Woah ! The baking looks nice done bud ! Can you show us your uv map dude ?
Posts by Seldoon182
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I don't quite understand on merely how you manage your drawing Koko ! Simply Amazing !
By the way I would suggest you to make your online portfolio half xhtml/css and half abode Flash like I did to my brother (WIP).
Besides you might keep your first idea and I could help you to build it. By exemple I've given a try for a full flash website (a while ago) were the animation fit on every display.
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We all waiting Crysis !

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@ ultranew_b : The tiny bridge reminds me cs_militia (source) and looks rightly brushed ! Keep it up ! Oh and if I were inside one of both tanks I would give a try and cross by the river !

@ Ph3nyx : Even if u get the cubmaps bugythose screenies really blast !
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[Blocked Image: http://pix.nofrag.com/c/1/9/009fa1871364cc8b6b96de9cbc9a5.jpg]
Halo generation !
Can't wait to see it textured Bitmap !
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Stuffed idea ! Can't wait to see more Kokosss ! Gl :wink:
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Good job especially on the env_sun !
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There is 3 differents modes with the "mat_wireframe" command:
- "mat_wireframe 1"
Triangular view. Show everything.
- "mat_wireframe 2"
Show the only calculate polygons.
- "mat_wireframe 3"
BSP mode. Also render the square polygons.
So which one did you use ?
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In this video you'll see the NeuroSky technology in action using the Hl2 physic engine. So keep clean your meditation.

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Cool stuff Grippy, i made some modification...
[Blocked Image: http://www.uploadhouse.com/fileuploads/465/465931a1b18ed00ec22671916d5ad0732b5ba1.jpg]
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Quote from Psycho
THE SKETCH IS THE CURRENT LAYOUT!
The VALVe' servers are back... Make us the orange mapping of that Layout !
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Quote from Psycho
Would you mind annotating it?

Don't count on me !

The next skeatch looks much better. :wink:
(Now I can chose the way I want to rush between A and B.)
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Hot stuff !
Quote from seirCan't wait to see low-poly with normals and a texture...
+1
Quote from PsyshokillerSindwiller:Well it depends on personal preference but nowadays it's more wise to do the highpoly first. I will make the low by simply creating a new mesh around the highpoly that lings up with it.
Qft !
But i was like you Sindwiller. Nowaday you make a low poly base mesh... Use you favourite sculpture program and make a low compared to the hi detailed model !
