Nice collection of Pokemon Koko !
I decided to upload a quick skeatch everyday until I get enough... Here the first one !
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Nice collection of Pokemon Koko !
I decided to upload a quick skeatch everyday until I get enough... Here the first one !
[Blocked Image: http://pix.nofrag.com/c/7/f/dbf247a3bdfdb08d514a920f79c8b.jpg]
OPA to 64% ! Woah !EA will be the third editor of Duke Nukem Forever ! ![]()
Quote":2w1reqk5]Check it out -> http://doc.crymod.com/
Did it last night and those tutorials gave me the motivation to learn more about this engine. I'm asking me how to creat maps such as cities (like in this video) and their indoors ? How many models can I put in a map ? I would like to learn more about optimizations with this engine like how to show the budget of the map !
PS: Oh and gradulation [HP], those piece of work looks impressive !
More about the features here.
Quote from Lee3deeglad you guys like the screens
I fell that you at Gearbox made some progress with the UE3 since BiA3 ! Keep it up guys !
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PS: And lol about the safe fix !
Good job OL... How many poly ?
Quote":1astoolh]Btw, it's not everything real-time, the physics are pre-calculated!
It doesn't matter this is really beautifull [HP]... I'm gona buy Crysis because of your Volcano map and all your advert on the Cryengine 2 ! ![]()
Some features:
- Coop till 4 players (PC) / 2 players with Sliptscreen (Console)
- The game is very close to the originales movies
- The story is talking about 4 marines lost in the USS Sulaco Basement. (Each marine got their own arsenal)
- The game will be close to the reality
- Seldoon182 can't wait the release
Quote from TaylorIt hurts because Valve built up this bedrock of awesome support in the Half-Life 1 days when supporting the modification community was their ticket for success. But, at the end of the day, most companies wouldn't give you the drippings from their nose...
Because Half-life was made by moders for moders !
Quote from HourencesValve would win more from releasing their own tools and giving away their secrets, than sticking to them so hard.
It will never happen with VALVe as well as Epic, and such...
>< my eyes ! ![]()
Seriously, I can't neigther share tips nor do the job for you. The best way to go, in my opinion, is test, test and test...
You can aslo check those links which are useful:
http://developer.valvesoftware.com/wiki/Adding_Light:fr
http://developer.valvesoftware.com/wiki/Lightning
http://developer.valvesoftware.com/wiki ... d_Lighting
http://developer.valvesoftware.com/wiki ... ing_Basics
http://developer.valvesoftware.com/wiki ... g_Settings
http://developer.valvesoftware.com/wiki/Sky_List
http://developer.valvesoftware.com/wiki/Lightmap
http://developer.valvesoftware.com/wiki/Fog_tutorial
Good luck !
Quote from hessiactually they were faster than i would be be
Nice ! :wink:
By the way, even if some of the VALVe's team belong the Quake2 modding community, I don't mind that VALVe wants to give to Source engine modders the opportunity to make high quality games like them. They don't want to share with us their tools and their experience. I mean they're professional, they had to earn their life, to manage their studios... So yeah it's pretty lame to share toys there and there around fucking deep folders but what do you want to do ? If you feel that their support is bullshit, just switch. Moreover, both VALVe's engines are from Id Software's Id Tech 2 engines and they have worked so hard to develop their own tools, so they aren't oblige to share their knowledge for free. I think that the Source SDK is enough and if you want more, do it yourself. No pain, no gain.
I've emailed some developers who worked on HDR games (as Jess Cliff for DoD:s) about the splitskybox program and they had never replied me ! What can I do ?
- Nothing !
Email Arkane Studio. They are a Source engine liscence owner and I know that some of their modelers use Maya... I can't mind that VALVe doesn't care about them !
Uwe Boll reminds me Alabama man. All his art is bullshit ! Boycot this crap !
But where is Tintin ? ![]()
Just another suggestion about the planete...
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where's the red stone btw ? ![]()
There is nothing about the $surfaceprop2 on the VALVe's Wiki so I decided to make a quick test and $surfaceprop2 doesn't work... I've made this quick test with an alphamaped texture on CSS.
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Quote from VMT"LightmappedGeneric"{
"$basetexture" "test"
"$surfaceprop" "metal"
"$surfaceprop2" "wood"
}
Could you link us the texture you are talking about m8nkey plz ?
Having a look on the HDR 2D Skybox package from mokie.gc helped me a lot...