661cd7dec.jpg]

    - Great corner for a Tribute...

  • The random model thread!

    • Seldoon182
    • August 16, 2007 at 12:20 PM
    Quote from Rick_D

    the rock sucks

    qft... The model looks unrealistic. Plus the diffuse map makes the rock too weet.

  • totally random texture thread

    • Seldoon182
    • August 12, 2007 at 10:05 AM
    Quote from hessi

    what should reducing the texturesize bring? except let it look more blurry?

    - Did you try ?

    Quote from hessi

    can you precise what i should make better?

    - Make the texture sharpen should be the best way to go thought !

    Quote from hessi

    i made a concrete wall texture for a WW2 bunker too[Blocked Image: http://www.thomashess.net/concrete01.jpg]

    - Looks hot !

    Quote from hessi

    if i don't make a map with those textures i will release a nice texturepack

    - Think about the amazing work u've done with de_corse ! Plz blow my eyes one more time ! :wink:

  • totally random texture thread

    • Seldoon182
    • August 11, 2007 at 1:04 PM

    The grass looks unrealistic in the 1st Screen... Can you reduce the texture size ?

  • totally random texture thread

    • Seldoon182
    • August 11, 2007 at 10:26 AM
    Quote from Psycho

    Make sure you add sprites to the grass-on-sand parts.

    Or make a Blend texture !

  • Sharps rifle

    • Seldoon182
    • August 10, 2007 at 9:45 PM

    Awesome skin u got there Hessi !

    Quote from seir

    looks very nice. Can you show screenshots with wireframe?

    Please render us a wireframe version...

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