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  3. Warby

Posts by Warby

  • Eidos goes Steam

    • Warby
    • March 18, 2007 at 2:17 PM

    cant tell yet my first work day is gonna be tomorrow

  • Now playing

    • Warby
    • March 16, 2007 at 9:55 PM
    Quote from ReNo

    I'm trying to figure out what you meant by a "high gay rate", but I seriously can't

    thats what i just did ... ... at first i just read rigth over it and thoughed it says high frame rate ...

  • Lightmaps in 3dsmax

    • Warby
    • March 15, 2007 at 12:29 PM

    in maya you can hook your light map into the ambient channel of your material and than use the high quality render mode and it will display it i am not sure if max has equivalent functionality

  • Unreal mapping community

    • Warby
    • March 14, 2007 at 11:33 AM
    Quote from hessi

    the bonus DVDs of unreal 2003 (or 2004???) hat a couple of video tutorials too.anyway: why should source not be a next generation engine? you think unreal3 is so uber 1337 because it is more hyped in the media and people tend to use the expression "next gen" frequently in the same sentence with "unreal".

    here is why:

    -editor view port = engine = model viewer

    -editable particle effects in the editor

    -gui wysiwyg material editor

    -lighting wysiwyg in the editor

    -subtractive csg system 1 brush for a room not 6 or more

    -compiling takes 10 times less time

    -vising happens in real time dynamic in game / in editor and delivers a better -result than qvis-hlvis-vis

    -better lighting on models

    -you can properly move rotate and scale things in the 3d view

    -you can hear your sound entities and properly set up their fall offs right in the editor

    -everything loads faster and performs faster (this is based on my personal observation and nothing else)

    -you dont have to use a singel command line tool to get something in game

    -source file and binary file are one and the same thing

    -compiling textures and models into your level is the easiest thing in the world

    -easier to learn all around

    -overlays / projectors dynamically choose their destination geometry

    -deleting a light source doesn't require you to rebake the ligthmaps since they seam to be stored in layers internally

    - you can choose between tnl vertex and map lighting on models

    - you can create bsp geometry in any 3d package you don't even lose your material assignments and uvmaps while importing it as a brush shape.

    Quote from hessi

    well do what you want, but if you are just looking for a new adventure, it is okay. if you think unreal is so much better, well then i think you might get disappointed, because you might miss a lot of features you had in the quake engines/pipelines.

    i cant think of single one .... ... gi lightmaps maybe ...

    i love you hessi but that post was pretty b00n you clearly have never worked with unreal

    back to topic i was allways very active on this board

    http://www.ataricommunity.com/forums/fo ... .php?f=322

  • Crysis editor

    • Warby
    • March 13, 2007 at 1:08 PM
    Quote from Rick_D

    Sure but you still need people making all the content to put into those maps. A sandbox without any sand is just an empty box.Prepare for millions of samey-looking jungle maps that aren't quite as good as the games official maps.

    quoted for truth

  • Little Big Planet

    • Warby
    • March 9, 2007 at 12:29 PM

    i love the song it has a certain katamari vibe ... thansk for the link

    edit: ... man the firefox spell checker doesnt know what a katamari is lol

  • Crysis editor

    • Warby
    • March 9, 2007 at 12:05 PM

    where do i get this level design video ?

  • Little Big Planet

    • Warby
    • March 8, 2007 at 2:09 PM

    omg is that adorable

    and the music is very catchy too

    i had to look at the video on you tube because gametrailers is down any alternative link to the level editor video ????

    edit: .... ok i found it what can i say .... suck on that miis sims spore and garys mod

  • In the futur we will have to pay to play multiplayer

    • Warby
    • March 7, 2007 at 4:26 PM
    Quote from KoKo5oVaR

    yayyy halo :roll:

    yeah who gives a fuck

  • Supermario Doom

    • Warby
    • March 7, 2007 at 1:57 PM

    is that an official doom level ??? with all the t junction flickering and stuff ?

  • Now playing

    • Warby
    • March 6, 2007 at 5:59 PM

    i did some research and you are in fact right

    however i downloaded scummvm with the purpose of playing this that part remains true

  • C&C 3

    • Warby
    • March 6, 2007 at 5:10 PM
    Quote from Meotwister

    yeah it is kinda hard to differentiate between units...

    i think thats called the "i am new to this rts"- syndrome i had that with 100% of the rts games i have played so far in my life

  • Now playing

    • Warby
    • March 6, 2007 at 5:05 PM
    Quote from ctswin

    how did beneath a steel sky get in there? not saying it's bad, just it's not lucas ¬¬

    but its scumm actually that is the one game i really desperately wanted to play the other games i just play because i feel guilty about not knowing them

  • Now playing

    • Warby
    • March 6, 2007 at 2:46 PM

    the lucas art s mega adventure pack

    down:

    maniacs mansion

    monkey island 1

    monkey island 2

    monkey island 3

    day of the tentacle

    to go:

    monkey island 4

    sam and max

    loom

    the dig

    full throtel

    beneath a steel sky

    indiana jones

  • RadioactiveToast

    • Warby
    • March 5, 2007 at 5:20 PM

    i was about to drop you a mail that i want to contribute i FUCKING love 2d games but i hate isometric levels D: sure you dont want to make it say super metroid ish ???

  • Crysis modding interview

    • Warby
    • March 5, 2007 at 1:47 PM

    wow i am surprised at the texture resolution specs for the character models its exactly like ut2k3 and not a pixel more

  • Trashcan [MNeMiC]

    • Warby
    • March 3, 2007 at 2:54 PM

    do you really need a normal map for somethings that is basically completely doable with lowpoly geometry ??? (and you did)

  • God of War II

    • Warby
    • March 2, 2007 at 1:03 PM

    i might have to change my signature from "may the rage of the gods drive your blade" to "may the rage of the titans drive your blade" ... /edit i just saw i only use that signature on polycount *teh shame*

    frie you MUST play god of war 1 it is mankinds greatest achievement so far !!!

    screw the moon landing the light bulb and super mario bros. its fucking god of war baby !

  • Battlefield - Bad Company teaser

    • Warby
    • March 1, 2007 at 5:17 PM

    this kind of self awareness humor is a "tightrope act" ... but they did it ))

  • Post your pic extravaganza 2007!!!~

    • Warby
    • March 1, 2007 at 4:11 PM

    [Blocked Image: http://riviera.heaven.nexusirc.at/warby/misc/guitar_hero.jpg]

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