cant tell yet my first work day is gonna be tomorrow ![]()
Posts by Warby
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in maya you can hook your light map into the ambient channel of your material and than use the high quality render mode and it will display it i am not sure if max has equivalent functionality
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Quote from hessi
the bonus DVDs of unreal 2003 (or 2004???) hat a couple of video tutorials too.anyway: why should source not be a next generation engine? you think unreal3 is so uber 1337 because it is more hyped in the media and people tend to use the expression "next gen" frequently in the same sentence with "unreal".
here is why:
-editor view port = engine = model viewer
-editable particle effects in the editor
-gui wysiwyg material editor
-lighting wysiwyg in the editor
-subtractive csg system 1 brush for a room not 6 or more
-compiling takes 10 times less time
-vising happens in real time dynamic in game / in editor and delivers a better -result than qvis-hlvis-vis
-better lighting on models
-you can properly move rotate and scale things in the 3d view
-you can hear your sound entities and properly set up their fall offs right in the editor
-everything loads faster and performs faster (this is based on my personal observation and nothing else)
-you dont have to use a singel command line tool to get something in game
-source file and binary file are one and the same thing
-compiling textures and models into your level is the easiest thing in the world
-easier to learn all around
-overlays / projectors dynamically choose their destination geometry
-deleting a light source doesn't require you to rebake the ligthmaps since they seam to be stored in layers internally
- you can choose between tnl vertex and map lighting on models
- you can create bsp geometry in any 3d package you don't even lose your material assignments and uvmaps while importing it as a brush shape.
Quote from hessiwell do what you want, but if you are just looking for a new adventure, it is okay. if you think unreal is so much better, well then i think you might get disappointed, because you might miss a lot of features you had in the quake engines/pipelines.
i cant think of single one .... ... gi lightmaps maybe ...
i love you hessi but that post was pretty b00n you clearly have never worked with unreal

back to topic i was allways very active on this board
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i love the song it has a certain katamari vibe ... thansk for the link
edit: ... man the firefox spell checker doesnt know what a katamari is lol

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where do i get this level design video ?
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omg is that adorable

and the music is very catchy too
i had to look at the video on you tube because gametrailers is down any alternative link to the level editor video ????
edit: .... ok i found it what can i say .... suck on that miis sims spore and garys mod

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is that an official doom level ??? with all the t junction flickering and stuff ?
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i did some research and you are in fact right

however i downloaded scummvm with the purpose of playing this that part remains true

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the lucas art s mega adventure pack
down:
maniacs mansion
monkey island 1
monkey island 2
monkey island 3
day of the tentacle
to go:
monkey island 4
sam and max
loom
the dig
full throtel
beneath a steel sky
indiana jones
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i was about to drop you a mail that i want to contribute i FUCKING love 2d games but i hate isometric levels D: sure you dont want to make it say super metroid ish ???
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wow i am surprised at the texture resolution specs for the character models its exactly like ut2k3 and not a pixel more
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do you really need a normal map for somethings that is basically completely doable with lowpoly geometry ??? (and you did)
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i might have to change my signature from "may the rage of the gods drive your blade" to "may the rage of the titans drive your blade" ... /edit i just saw i only use that signature on polycount *teh shame*
frie you MUST play god of war 1 it is mankinds greatest achievement so far !!!
screw the moon landing the light bulb and super mario bros. its fucking god of war baby !
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this kind of self awareness humor is a "tightrope act" ... but they did it
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