1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. Seldoon182

Posts by Seldoon182

  • Brazilian taggers

    • Seldoon182
    • July 22, 2009 at 12:07 AM

    Hope Sam Fisher could shoot those "pixaçãos" in conviction!

  • WIP in WIP, post your level screenshots!

    • Seldoon182
    • July 19, 2009 at 11:14 PM

    Wow dude can't guess the next steep!!!

    [Blocked Image: http://tof.canardpc.com/view/e203a40f-d868-4bbb-a82f-545fabbb6cb2]

  • RAGE

    • Seldoon182
    • July 19, 2009 at 10:58 PM

    Some scan from the Game Informer preview of rAge:

    http://forums.3drealms.com/vb/showpost. ... tcount=574

    Can't wait to know more at Quakecon! :megaman:

  • 10 Best Game Engines of This Generation

    • Seldoon182
    • July 16, 2009 at 5:41 PM
    Quote from Steppenwolf

    Idiotic article, written by gamers for gamers.

    So true!

  • Duke Nukem Developer 3D Realms Shuts Down (??)

    • Seldoon182
    • July 15, 2009 at 12:21 PM

    Yeah, Gearbox founders are from 3D realms so this isn't as impressive as it should be. Also you can find new screenshots of DNF on their Facebook.

    For ppl like me who don't own facebook...

    [Blocked Image: http://nofrag.com/images/0045f0.jpg]

    [Blocked Image: http://nofrag.com/images/0045eb.jpg]

    [Blocked Image: http://nofrag.com/images/0045ed.jpg]

  • RAGE

    • Seldoon182
    • July 14, 2009 at 12:22 AM

    http://www.aftertheimpact.com/

  • Starcraft II trailer awesomeness

    • Seldoon182
    • July 8, 2009 at 11:39 AM

    Here a huge parody. Must see:

    - http://myndflame.gameriot.com/videos/ID3-Prelude#play

  • The unlucky Justin Wong

    • Seldoon182
    • July 5, 2009 at 2:11 PM

    Everyone here remember this awesome reversal situation from a Street Fighter III competition.

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    This day the Japanese player Daigo had more luck than the one behind Xiaoyu who was Justin Wong.

    Unfortunately for Justin, this year, Justin behind Balrog was competing against a French player Marvin behind Sagat... I let you guess what its going happen!

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • NEOTOKYO°

    • Seldoon182
    • July 4, 2009 at 4:16 PM
    Quote from 2d-chris

    just had a quick play for 30 mins - awesome raising the bar on mod quality to be honest.

    The quality is equal either with gameplay than graphic. Played all the day and I really like the depth of realism with the map. Awesome stuff!

  • NEOTOKYO°

    • Seldoon182
    • July 4, 2009 at 10:48 AM

    NEOTOKYO° Half-life 2 modification is out.

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    You can download it neotokyohq.com.

    [Blocked Image: http://www.vossey.com/gallery2/d/69926-1/transit_platform_pano.jpg]

    [Blocked Image: http://www.vossey.com/gallery2/d/69924-1/transit_gates_pano.jpg]

    [Blocked Image: http://www.vossey.com/gallery2/d/69912-1/skyline_heli_pano.jpg]

    [Blocked Image: http://www.vossey.com/gallery2/d/69898-1/ghost_tachi_pano.jpg]

    [Blocked Image: http://www.vossey.com/gallery2/d/69902-1/isolation_outside_pano.jpg]

  • Natural Selection 2 teaser video

    • Seldoon182
    • July 3, 2009 at 2:04 PM

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • Does someone have a 3D application like 3D Studio Max, etc.?

    • Seldoon182
    • July 2, 2009 at 3:49 AM

    I totally second Corwin. As you might know "no pain no gain". Process steps by steps and try to find quick solutions to resolve your problems (listed above). If you are on hold waiting for a miracle from your several threads that's not the way to go. Also I would like to advice you before to start anything on yours projects you should write and sketch as a preproduction process to spare you asking favors around the internet. Good luck.

  • R.I.P MJ!

    • Seldoon182
    • June 30, 2009 at 6:43 PM
    Quote from dux

    So? If he wanted to have surgery to change his appearance that's his choice.

    Yes it was...

    [Blocked Image: http://www.canardpc.com/img/news/37090/michael_jackson_reference_49478_9713.jpg]

  • R.I.P MJ!

    • Seldoon182
    • June 30, 2009 at 11:06 AM

    He used this disease as an argument to justify his several surgery imao!

  • [Resolved] LoD with Source engine

    • Seldoon182
    • June 29, 2009 at 5:13 PM

    Wunderboy my part-time Superhero! Thx a lot mate!

    (Quick test)

    [Blocked Image: http://tof.canardpc.com/view/1233b2eb-2ffd-44e3-bc6c-64cd4f166c8b]

  • [Resolved] LoD with Source engine

    • Seldoon182
    • June 27, 2009 at 6:54 PM
    Quote from SpicyTanuki

    did you collapse the xform before exporting?

    I tried everything with and without collapse.

    Quote from SpicyTanuki

    also did you try compiling with the LOD as a reference just as a test?

    When I keep my reference model as LoD everything work well except that this is no longer a LoD.

  • [Resolved] LoD with Source engine

    • Seldoon182
    • June 27, 2009 at 3:44 PM
    Quote from Corwin

    I would think the similar way to do that in 3DS would be to use the Collapse tool and collapse it into a mesh. That merges all the history and modifiers in the stack. I found out that if I don't do that before exporting as ASE, the Unreal Engine will only be able to open part of my model and with messed up edges. Try doing that before exporting. It's a tool that should be by default part of the list, along with the Reset Xform (which doesn't hurt doing as well before you export).

    None the less. I wish it could work but finally its still messy.

  • R.I.P MJ!

    • Seldoon182
    • June 27, 2009 at 2:53 PM

    He was freaking awesome...

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • [Resolved] LoD with Source engine

    • Seldoon182
    • June 27, 2009 at 2:49 PM
    Quote from Pampers

    if this happened in maya i would recommend freezing transformation and deleting history, dunno if there is something similar in max

    Yeah that what ppl advise me. The 3dsmax modifier equal to "Freezing transformation" might be the Xform modifier which I had apply right on the screen before. About deleting history, I hear about a Stack modifier but seems it doesn't exist anymore...

  • [Resolved] LoD with Source engine

    • Seldoon182
    • June 27, 2009 at 11:17 AM

    Tried everything...

    [Blocked Image: http://tof.canardpc.com/view/2d4a92fb-551b-45e5-bc65-ae9793be9c6b]

    Looks like whatever I do the model still messy! Nobody hear of this before?

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™