Posts by Seldoon182
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":38p7846s]Unreal Engine is one of the most used engines in the industry!
I wasn't thinking especially to the game industry. Otherwise I believe that you can be hire in the industry with Goldsrc past work or whatever the old engine you want...
Quote from FrieChampWhat makes you think more recent technology doesn't have any limitations? You need to keep an eye on your budget in these engines just like in the old ones, only that the bar of limitations is set somewhere higher. While some restraints might be issues of the past, there are new features available, that need to get handled with care and which you will not know if you just work with old technology. ANYWAY I think there are two fundamental ways to look at this topic:
a) I want to use the engine for (semi-)professional purposes and thus need "state of the art" technology and a convenient workflow.
b) I want to build levels for the games I enjoy playing and don't care how old the game/technology is.
Everyone not trying to get involved in this argument can now lean back and enjoy how people from both sides try to persuade each other to no avail.

Nice conclusion Frie!
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Quote from VoodooBenshee
whine whine - hammer is shit. the workflow is shit, everything is shit - point!
don´t waste your time learning that, go step ahead and try sb2, ue3 or id-tech - we are in the age of realtime editor lighting, turbo compiling and better and faster uses of custom stuff - or lets call it: "what you see is what you get-editing". not that crap which source uses *maeh* 
Crysis = commercial fail /Ut3 = commercial fail... So you get more luck to be recognize by modding Source than those two games!
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":3ll5q4hi]But there is this rare exceptions that.. you know...
[Blocked Image: http://www.thewallpapers.org/wallpapers/6/686/thumb/320_the_pacifier-004.jpg]Hell, I remind me I paid for this shit... The first scene with the helicopter was hilarious!

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Quote from Minotauro
Thanks for the effort Spellbinder but I guess dragon ball fans are quite aware of this movie already.
Unfortunately... Yes!
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Quote from KoKo5oVaR
Do you guys really liked fast & furious ?
I love movies like rambo 3 or any rocky which are fucking funny to watch when you take them with second degree humor. But seriously, Fast & furious, it's like transformers, everything is so stereotyped that you can't even make fun of the scenario and the characters because you have the feeling you already did it !!!Have you ever tried drag race against you friend with ur first car? My Golf2 were Great!


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Hows about a Santa Infected!?
[Blocked Image: http://pix.nofrag.com/5/4/f/1a113b5c159cb636fcdf7f2eb20d7.jpg]
"Merry Christm'Glurb!!!"
Good start btw!
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I've found this official Trailer and I like the back to sources just like old time!
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Quote from Minotauro
Max Payne's 1 plot is far more complex and fun.
I totally second Mino!
In my opinion, I didn't like levels in which Max Payne was dreaming: very odd and hard.
Btw it's a good thread, [HP], to remember this mod, Hall of Mirrors, based from the Equilibrium movie. :wink:
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Quote from Corwin
Just started a Crysis level; I'm still toying with the vegetation tool. [Blocked Image: http://img149.imageshack.us/img149/7294/corwincrysisattemptnb7.png]
The foreground looks fantastic while the background need more work! Cool stuff!
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Excellent work! Ur mod blasted me! And the Luke “Stringed Evil” Hatton's bio is amazing! Great stuff dude!
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Old! Déjà vu sur Canal+ y' a quelques années!
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The 2nd Trailer made me think about the Abandoned Colony Peris' Project!
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I've never seen a Star Trek movie of my life. I wasn't interested of this universe I was thinking Starwars better in all points. But, the new movie Star Trek looks really good as the traillers showed!
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To render the Clay,
01. Add a plane 200px * 200px. Pitch a new default material, click on Diffuse and chose grey and lighten it.
02. Add a Skylight in your scene and leave the settings at default.
03. Press F10, and click on the Advanced lighting tab. Select light tracer and keep the settings as default.
[Blocked Image: http://pix.nofrag.com/d/c/6/32ea935c…170e57e3e64.jpg]
04. Render it and your done!
[Blocked Image: http://pix.nofrag.com/0/a/4/8febfaebd5135cd3569176c4d3f38t.jpg]
An example of mine.
[Blocked Image: http://pix.nofrag.com/4/2/8/094170161ebcdea108bd4e5bd6572t.jpg]
Cheer!
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To render the wireframe,
01. First clone the model you want to render. (Click and Crtl+V)
02. Then open de material editor (M) and give the original model the material of your choice.
03. Keep your material editor open and select the copied one. Use the layer tool If you can't select it.
[Blocked Image: http://pix.nofrag.com/0/6/b/20db22a6…2d456ef5654.jpg]
04. Click the next default material and click Wire in Shader Basic Parameters and pitch a color. (Chose Black if you had pitched a lighten material right at the beginning with your original model.)
[Blocked Image: http://pix.nofrag.com/9/9/8/1b756778…e3f60f0dbaa.jpg]
05. Keep your original model layer off, select your cloned model et give it a Push modifier. Set the Push Value at 0,01. At last turn on the original model and render the scene.
[Blocked Image: http://pix.nofrag.com/9/d/d/889dde90…277a91d26b3.jpg]
[Blocked Image: http://pix.nofrag.com/0/a/c/8d9ea93bddce63886b237c30def8ft.jpg]
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