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  3. Seldoon182

Posts by Seldoon182

  • Spider Tank

    • Seldoon182
    • September 29, 2007 at 1:02 PM

    Woah ! The baking looks nice done bud ! Can you show us your uv map dude ?

  • Yo guys, i need some advices about an illustration <:)

    • Seldoon182
    • September 27, 2007 at 6:43 AM

    I don't quite understand on merely how you manage your drawing Koko ! Simply Amazing !

    By the way I would suggest you to make your online portfolio half xhtml/css and half abode Flash like I did to my brother (WIP).

    Besides you might keep your first idea and I could help you to build it. By exemple I've given a try for a full flash website (a while ago) were the animation fit on every display.

  • WIP in WIP, post your level screenshots!

    • Seldoon182
    • September 27, 2007 at 5:19 AM

    We all waiting Crysis !

  • WIP in WIP, post your level screenshots!

    • Seldoon182
    • September 27, 2007 at 12:03 AM

    @ ultranew_b : The tiny bridge reminds me cs_militia (source) and looks rightly brushed ! Keep it up ! Oh and if I were inside one of both tanks I would give a try and cross by the river !

    @ Ph3nyx : Even if u get the cubmaps bugythose screenies really blast !

  • WIP in WIP, post your level screenshots!

    • Seldoon182
    • September 26, 2007 at 8:25 AM

    [Blocked Image: http://pix.nofrag.com/8/b/f/e009540ec6661243b8935c2db4d03.jpg]

  • I. Am. IRON MAN

    • Seldoon182
    • September 25, 2007 at 7:09 AM

    Armor up !

    [Blocked Image: http://www.lomag.co.za/wp-content/upl…/05/ironman.jpg]

    I remind me the anim !

  • The random model thread!

    • Seldoon182
    • September 21, 2007 at 6:24 AM

    [Blocked Image: http://pix.nofrag.com/c/1/9/009fa1871364cc8b6b96de9cbc9a5.jpg]

    Halo generation !

    Can't wait to see it textured Bitmap !

  • The random model thread!

    • Seldoon182
    • September 18, 2007 at 12:08 PM

    Gremlins !

  • The 'Core Sketch Thread!?

    • Seldoon182
    • September 17, 2007 at 10:15 PM

    Stuffed idea ! Can't wait to see more Kokosss ! Gl :wink:

  • totally random texture thread

    • Seldoon182
    • September 13, 2007 at 10:48 AM
    Quote from Grippy0

    The modifications that you make are very nice, Seldoon182 ! I need to practise me to give more relief to my textures

    Can i have the permission to use it in a map, Seldoon182 ?

    Very nice textures too Jenn0_Bing, especially the first that you show.

    Sure !

  • why is this rendering?

    • Seldoon182
    • September 13, 2007 at 10:46 AM
    Quote from propaganda

    No it's not normal for that area. And when I am standing way back in that area and it's all rendered my fps is 50.

    Could you share that "mat_wireframe 2" screen ?

  • De_Forest

    • Seldoon182
    • September 13, 2007 at 10:42 AM

    Good job especially on the env_sun !

  • why is this rendering?

    • Seldoon182
    • September 12, 2007 at 5:35 PM
    Quote from propaganda

    I used mat_wireframe 1 because I wanted to see exactly what's being rendered.

    Make us a screen with "mat_wireframe 2" enabled because I don't understand what is your problem ! You're around 150 fps and this is normal to see every polies when "mat_wireframe" is set to 1 !

  • why is this rendering?

    • Seldoon182
    • September 12, 2007 at 11:29 AM

    There is 3 differents modes with the "mat_wireframe" command:

    - "mat_wireframe 1"

    Triangular view. Show everything.

    - "mat_wireframe 2"

    Show the only calculate polygons.

    - "mat_wireframe 3"

    BSP mode. Also render the square polygons.

    So which one did you use ?

  • Hl2 main control

    • Seldoon182
    • September 10, 2007 at 3:43 PM

    In this video you'll see the NeuroSky technology in action using the Hl2 physic engine. So keep clean your meditation.

  • WIP in WIP, post your level screenshots!

    • Seldoon182
    • September 10, 2007 at 2:37 PM

    Good job as always Method !

    Quote from skdr

    Looks okay but it's way too grey and needs some serious contrast.

    +1

    Moreover you should add dirts, rains, posters, spotlights and lots of details like that.

  • totally random texture thread

    • Seldoon182
    • September 10, 2007 at 12:54 PM

    Cool stuff Grippy, i made some modification...

    [Blocked Image: http://www.uploadhouse.com/fileuploads/465/465931a1b18ed00ec22671916d5ad0732b5ba1.jpg]

  • WIP in WIP, post your level screenshots!

    • Seldoon182
    • September 8, 2007 at 9:34 PM
    Quote from Psycho

    THE SKETCH IS THE CURRENT LAYOUT!

    The VALVe' servers are back... Make us the orange mapping of that Layout !

  • WIP in WIP, post your level screenshots!

    • Seldoon182
    • September 8, 2007 at 7:31 PM
    Quote from Psycho

    Would you mind annotating it?

    Don't count on me !

    The next skeatch looks much better. :wink:

    (Now I can chose the way I want to rush between A and B.)

  • Spider Tank

    • Seldoon182
    • September 8, 2007 at 4:30 PM

    Hot stuff !

    Quote from seir

    Can't wait to see low-poly with normals and a texture...

    +1

    Quote from Psyshokiller

    Sindwiller:Well it depends on personal preference but nowadays it's more wise to do the highpoly first. I will make the low by simply creating a new mesh around the highpoly that lings up with it.

    Qft !

    But i was like you Sindwiller. Nowaday you make a low poly base mesh... Use you favourite sculpture program and make a low compared to the hi detailed model !

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