Posts by Seldoon182
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In theaters next week in France!
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Quote from PogoP
U should add more details on the high poly such as floaters. Otherwise that this is looking promising!
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Quote from n8braker
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hammertime
Can"t touch this!
Found another one...
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QuoteTETRIS!
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Quote from Minotauro
You can use 3d apps such as 3ds max or maya to do that easily. There are scripts around to automate rendering the 6 sides of the skybox and stuff.
I second Mino! Here a link on "how to split" a ur scene using 3dsmax: http://www.torquepowered.com/community/blogs/view/8072
If u prefer maya Hessy made a quite cool tuto on it: http://www.thomashess.net/exchange/tuto ... _skies.pdf
[EDIT]: :roll:

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lol PogoP!
u forgot Metal Gear Solid and Pokemon!
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This exist on Gimp for free!
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That born to drink! Definitely!I'm still skeatching. Is there great DVD tutorials to order that mapcorians would advice me?
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Woah! Thanks for the link [HP]! that's exactly what I was looking for.

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Trailer at IGN
http://uk.movies.ign.com/dor/objects/42 ... 35?show=hi
Is there Machette right at the beginning?

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The game sold bad -> Rebellion layoffs -> Sega cancel Gearbox's project...
Well it doesn't sound good for Aliens: Colonial Marines...

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You can't compare CE2 and an enhanced X-Ray engine with highly detailed models... Even with those noisy textures the game still looking kick-ass!
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That was quite interesting! I know that sound design isn't really related with the environmental job but really increase the storytelling too imo