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  3. Seldoon182

Posts by Seldoon182

  • WIP in WIP, post your level screenshots!

    • Seldoon182
    • October 27, 2007 at 2:45 AM

    Awesome stuff Method. This reminds me an old movie...

    [Blocked Image: http://eiram.europe2blog.fr/eiram_c_moi/images/la_cit_des_enfants_perdus_2.jpg]

    Quote from Method

    I'm planning on writing a tutorial for this, if anybody is interested.

    - Please share your tips mate !

  • Tutorial - Pelt Mapping

    • Seldoon182
    • October 26, 2007 at 4:48 PM

    Fucking usefull tutorials [Blocked Image: http://pix.nofrag.com/3/9/8/5a04d06030961edf320148758d99a.jpg] ! Thanks !

    [Blocked Image: http://pix.nofrag.com/5/d/2/048ba8ccfc5432461aa7ac56dfcb9.jpg]

  • ZM_Desolo Released!

    • Seldoon182
    • October 26, 2007 at 1:17 PM
    Quote from dux

    Not half bad man. I think the hdr / bloom is a little over bearing, though.

    Set down a little bit the exposure would make the render better.

    Oh and...

    [Blocked Image: http://pix.nofrag.com/8/b/f/e009540ec6661243b8935c2db4d03.jpg]

  • Making a Custom HDR 2D Skybox !

    • Seldoon182
    • October 25, 2007 at 5:15 AM
    Quote from mookie.gc

    It looks like you have an extra underscore in your base textures. I don't know if that matters or not but I copy/pasted mine from somewhere and have never seen something named as "skyname_bk" more like "skynamebk".

    - I renamed all of my LDR base texture like "sky_dod_insurrectionbk" and it's still doesn't work. Consequently it doesn't really matter.

    Quote from mookie.gc

    I can upload a working HDR skybox if you want to look at it.

    - Please. It should be really helpfull !

    Quote from PogoP

    Possible something inside the map itself? Is your map completely sealed off where the sky would be with brushes covered in 'toolssky'? I compiled a map once with a huge hollow brush covered in a black texture, then stuck a sky brush inside... The graphics of the skybox played up just like in your picture.

    - Hollowing and Carving doesn't exist to me ! :wink:

    >> Screenie

    ------

    Btw I tried to compile my Skybox using Vtex (as tell in the wiki) and (except that Splitskybox crash each time I drag my main "sky_dod_insurrection_hdr.pfm" file) it won't compile my separate .pfm modified with HDRshop.

    Code
    Can't Open: "C:\Steam\steamapps\seldoon182\sourcesdk_content\dod\materialsrc\skybox\sky_dod_insurrection_hdrbk.tga"

    ... whereas I draged "sky_dod_insurrection_hdrbk.pfm" !

    Roughly it compile rightly all my .tga files:

    • [*:vl92tybp]sky_dod_insurrectionbk.tga
      [*:vl92tybp]sky_dod_insurrectiondn.tga
      [*:vl92tybp]sky_dod_insurrectionft.tga
      [*:vl92tybp]sky_dod_insurrectionlf.tga
      [*:vl92tybp]sky_dod_insurrectionrt.tga
      [*:vl92tybp]sky_dod_insurrectionup.tga

    ... and can't read my .pfm:

    • [*:vl92tybp]sky_dod_insurrection_hdrbk.pfm
      [*:vl92tybp]sky_dod_insurrection_hdrdn.pfm
      [*:vl92tybp]sky_dod_insurrection_hdrft.pfm
      [*:vl92tybp]sky_dod_insurrection_hdrlf.pfm
      [*:vl92tybp]sky_dod_insurrection_hdrrt.pfm
      [*:vl92tybp]sky_dod_insurrection_hdrup.pfm

    At last when I check my "...\dod\materials\skybox\..." folder there is only 6 new .vtf.

  • totally random texture thread

    • Seldoon182
    • October 24, 2007 at 6:24 PM

    Hell thanks guys.

    [Blocked Image: http://pix.nofrag.com/0/a/5/7594395e7e0a08a2d6e62a78cf245.jpg]

  • DM_DryEarth

    • Seldoon182
    • October 24, 2007 at 6:15 PM

    Quite clean and smooth displacements there. Good Job !

  • Making a Custom HDR 2D Skybox !

    • Seldoon182
    • October 24, 2007 at 6:13 PM
    Quote from PogoP

    Have you read this? http://%7boption%7dYou have to add the following to each .vmt file:

    "UnlitGeneric"

    {

    // Original shader: BaseTexture

    "$basetexture" "skybox/$SKYNAME"

    // stops error: "Can't load skybox file skybox/(skyboxname) to build the default cubemap!"

    "$hdrbasetexture" "skybox/$SKYNAME"

    "$nofog" "1"

    "$ignorez" "1"

    }

    I think the "UnlitGeneric" is crucial.

    Display More
    Quote from Furyo

    It would be the first time I see a skybox texture not having the "sky" shader. My guess is the wiki is wrong, or it's changed since the hl2 days where all the skies are "sky". While it's true that "sky" also is "unlitgeneric", I'm unsure whether it contains additional values for the engine to render.

    - Quoted for true Furyo. Even if my 2D Skybox is working with the "Unlitgeneric" shader, the HDR doesn't looks enabled to me... Just found this tutorial and everything is (to me) O.K.

    Quote from Furyo

    Your vmt files appear correct to me, but I did notice the order of appearance of lines inside a vmt file sometimes plays a role. In your case, I'd try and make them "basetexture, hdrbasetexture, nofog, ignorez" and see if that changes anything.

    - Fixed. No change when the shader is set to "Sky".

    Quote from Furyo

    Other than that, are you certain you're running the game with HDR? The way I see it, your hdr and ldr textures could be different...

    - I run the game rightly thought.

    [Blocked Image: http://pix.nofrag.com/a/a/9/c78cfc5597e19331ba53cca9a3bf2.jpg]

    Any advices ?

  • totally random texture thread

    • Seldoon182
    • October 24, 2007 at 2:54 PM
    Quote from Skjalg

    too much sharpen, theres too many artifacts on it, plus you really need a normal for that one

    I need a cheap texture without any sharders. That's why my stone texture is sharpen.

  • Making a Custom HDR 2D Skybox !

    • Seldoon182
    • October 24, 2007 at 4:06 AM
    Quote from Furyo

    Did you check all your vmts?

    sky_dod_insurrection_hdrbk

    Code
    "sky"
    
    
    {
    
    
    	"$hdrbaseTexture" "skybox/sky_dod_insurrection_hdrbk"
    
    
    	"$nofog" "1"
    
    
    	"$ignorez" "1"
    
    
    	"$basetexture" "skybox/sky_dod_insurrection_bk"
    
    
    }
    Display More

    sky_dod_insurrection_hdrdn

    Code
    "sky"
    
    
    {
    
    
    	"$hdrbaseTexture" "skybox/sky_dod_insurrection_hdrdn"
    
    
    	"$nofog" "1"
    
    
    	"$ignorez" "1"
    
    
    	"$basetexture" "skybox/sky_dod_insurrection_dn"
    
    
    }
    Display More

    sky_dod_insurrection_hdrft

    Code
    "sky"
    
    
    {
    
    
    	"$hdrbaseTexture" "skybox/sky_dod_insurrection_hdrft"
    
    
    	"$nofog" "1"
    
    
    	"$ignorez" "1"
    
    
    	"$basetexture" "skybox/sky_dod_insurrection_ft"
    
    
    }
    Display More

    sky_dod_insurrection_hdrlf

    Code
    "sky"
    
    
    {
    
    
    	"$hdrbaseTexture" "skybox/sky_dod_insurrection_hdrlf"
    
    
    	"$nofog" "1"
    
    
    	"$ignorez" "1"
    
    
    	"$basetexture" "skybox/sky_dod_insurrection_lf"
    
    
    }
    Display More

    sky_dod_insurrection_hdrrt

    Code
    "sky"
    
    
    {
    
    
    	"$hdrbaseTexture" "skybox/sky_dod_insurrection_hdrrt"
    
    
    	"$nofog" "1"
    
    
    	"$ignorez" "1"
    
    
    	"$basetexture" "skybox/sky_dod_insurrection_rt"
    
    
    }
    Display More

    sky_dod_insurrection_hdrup

    Code
    "sky"
    
    
    {
    
    
    	"$hdrbaseTexture" "skybox/sky_dod_insurrection_hdrup"
    
    
    	"$nofog" "1"
    
    
    	"$ignorez" "1"
    
    
    	"$basetexture" "skybox/sky_dod_insurrection_up"
    
    
    }
    Display More
    Quote from TomWithTheWeather

    That's way harder than it needs to be.

    Could you explain more sir ? I'm such a noob in Skybox creation ! :bananawrench:

  • totally random texture thread

    • Seldoon182
    • October 24, 2007 at 3:32 AM

    Original picture taken with my camera.

    [Blocked Image: http://pix.nofrag.com/f/0/b/c8cfc63e0b77d6fac4fa91f94fda7.jpg]

    And now ready for my game texture.

    [Blocked Image: http://pix.nofrag.com/d/b/5/2d61b1026e9d4441aa9c9fa5e693e.jpg]

    Ingame.

    [Blocked Image: http://pix.nofrag.com/4/c/a/837e1f8cdc7f5fc77eaeddaa44af6.jpg]

  • Making a Custom HDR 2D Skybox !

    • Seldoon182
    • October 24, 2007 at 12:17 AM

    Hi guys,

    This is the first attempt to me on making a custom HDR 2D Skybox for Source engine.

    Right at the beginning, it looks like that everthing work...

    [Blocked Image: http://pix.nofrag.com/e/5/9/c865fa4c…79634d6430f.jpg]

    (Compiled without rad and looks a little bit crappy !)

    ... definetly not, my 2D Skybox doesn't work at all with Vrad activated !

    [Blocked Image: http://pix.nofrag.com/1/e/a/aff23e4f…8236a9b1952.jpg]

    (Compiled with normal rad and -final)

    >> The entire 2D Skybox.

    >> One of my .vmt quoted.

    Code
    "sky"
    
    
    {
    
    
    	"$hdrbaseTexture" "skybox/sky_dod_insurrection_hdrbk"
    
    
    	"$nofog" "1"
    
    
    	"$ignorez" "1"
    
    
    	"$basetexture" "skybox/sky_dod_insurrection_bk"
    
    
    }
    Display More

    It's mere a 2D Sky ! Do someone post some helpfull feedback ?

  • Speed Making [a flash game]

    • Seldoon182
    • October 23, 2007 at 8:42 PM

    This guy is amazing hes a flash game speed maker:

    -> Fignola

    Enjoy !

  • The random model thread!

    • Seldoon182
    • October 13, 2007 at 10:21 PM
    Quote from Warby

    lol

    +1

  • UE 4

    • Seldoon182
    • October 11, 2007 at 12:36 PM
    Quote from Seldoon182

    While Unreal Tournament III is gold, Mark Rein has given an interview about the UE 4 !

    But yeah pretty interesting !

  • UE 4

    • Seldoon182
    • October 11, 2007 at 10:49 AM

    While Unreal Tournament III is gold, Mark Rein has given an interview about the UE 4 !

  • 17th century plague doctor - texture pass

    • Seldoon182
    • October 10, 2007 at 11:42 AM

    KoKo was right ! Impresive !

  • De_Forest Released!!

    • Seldoon182
    • October 8, 2007 at 1:53 PM
    Code
    SOLID_VPHYSICS static prop with no vphysics model! (models/pinetrees/branch_002a_small.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/pinetrees/branch_002a_small.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/pinetrees/branch_002a_small.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/pinetrees/branch_002a_small.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/pinetrees/branch_002a_small.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/pinetrees/branch_002a_small.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/pinetrees/branch_002a_small.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/pinetrees/branch_002a_small.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/pinetrees/branch_002a_small.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/pinetrees/branch_002a_small.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/pinetrees/branch_002a_small.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/pinetrees/branch_002a_small.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/pinetrees/branch_002a_small.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/pinetrees/branch_002a_small.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/pinetrees/branch_002a_small.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/pinetrees/branch_002a_small.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/pinetrees/branch_002a_small.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/pinetrees/branch_002a_small.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/pinetrees/branch_002a_small.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/pinetrees/branch_002a_small.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/pinetrees/branch_002a_small.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/pinetrees/branch_002a_small.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/pinetrees/branch_002a_small.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/pinetrees/branch_002a_small.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/pinetrees/branch_002a_small.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/pinetrees/branch_002a_small.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/pinetrees/branch_002a_small.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/pinetrees/branch_002a_small.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/plants/yukka_001a_large.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/plants/yukka_001a_large.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/plants/yukka_001a_large.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/plants/yukka_001a_large.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/plants/yukka_001a_large.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/plants/yukka_001a_med.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/plants/yukka_001a_med.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/plants/yukka_001a_large.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/plants/yukka_001a_large.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/plants/yukka_001a_med.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/plants/yukka_001a_med.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/plants/yukka_001a_large.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/plants/yukka_001a_large.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/plants/yukka_001a_med.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/plants/yukka_001a_med.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/plants/yukka_001a_med.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/plants/yukka_001a_small.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/plants/yukka_001a_small.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/plants/yukka_001a_large.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/plants/yukka_001a_med.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/plants/yukka_001a_med.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/plants/yukka_001a_small.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/plants/yukka_001a_large.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/plants/yukka_001a_med.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/plants/yukka_001a_med.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/plants/yukka_001a_med.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/plants/yukka_001a_small.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/plants/yukka_001a_med.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/plants/yukka_001a_med.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/plants/yukka_001a_med.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/plants/yukka_001a_med.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/plants/yukka_001a_med.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/plants/yukka_001a_large.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/plants/yukka_001a_small.mdl)
    
    
    SOLID_VPHYSICS static prop with no vphysics model! (models/plants/yukka_001a_small.mdl)
    Display More

    ... more and more !

    Btw, downloaded, played, approvated !

    + 1 Spotlight

  • Crazy "Level Design"

    • Seldoon182
    • October 5, 2007 at 10:37 AM

    Awesome ! Can't stop laughting !

  • Crazy "Level Design"

    • Seldoon182
    • October 4, 2007 at 6:21 AM

    As always, they were too drunk !

  • Spider Tank

    • Seldoon182
    • September 30, 2007 at 8:41 AM

    Thanks ! Awesome suff ! Keep it up !

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