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  3. Seldoon182

Posts by Seldoon182

  • The 'Core Sketch Thread!?

    • Seldoon182
    • February 26, 2008 at 12:26 PM

    Nice collection of Pokemon Koko !

    I decided to upload a quick skeatch everyday until I get enough... Here the first one !

    [Blocked Image: http://pix.nofrag.com/c/7/f/dbf247a3bdfdb08d514a920f79c8b.jpg]

  • EA to take over Take Two...?

    • Seldoon182
    • February 25, 2008 at 7:24 AM

    OPA to 64% ! Woah !EA will be the third editor of Duke Nukem Forever !

  • Crysis Map ~ Vulcano [WIP]

    • Seldoon182
    • February 23, 2008 at 2:05 PM
    Quote

    ":2w1reqk5]Check it out -> http://doc.crymod.com/

    Did it last night and those tutorials gave me the motivation to learn more about this engine. I'm asking me how to creat maps such as cities (like in this video) and their indoors ? How many models can I put in a map ? I would like to learn more about optimizations with this engine like how to show the budget of the map !

    PS: Oh and gradulation [HP], those piece of work looks impressive !

  • Aliens: Colonial Marines - WTF Happened!?!

    • Seldoon182
    • February 23, 2008 at 11:36 AM

    More about the features here.

    Quote from Lee3dee

    glad you guys like the screens

    I fell that you at Gearbox made some progress with the UE3 since BiA3 ! Keep it up guys !

    [Blocked Image: http://pix.nofrag.com/d/5/4/2f85dc50e3222f6b1996ba4c70d08t.jpg] / [Blocked Image: http://pix.nofrag.com/d/f/f/6c68c33ab239f207229dbb4c920a9t.jpg]

    PS: And lol about the safe fix !

  • GDC 08: CryENGINE 2 Movies

    • Seldoon182
    • February 23, 2008 at 11:20 AM

    Having a look to this link and I really agree with Quakis and [HP]. Cryengine2 is really the best real-time engine. Before to rush to my store and buy this BB, here the thread dedicated to the release of the Crysis Sdk.

  • The random model thread!

    • Seldoon182
    • February 23, 2008 at 9:39 AM

    Good job OL... How many poly ?

  • GDC 08: CryENGINE 2 Movies

    • Seldoon182
    • February 22, 2008 at 3:01 PM
    Quote

    ":1astoolh]Btw, it's not everything real-time, the physics are pre-calculated!

    It doesn't matter this is really beautifull [HP]... I'm gona buy Crysis because of your Volcano map and all your advert on the Cryengine 2 !

  • Aliens: Colonial Marines - WTF Happened!?!

    • Seldoon182
    • February 21, 2008 at 8:28 PM

    just AWESOME !

    Some features:

    - Coop till 4 players (PC) / 2 players with Sliptscreen (Console)

    - The game is very close to the originales movies

    - The story is talking about 4 marines lost in the USS Sulaco Basement. (Each marine got their own arsenal)

    - The game will be close to the reality

    - Seldoon182 can't wait the release

  • game devs you really hate!

    • Seldoon182
    • February 21, 2008 at 4:41 PM
    Quote from Taylor

    It hurts because Valve built up this bedrock of awesome support in the Half-Life 1 days when supporting the modification community was their ticket for success. But, at the end of the day, most companies wouldn't give you the drippings from their nose...

    Because Half-life was made by moders for moders !

    Quote from Hourences

    Valve would win more from releasing their own tools and giving away their secrets, than sticking to them so hard.

    It will never happen with VALVe as well as Epic, and such...

  • Source lighting, your best tips?

    • Seldoon182
    • February 20, 2008 at 10:00 PM

    >< my eyes !

    Seriously, I can't neigther share tips nor do the job for you. The best way to go, in my opinion, is test, test and test...

    You can aslo check those links which are useful:

    http://developer.valvesoftware.com/wiki/Adding_Light:fr

    http://developer.valvesoftware.com/wiki/Lightning

    http://developer.valvesoftware.com/wiki ... d_Lighting

    http://developer.valvesoftware.com/wiki ... ing_Basics

    http://developer.valvesoftware.com/wiki ... g_Settings

    http://developer.valvesoftware.com/wiki/Sky_List

    http://developer.valvesoftware.com/wiki/Lightmap

    http://developer.valvesoftware.com/wiki/Fog_tutorial

    Good luck !

  • game devs you really hate!

    • Seldoon182
    • February 20, 2008 at 9:40 PM
    Quote from hessi

    actually they were faster than i would be be

    Nice ! :wink:

    By the way, even if some of the VALVe's team belong the Quake2 modding community, I don't mind that VALVe wants to give to Source engine modders the opportunity to make high quality games like them. They don't want to share with us their tools and their experience. I mean they're professional, they had to earn their life, to manage their studios... So yeah it's pretty lame to share toys there and there around fucking deep folders but what do you want to do ? If you feel that their support is bullshit, just switch. Moreover, both VALVe's engines are from Id Software's Id Tech 2 engines and they have worked so hard to develop their own tools, so they aren't oblige to share their knowledge for free. I think that the Source SDK is enough and if you want more, do it yourself. No pain, no gain.

    I've emailed some developers who worked on HDR games (as Jess Cliff for DoD:s) about the splitskybox program and they had never replied me ! What can I do ?

    - Nothing !

  • game devs you really hate!

    • Seldoon182
    • February 20, 2008 at 5:57 AM

    Email Arkane Studio. They are a Source engine liscence owner and I know that some of their modelers use Maya... I can't mind that VALVe doesn't care about them !

  • Another Uwe Boll gem!

    • Seldoon182
    • February 15, 2008 at 8:52 PM

    Uwe Boll reminds me Alabama man. All his art is bullshit ! Boycot this crap !

  • Biggest (european) game convention comes to my home town!

    • Seldoon182
    • February 14, 2008 at 4:28 PM

    Lucky Hessi !

    Quote from hessi

    ... to prove this compare dod_leizpig and dod_kolsch...

    Rofl Hessi ! That was an awesome proof !

  • TF2: CP_REDSTONE

    • Seldoon182
    • February 14, 2008 at 12:32 PM

    But where is Tintin ?

  • TF2: CP_REDSTONE

    • Seldoon182
    • February 14, 2008 at 8:55 AM

    Just another suggestion about the planete...

    [Blocked Image: http://pix.nofrag.com/9/3/5/1afdfbe4f8c79956956495dd25d4d.jpg]

    where's the red stone btw ?

  • Grand Theft Auto IV

    • Seldoon182
    • February 14, 2008 at 8:12 AM

    Damn it ! I had to buy a Xbox360/Ps3... (I bought a ps2 just to play GTA III)

    Quote from jaboo224

    So this isnt coming out for PC?

    Around October/September thought !

  • Menu GUI

    • Seldoon182
    • February 14, 2008 at 4:45 AM

    Beta 3 !

  • Multiple $surfaceprop in Source

    • Seldoon182
    • February 10, 2008 at 7:47 PM

    There is nothing about the $surfaceprop2 on the VALVe's Wiki so I decided to make a quick test and $surfaceprop2 doesn't work... I've made this quick test with an alphamaped texture on CSS.

    [Blocked Image: http://pix.nofrag.com/e/3/f/eb793a7ce2a23e6d08996cc9c8193tt.jpg]

    Quote from VMT

    "LightmappedGeneric"{

    "$basetexture" "test"

    "$surfaceprop" "metal"

    "$surfaceprop2" "wood"

    }

    Could you link us the texture you are talking about m8nkey plz ?

  • HDR skybox creation?

    • Seldoon182
    • February 10, 2008 at 5:52 PM

    Having a look on the HDR 2D Skybox package from mokie.gc helped me a lot...

    >> here.

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